Commit graph

9 commits

Author SHA1 Message Date
Sergii Liebodkin
081f276f21 wg_engine: animation optimizations (part 1)
[issues 1479: update](#1479)

gpu vertex buffer reallocations optimization
2024-04-06 12:08:21 +09:00
Sergii Liebodkin
9e0cc0298c wg_engine: introduced blending
[issues 1479: blending](#1479)

Supported blend settings:

    Normal
    Add
    Screen
    Multiply
    Overlay
    Difference
    Exclusion
    SrcOver
    Darken
    Lighten
    ColorDodge
    ColorBurn
    HardLight
    SoftLight
2024-04-05 17:41:44 +09:00
Sergii Liebodkin
84d3ef7184 wg_engine: introduced compute pipeline entities
introduces posibility to create compute pipelines
does not affect functionality
2024-04-05 17:37:49 +09:00
Sergii Liebodkin
96e0794a67 wg_engine: introduced scene opacity
[issues 1479: opacity](#1479)

Supported opacity value for scene

Usage example:

    //Create a Scene
    auto scene = tvg::Scene::gen();
    scene->opacity(100);

    //Prepare Circle
    auto shape1 = tvg::Shape::gen();
    shape1->appendCircle(400, 400, 250, 250);
    shape1->fill(255, 255, 0);
    shape1->opacity(100);
    scene->push(std::move(shape1));

    //Round rectangle
    auto shape2 = tvg::Shape::gen();
    shape2->appendRect(450, 100, 200, 200, 50, 50);
    shape2->fill(0, 255, 0);
    shape2->strokeWidth(10);
    shape2->strokeFill(255, 255, 255);
    scene->push(std::move(shape2));

    canvas->push(std::move(scene));
2024-04-05 17:28:34 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Sergii Liebodkin
003464b7e5 wg_engine: refactor context handles
New approach provide:
- instance, adaptor, device and default queue
- device capabilitieas
- command buffer executor
- error handling
2024-01-02 20:34:11 +09:00
Hermet Park
a6378fc673 wg_engine: apply tvg coding style. 2024-01-02 20:34:11 +09:00
Sergii Liebodkin
9742cfe293 wg_engine: pipelines and bind groups refactoring
- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
938b69688d wg_engine: Added ability to draw multiple solid color filled shapes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // prepare a shape (Rectangle + Rectangle + Circle + Circle)
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b

    canvas_wg->push(std::move(shape1));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 17:51:17 +09:00