Commit graph

6 commits

Author SHA1 Message Date
RuiwenTang
574783be16 gl_engine: using normal texture rendering in final color blit
Since blit msaa framebuffer to another msaa framebuffer may generate
GLError in some platforms. Use normal texture rendering to blit the final
color buffer onto target framebuffer.
2024-06-24 12:10:18 +09:00
RuiwenTang
2855b9b339 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-04-06 12:08:21 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
RuiwenTang
269537a411 gl_engine: support advance compose method 2024-01-02 20:34:10 +09:00
RuiwenTang
d257835507 gl_engine: support render image 2023-12-26 17:45:18 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/gl_engine/tvgGlShaderSrc.h (Browse further)