- prevent dangling instances in failure scenarios by utilizing a reference counter.
- update the test suite to treat null pointer arguments as invalid argument failures.
ThorVG has offered an option to clear the buffer since version 1.0.
This is essential when users utilize the canvas target buffer
with the main render target. They share the buffer
and need to draw contents onto the existing contents.
API:
Result Canvas::clear(bool free = true)
-> Result Canvas::clear(bool paints = true, bool buffer = true)
Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool free);
-> Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool paints, bool buffer);
Issue: https://github.com/thorvg/thorvg/issues/1779
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
We've changed the behavior of Canvas::clear(false).
The canvas::clear(false) now retains the paints, allowing the user to update the next frame
more easily without having to recompose the paint list.
Previously, clear(false) removed the paint list from the canvas,
requiring the user to re-push all of them in the next frame.
Now, we offer the Canvas::paints() API, allowing users to modify the paint list directly instead.
This change will break compatibility with previous versions of Canvas.
Therefore, this update is included in ThorVG 1.0.
@Issue: https://github.com/thorvg/thorvg/issues/1372
These new apis would enable users to easily modify the motion scene,
The data structure of the paints has been changed from an array to a list.
@APIs:
std::list<Paint*>& Canvas::paints() noexcept;
std::list<Paint*>& Scene::paints() noexcept;
@Deprecated:
Result Canvas::reserve(uint32_t size) noexcept;
Result Scene::reserve(uint32_t size) noexcept;
@Issue: https://github.com/thorvg/thorvg/issues/1203