Commit graph

106 commits

Author SHA1 Message Date
Hermet Park
afeb7c024a renderer: add partial rendering support
Partial Rendering refers to a rendering technique where
only a portion of the scene or screen is updated, rather
than redrawing the entire output. It is commonly used as
a performance optimization strategy, focusing on redrawing
only the regions that have changed, often called dirty regions.

This introduces RenderDirtyRegion, which assists
in collecting a compact dirty region from render tasks.
Each backend can utilize this class to support efficient partial rendering.
This is implemented using a Line Sweep and Subdivision Merging O(NlogN).

The basic per-frame workflow is as follows:

1. RenderDirtyRegion::prepare() //Call this in Renderer::preRender().
2. RenderDirtyRegion::add() //Add all dirty paints for the frame before rendering.
3. RenderDirtyRegion::commit() //Generate the partial rendering region list before rendering.
4. RenderDirtyRegion::get() //Retrieve the current dirty region list and use it when drawing paints.
5. RenderDirtyRegion::clear() //Reset the state.

issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-05 12:13:41 +09:00
Sergii Liebodkin
24509b0e41 wg_engine: geometry stage buffers implementation
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Implemented task-based rendering and geometry stage buffers:
1. Get information about current frame objects
2. Accumulate geometry data into a stage buffer during frame rendering
3. Flush it to the GPU in single call
4. Run rendering process in post render stage

https://github.com/thorvg/thorvg/issues/3489
https://github.com/thorvg/thorvg/issues/3455
2025-05-30 02:21:31 +09:00
Hermet Park
8a35f02105 renderer/engines: redesigned RenderRegion property layout
redefiend properties so that min/max are prioritized,
as they are accessed more frequently than pos/size
during rendering calculations.

also introduced miscellaneous functions to improve usability.
2025-05-28 11:41:52 +09:00
Hermet Park
7e8743e8fe wg_engine: ++exception handling 2025-05-13 16:28:01 +09:00
Hermet Park
3fbb55440a renderer: ++engines safety
Added drawing exceptions when target is not properly ready.

Now, Canvas::update() Canvas::draw() will return InsufficientCondition
if the target has not been set beforehand.
2025-05-12 12:49:10 +09:00
Benjamin
7c9bead192
wg_engine: fixed target surface update
Allows the target surface to be updated without forcing the size to changed.
2025-05-06 23:54:50 +09:00
Benjamin
40453a4986 wg_engine: fixed target texture update
Allows the target texture to be updated without forcing the size to changed.
2025-05-01 10:56:15 +03:00
Sergii Liebodkin
c77b6ec8db wg_engine: sync up to update the engine work to webgpu_native v22
Only minor changes required
Keeped compatibility with emsdk

issue: https://github.com/thorvg/thorvg/issues/2909
2025-04-23 21:20:47 +09:00
Hermet Park
53e5e783b7 api: revise engine initialization and termination
Simplified parameters and ensured proper backend engine
initialization by using reference checking through canvas
instances.

C++ API Modification:
- Result Initializer::init(uint32_t threads, CanvasEngine engine)
 -> Result Initializer::init(uint32_t threads)
- Result Initializer::term(CanvasEngine engine)
 -> Result Initializer::term()

C API Modification:
- Tvg_Result tvg_engine_init(Tvg_Engine engine_method, unsigned threads)
 -> Tvg_Result tvg_engine_init(unsigned threads);
- Tvg_Result tvg_engine_term(Tvg_Engine engine_method)
 ->  Tvg_Result tvg_engine_term()

issue: https://github.com/thorvg/thorvg/issues/3116
2025-04-23 15:46:49 +09:00
Hermet Park
afd780bfa9 wg_engine: set default file permissions 644 for consistency 2025-03-27 22:19:36 +09:00
Hermet Park
c854a7207f wg_engine: hotfix of memory sanitizer
../src/renderer/wg_engine/tvgWgRenderer.cpp:623:78: runtime error: downcast of address 0x5040005b7010 which does not point to an object of type 'RenderEffectFill'
0x5040005b7010: note: object is of type 'tvg::RenderEffectTint'
 00 00 00 00  80 07 5d 35 c9 7f 00 00  20 60 23 00 30 50 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'tvg::RenderEffectTint'
../src/renderer/wg_engine/tvgWgRenderer.cpp:624:85: runtime error: downcast of address 0x5040005b7050 which does not point to an object of type 'RenderEffectFill'
0x5040005b7050: note: object is of type 'tvg::RenderEffectTritone'
 00 00 00 00  a0 07 5d 35 c9 7f 00 00  40 5e 23 00 30 50 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
2025-03-07 00:04:48 +09:00
Sergii Liebodkin
1f204ffb8d wg_engine: Introduce triton effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-27 20:11:21 +09:00
Sergii Liebodkin
f024c54b87 wg_engine: Introduce tiny effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-27 20:11:21 +09:00
Sergii Liebodkin
9a2d1136de wg_engine: Introduce fill effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-27 12:15:42 +09:00
Sergii Liebodkin
64ed756c2c wg_engine: Introduce drop shadow effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
Supported color, angle, distance, sigma, quality params
2025-02-25 11:54:04 +09:00
Mira Grudzinska
4e98f12743 wg_engine: fix stroke update
The stroke was not updated because the update function
handled flags related to the color/gradient only.
2025-02-18 21:10:10 +09:00
Jinny You
6c4a74e7f1 wg_engine: Fix undefined error in task scheduler usage 2025-02-18 19:16:37 +09:00
Hermet Park
ac08a9d6e7 wg_engine: introduced global vertexbuffer mempool & ++thread safety
Manage the global buffer memory for vertex and indexed vertex buffers,
increase the memory size incrementally twice by default and reduce
the default buffer size, which is not suitable for typical scenarios.

This could reduce the a bit stack memory usage and improve
the portability across systems where has the stack memory
limitation and potentially gaining performance enhancement
by avoiding brutal stack memory usage at the many function calls.

added the internal functions:

- WgVertexBuffer* mpoolReqVertexBuffer(float scale = 1.0f);
- WgIndexedVertexBuffer* mpoolReqIndexedVertexBuffer(float scale = 1.0f);
- void mpoolRetVertexBuffer(WgVertexBuffer* buffer);
- void mpoolRetIndexedVertexBuffer(WgIndexedVertexBuffer* buffer);

issue: https://github.com/thorvg/thorvg/issues/3159
2025-02-17 18:56:31 +09:00
Hermet Park
3c25623ee9 sw/gl/wg: ++threads safety
Considered global engine initialization and termination.
Engines could be used among multiple worker threads.
2025-02-11 19:03:50 +09:00
Hermet Park
0dd0a3b45c common: neat code++
introduced common BBox structure
2025-02-06 15:40:32 +09:00
Sergii Liebodkin
857f1404e1 wg_engine: gaussian blur basic implementation
Introduce blur effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-06 14:44:08 +09:00
Sergii Liebodkin
0ecd2c0fd4 engine: introduce scene effect dispose render method
to correctly remove RenderDate from effects it must be removed in the renderer
a new method has been added to the RenderMethod interface
2025-01-26 10:13:28 +09:00
Hermet Park
df0658e2da renderer: improved engine for scalable effects
RenderMethod effects methods would have changes:
 + update()               //update the effects if any
 - prepare() -> region()  //update the effect drawing region
 - effect() -> render()   //draw the effect
2025-01-17 16:11:29 +09:00
Hermet Park
07e73a9e6f common: code refactoring
use ARRAY_FOREACH() for neat code and
accessing the memory efficiently than normal indexing.
2025-01-15 18:03:46 +09:00
Hermet Park
8f98681ea7 renderer: minor code clean++ 2025-01-15 12:24:32 +09:00
Hermet Park
a12accbc93 updated copyright 2025-01-03 14:32:31 +09:00
Hermet Park
1cbc11cadd renderer: revamped engine interfaces
Introduced updated pre/post calls
for proper preparation of the drawing process.
2024-12-31 12:07:52 +09:00
Hermet Park
d6c80f538c renderer: add a new scene effect type - Fill
Fill is used for overriding the scene content color
with a given fill information. It's yet an Experimental API.

issue: https://github.com/thorvg/thorvg/issues/2718
2024-12-12 18:50:33 +09:00
Sergii Liebodkin
482bd50157 wg_engine: Improve resizing mechanics
In case of resizing recreate only render targets, but not all compositor handles
2024-12-11 12:08:47 +09:00
Hermet Park
6761c5c2a0 API: Replace the Canvas::clear() API with Canvas::remove() & draw()
Added a `clear` parameter to Canvas::draw(), allowing users to decide
whether to clear the target buffer before drawing.

To remove the paints from a canvas, please use Canvas::remove()

C++ API Removals:
- Result Canvas::clear(bool paints, bool buffer)

C++ API Modifications:
- Result Canvas::draw()
 -> Result Canvas::draw(bool clear)

C API Removals:
- Tvg_Result tvg_canvas_clear(bool paints, bool buffer)

C API Modifications:
- Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas)
 -> Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas, bool clear)

issue: https://github.com/thorvg/thorvg/issues/1372
2024-12-10 11:59:46 +09:00
Hermet Park
445000ba66 common: improve the rendering pipeline
enhanced the rendering composition target to better support features such as
alpha blending, blending, masking, post effects, and more.
This allows rasterizers to prepare the composition context with more precise control.

Additionally, resolved a crash in the software engine's post-effect process
caused by a buffer size mismatch during XY buffer flipping.

issue: https://github.com/thorvg/thorvg/issues/3009
issue: https://github.com/thorvg/thorvg/issues/2984
2024-12-04 22:31:37 +09:00
Sergii Liebodkin
07fbe56162 wg_engine: fixed scene blending equation and clear color rule
Issue: https://github.com/thorvg/thorvg/issues/2998
2024-12-04 11:39:57 +09:00
Sergii Liebodkin
13b976ee80 wg_engine: support resizing
Added abillity to resize target (surface)
In case of resizing only render targets handles recreated
Issue: https://github.com/thorvg/thorvg/issues/2985
2024-11-29 18:48:01 +09:00
Sergii Liebodkin
cf05128a96 wg_engine: revision of device creation policy
make valid device and instance as mandatory paramter for webgpu renderer
2024-11-29 18:48:01 +09:00
Sergii Liebodkin
77201546dd wg_engine: separate pipelines ans bind group layouts (refactoring)
The main reason of refactoring is to separate bind group sets and pipelines, and change owning of pipelines to compositor
2024-11-27 11:31:35 +02:00
Sergii Liebodkin
6c452c1fd3 wg_engine: fix resources disposing on context destroy
We must to dispose all paints render handles before the context will be destroyed to prevent handles leak
2024-11-26 11:34:42 +09:00
Hermet Park
877c524e5e renderer/sw_engine: fix omitted alpha multiplication in the dropshadow effect
When a scene has a valid opacity, it must be multiplied with the
direct dropshadow image to ensure correct rendering.
2024-11-23 01:03:39 +09:00
Sergii Liebodkin
3805f26aff wg_engine: multicanvas support
Added multicanas support
Issue https://github.com/thorvg/thorvg/issues/2745
2024-11-22 12:34:26 +09:00
Hermet Park
d3d085de15 renderer: code refactoring
- introduced RenderColor
- internal name changes to avoid conflicts
2024-11-20 22:13:27 +09:00
Sergii Liebodkin
52356b023d wg_engine: fix scene blending
In a case of scenes without masking white clear color used, instead of black color

Issue https://github.com/thorvg/thorvg/issues/2592
Issue https://github.com/thorvg/thorvg/issues/2921
2024-11-06 01:11:15 +09:00
Hermet Park
e0365142a7 renderer: support SceneEffect DropShadow
Apply a drop shadow effect with a Gaussian Blur filter.

API Addition:
 - enum class SceneEffect::DropShadow

Parameters:
 - color_R(int)[0 - 255]
 - color_G(int)[0 - 255]
 - color_B(int)[0 - 255]
 - opacity(int)[0 - 255]
 - angle(float)[0 - 360]
 - distance(float)
 - blur_sigma(float)[> 0]
 - quality(int)[0 - 100]

issue: https://github.com/thorvg/thorvg/issues/2718
2024-11-06 00:56:11 +09:00
Sergii Liebodkin
81cb7da9f3 wg_engine: MSAA support, part 1 - move blending to fragment shaders
Apply custom blending using fragment shaders instead of compute shaders.
2024-10-17 18:00:15 +09:00
Hermet Park
0a16152d75 api: renamed the composite with mask.
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.

API Modification:
 - enum class CompositeMethod -> enum class MaskMethod
 - Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
 - CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const

issue: https://github.com/thorvg/thorvg/issues/1372
2024-10-16 14:41:26 +09:00
Sergii Liebodkin
40cff2d6f5 wg_engine: fix long path support
created a singe shared instance of stoke generator in heap, instead of stack. No performace impact
2024-10-16 00:52:07 +09:00
Hermet Park
9bc900206b api: polish the thorvg API usages.
API Modification:
- SwCanvas::Colorspace -> ColorSpace

API Addition:
- ColorSpace::Unknown

issue: https://github.com/thorvg/thorvg/issues/1372
2024-10-12 15:38:03 +09:00
Hermet Park
a72ed0ddfa wg_engine: fixed resource leaks
issue: https://github.com/thorvg/thorvg/issues/2808
2024-10-04 14:20:51 +09:00
Sergii Liebodkin
3afb7be255 wg_engine: fix picture memory leak
picture mesh data was not released
2024-10-04 03:40:57 +09:00
Hermet Park
2558e5dc10 renderer: introduced SceneEffect feature
Scene effects are typically applied to modify
the final appearance of a rendered scene,
such as adding a blur effect.

Each effect would have a different number of parameters
to control its visual properties. The Scene::push() interface
 uses variadic arguments to accommodate various cases.

Users should refer to the SceneEffect API documentation
and pass the parameters exactly as required for the specific
effect type. For instance, GaussianBlur expects 3 parameters
which are:

- sigma(float)[greater than 0]
- direction(int)[both: 0 / horizontal: 1 / vertical: 2]
- border(int)[extend: 0 / wrap: 1]
- quality(int)[0 ~ 100]

and, scene->push(SceneEffect::GaussianBlur, 5.0f, 0, 0, 100);

New Experimental APIs:
- SceneEffect::ClearAll
- SceneEffect::GaussianBlur
- Result Scene::push(SceneEffect effect, ...);

Example:
- examples/SceneEffect

issue: https://github.com/thorvg/thorvg/issues/374
2024-09-29 15:04:22 +09:00
Sergii Liebodkin
ee6a7214d4 wg_engine: geometry generating optimization
Streaming model for massive vertex and index creations: minimize memory allocations, range checks and other conditions
Reduce number of segments length calculations (sqrt) and bbox (min and max).
Update distances and bboxes on a whole buffer and only if necessary. For shapes without strokes compute distances not necessary at all. bbox can be updated only on the final stage of geometry workflow, but not on the each stage.
Using stack memory instead of heap. its more cache friendly and did not fragment memory, faster memory allocations (weak place of realization)
Using cache for points distances and whole path length. Updates only if necessary
Validation of geometry consistency executes only on the final stage of path life cicle. It more friendly for data streaming: no any conditions and branches.
Using binary search for strokes trimming
Pre-cached circles geometry for caps and joints
Refactored strokes elements generation functions. Code is more readable and modifiable in general. Can be easily fixed if some geometry issues will be finded
2024-09-25 17:09:29 +09:00
Hermet Park
0e2d1dfcfa common: code refactoring
Properly renamed internal interfaces.
No logical changes.

- Compositor -> RenderCompositor
- Surface -> RenderSurface
2024-09-21 16:37:37 +09:00