Sergii Liebodkin
1794ec0924
wg_engine: antialiasing
...
[issues 1479: antialiasing](#1479 )
Anti-aliasing implementation
Implements antialiasing as a post process on cimpute shaders and original render target with scale of 2x.
Can be modified as an external settings
2024-03-04 19:33:34 +09:00
Sergii Liebodkin
e1f6572bde
wg_engine: clenup shader sources
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Remove unused composition/blending shader sources
2024-02-05 10:46:01 +09:00
Sergii Liebodkin
6b6947f679
wg_engine: introduced blending
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[issues 1479: blending](#1479 )
Supported blend settings:
Normal
Add
Screen
Multiply
Overlay
Difference
Exclusion
SrcOver
Darken
Lighten
ColorDodge
ColorBurn
HardLight
SoftLight
2024-01-30 11:49:20 +09:00
Sergii Liebodkin
4f528d45f5
wg_engine: introduced compute pipeline entities
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introduces posibility to create compute pipelines
does not affect functionality
2024-01-23 18:08:26 +09:00
Sergii Liebodkin
edd8756b73
wg_engine: introduced scene opacity
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[issues 1479: opacity](#1479 )
Supported opacity value for scene
Usage example:
//Create a Scene
auto scene = tvg::Scene::gen();
scene->opacity(100);
//Prepare Circle
auto shape1 = tvg::Shape::gen();
shape1->appendCircle(400, 400, 250, 250);
shape1->fill(255, 255, 0);
shape1->opacity(100);
scene->push(std::move(shape1));
//Round rectangle
auto shape2 = tvg::Shape::gen();
shape2->appendRect(450, 100, 200, 200, 50, 50);
shape2->fill(0, 255, 0);
shape2->strokeWidth(10);
shape2->strokeFill(255, 255, 255);
scene->push(std::move(shape2));
canvas->push(std::move(scene));
2024-01-18 18:00:08 +09:00
Sergii Liebodkin
45368c319e
wg_engine: introduced composition ability
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[issues 1479: Masking](#1479 )
Supported composition methods:
AlphaMask
InvAlphaMask
LumaMask
InvLumaMask
AddMask
SubtractMask
IntersectMask
DifferenceMask
Usage example:
//Solid Rectangle
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, 400, 400);
shape->fill(0, 0, 255);
//Mask
auto mask = tvg::Shape::gen();
mask->appendCircle(200, 200, 125, 125);
mask->fill(255, 255, 255); //AlphaMask RGB channels are unused.
//Nested Mask
auto nMask = tvg::Shape::gen();
nMask->appendCircle(220, 220, 125, 125);
nMask->fill(255, 255, 255); //AlphaMask RGB channels are unused.
mask->composite(std::move(nMask), tvg::CompositeMethod::AlphaMask);
shape->composite(std::move(mask), tvg::CompositeMethod::AlphaMask);
canvas->push(std::move(shape));
//Star
auto star = tvg::Shape::gen();
star->fill(80, 80, 80);
star->moveTo(599, 34);
star->lineTo(653, 143);
star->lineTo(774, 160);
star->lineTo(687, 244);
star->lineTo(707, 365);
star->lineTo(599, 309);
star->lineTo(497, 365);
star->lineTo(512, 245);
star->lineTo(426, 161);
star->lineTo(546, 143);
star->close();
star->strokeWidth(30);
star->strokeJoin(tvg::StrokeJoin::Miter);
star->strokeFill(255, 255, 255);
//Mask3
auto mask3 = tvg::Shape::gen();
mask3->appendCircle(600, 200, 125, 125);
mask3->fill(255, 255, 255); //AlphaMask RGB channels are unused.
mask3->opacity(200);
star->composite(std::move(mask3), tvg::CompositeMethod::AlphaMask);
if (canvas->push(std::move(star)) != tvg::Result::Success) return;
2024-01-15 17:33:59 +09:00
Jinny You
2c6c8d3b21
updated copyright date ( #1866 )
2023-12-28 10:43:25 +09:00
Sergii Liebodkin
323b615f0d
wg_engine: Added shape opacity value usage
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[issues 1479: Opacity](#1479 )
Usage example:
// prepare a shape (Rectangle + Rectangle + Circle + Circle) with opacity
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 200, 200); //x, y, w, h
shape1->appendRect(100, 100, 300, 300, 100, 100); //x, y, w, h, rx, ry
shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH
shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH
shape1->fill(255, 255, 0); //r, g, b
shape1->opacity(128) //opacity
canvas->push(std::move(shape1));
2023-12-21 09:43:33 +09:00
Sergii Liebodkin
e2458570f8
wg_engine: pipelines and bind groups refactoring
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- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2023-12-18 22:45:13 +09:00
Sergii Liebodkin
5374155048
Add support for textures color space formats
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[Issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479 )
Formats supported:
ABGR8888
ARGB8888
ABGR8888S
ARGB8888S
2023-11-20 17:25:40 +09:00
Sergii Liebodkin
25513b591a
wg_engine: introduced images drawing support
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[issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479 )
auto picture = tvg::Picture::gen();
picture->load("images/test.png");
picture->translate(0, 0);
picture->size(100, 100);
picture->opacity(255);
canvas->push(std::move(picture));
2023-11-17 19:34:32 +09:00
Sergii Liebodkin
a3adbef2c2
Added ability to draw solid strokes
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[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479 )
In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html )
Usage example:
// init glfw
glfwInit();
// create a windowed mode window and its opengl context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);
// get window size
int width{}, height{};
glfwGetWindowSize(window, &width, &height);
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
//Test for Stroke Dash for Arc, Circle, Rect
auto shape = tvg::Shape::gen();
shape->appendArc(70, 600, 160, 10, 30, true);
shape->appendCircle(70, 700, 20, 60);
shape->appendRect(130, 710, 100, 40);
shape->strokeFill(255, 0, 0);
shape->strokeWidth(5);
shape->strokeJoin(tvg::StrokeJoin::Round);
shape->strokeCap(tvg::StrokeCap::Round);
if (canvas_wg->push(std::move(shape)) != tvg::Result::Success) return;
while (!glfwWindowShouldClose(window)) {
// webgpu
canvas_wg->draw();
canvas_wg->sync();
// pull events
glfwPollEvents();
}
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
glfwDestroyWindow(window);
glfwTerminate();
2023-11-06 20:35:26 +09:00
SergeyLebedkin
8200bc5fc3
wg_engine: Added a feature to draw multiple radial gradient filled shapes
2023-10-24 18:24:16 +09:00
Sergii Liebodkin
94eabc609c
wg_engine: Added ability to draw multiple linear gradient filled shapes
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[issues 1479: LinearGradient](thorvg#1479)
In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html )
Usage example:
// init glfw
glfwInit();
// create a windowed mode window and its opengl context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);
// get window size
int width{}, height{};
glfwGetWindowSize(window, &width, &height);
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// gradient color stops
tvg::Fill::ColorStop colorStops[2];
colorStops[0] = {0, 0, 0, 0, 255};
colorStops[1] = {1, 255, 255, 255, 255};
// linear gradient
auto fill = tvg::LinearGradient::gen();
fill->linear(0, 0, 400, 400);
fill->colorStops(colorStops, 2);
// prepare rectangle
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 400, 400); //x, y, w, h
shape1->fill(std::move(fill));
canvas_wg->push(std::move(shape1));
// gradient color stops
tvg::Fill::ColorStop colorStops2[3];
colorStops2[0] = { 0, 255, 0, 0, 255 };
colorStops2[1] = { 0.5, 255, 255, 0, 255 };
colorStops2[2] = { 1, 255, 255, 255, 255 };
// linear gradient
auto fill2 = tvg::LinearGradient::gen();
fill2->linear(400, 200, 400, 600);
fill2->colorStops(colorStops2, 3);
// prepare circle
auto shape2 = tvg::Shape::gen();
shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
shape2->fill(std::move(fill2));
canvas_wg->push(std::move(shape2));
// gradient color stops
tvg::Fill::ColorStop colorStops3[4];
colorStops3[0] = { 0, 0, 127, 0, 127 };
colorStops3[1] = { 0.25, 0, 170, 170, 170 };
colorStops3[2] = { 0.5, 200, 0, 200, 200 };
colorStops3[3] = { 1, 255, 255, 255, 255 };
// linear gradient
auto fill3 = tvg::LinearGradient::gen();
fill3->linear(450, 600, 750, 600);
fill3->colorStops(colorStops3, 4);
// prepare ellipse
auto shape3 = tvg::Shape::gen();
shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
shape3->fill(std::move(fill3));
canvas_wg->push(std::move(shape3));
while (!glfwWindowShouldClose(window)) {
// webgpu
canvas_wg->draw();
canvas_wg->sync();
// pull events
glfwPollEvents();
}
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
glfwDestroyWindow(window);
glfwTerminate();
2023-10-23 18:05:56 +09:00
Sergii Liebodkin
14b2508cd1
wg_engine: Added ability to draw multiple solid color filled shapes
...
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479 )
In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html )
Usage example:
// init glfw
glfwInit();
// create a windowed mode window and its opengl context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);
// get window size
int width{}, height{};
glfwGetWindowSize(window, &width, &height);
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// prepare a shape (Rectangle + Rectangle + Circle + Circle)
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 200, 200); //x, y, w, h
shape1->appendRect(100, 100, 300, 300, 100, 100); //x, y, w, h, rx, ry
shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH
shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH
shape1->fill(255, 255, 0); //r, g, b
canvas_wg->push(std::move(shape1));
while (!glfwWindowShouldClose(window)) {
// webgpu
canvas_wg->draw();
canvas_wg->sync();
// pull events
glfwPollEvents();
}
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
glfwDestroyWindow(window);
glfwTerminate();
2023-10-20 18:37:52 +09:00