ThorVG pImpl idiom caused internal data to be scattered
across hierarchical classes. This refactoring consolidates
the data by inheriting pImpl internally, reducing memory
allocation counts and eliminating unnecessary strategy methods.
certain systems, may not support file I/O operations.
ThorVG should provide users with an option to configure
builds according to their requirements.
This ensures that file I/O calls are avoided,
preventing potential crashes.
Please use the meson '-Dfile=true/false' option for this.
Please note that "THORVG_FILE_IO_SUPPORT" might be expected
for your thorvg manual build.
issue: https://github.com/thorvg/thorvg/issues/3008
Remove the requirement for unique_ptr in the function prototypes.
This change will simplify the API usage, making it more streamlined
and user-friendly. However, memory management will now be the
responsibility of the user.
C++ API Modification:
- Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method)
- Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper)
- virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint)
- std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen()
- std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen()
- Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f)
- Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f)
- std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen()
- std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint)
- std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen()
- Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f)
- std::unique_ptr<Text> Text::gen() -> Text* Text::gen()
- std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen()
- std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen()
- std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen()
- Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint)
- Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100)
- std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen()
- std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen()
C++ API removal:
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
issue: https://github.com/thorvg/thorvg/issues
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.
API Modification:
- enum class CompositeMethod -> enum class MaskMethod
- Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
- CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const
issue: https://github.com/thorvg/thorvg/issues/1372
- refactored the Fill matrix to hold internal data statically.
- refactored for clean & neat the raster engine / svg loader logic.
API Modification:
- Matrix Fill::transform() const -> Matrix& Fill::transform() const
issue: https://github.com/thorvg/thorvg/issues/1372
Separate clip function from the Composite()
clipping and composition can be used together.
This helps avoid the introduction of nested scenes
when composition and clipping overlap.
Deprecated:
- enum class CompositeMethod::ClipPath
- enum Tvg_Composite_Method::TVG_COMPOSITE_METHOD_CLIP_PATH
Experimental API:
- Result Paint::clip(std::unique_ptr<Paint> clipper)
- Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper)
Issue: https://github.com/thorvg/thorvg/issues/1496
Text can be added in parts due to the presence
of the <tspan> tag. This requires that each
subsequent piece of text is appended rather than
overwriting the previous one.
Since the text node wasn't pushed onto the loader's stack,
closing the text node incorrectly caused an element to be
popped from the stack (if one was present).
This could result in elements that were supposed to have
that element as a parent being rendered incorrectly or not
being rendered at all.
Now, the text node is correctly pushed onto the stack.
@Issue: https://github.com/thorvg/thorvg/issues/2706
The range of saturation and brightness values is 0 ~ 100% and range of hue is 0 ~ 360.
If a value greater than 100% is loaded, it will be modified to be 100%.
issue: https://github.com/thorvg/thorvg/issues/2678
loader->stack.pop() at line 3271 is called to remove
the defs node added to the stack due to nested graphics elements.
However, it is called in an inappropriate situation and the loader's node tree is damaged.
Fixes an error where the close tag is recognized as a `line` of the graphics tag when it is `linearGradient`.
ex)
```
<defs id="def">
<linearGradient x1="1" y1="2" x2="3" y2="4" id="l"/>
</linearGradient>
<rect x="10" y="10" width="10" height="10" fill="blue" id="r2"/>
</defs>
```
related issue: https://github.com/thorvg/thorvg/issues/2518
The text node is handled, but default values
of the font-family and font-size as used in
the user's system are not.
For now font has to be loaded by the user.
@Issue: https://github.com/thorvg/thorvg/issues/2350
Rather than aiming for extremely high accuracy,
a compromise can achieve with better performance.
This modification helps prevent unnecessary image rotation.
issue: https://github.com/thorvg/thorvg/issues/2265
The display property, like any other node's style property,
should be part of a node style. This ensures its correct
copying and inheritance.
For the 'symbol' node, which is not rendered unless it is
used within a 'use' node, the display property can also be
applied. Because of that it cannot be utilized during scene
construction to determine whether the symbol is being defined
or used within a 'use' context.
The display property was not copied along with other
node properties. This caused incorrect rendering
of an object with display=none if accessed through
a use tag.
This reverts commit 75e587a9a9.
If incorrect data for the points in a polygon is provided,
the element should still be rendered, but only up to the point
where the error occurs—using an even number of the points that
have been successfully loaded.
Because memcpy() is not guaranteed to copy null at the end of the data array,
it increase the size by 1 and add null
This prevents invalid access of string functions in parser.
If the command after `m` is not recognized, it must be recognized as `l` or `L`.
However, if it is not recognized after ending with `z`, all commands after it are ignored.
```
<svg width="100" version="1.0" xmlns="http://www.w3.org/2000/svg" height="100" xmlns:xlink="http://www.w3.org/1999/xlink">
<path style="stroke:#F00" d="m 20,20 0,50 50 0 -50 -50 z 70,70 0,50 50 0 -50 -50 z "/>
</svg>
```
When finding the 'nodeFrom' referenced by `<use>`,
if it is the parent, it is not referenced.
https://www.w3.org/TR/SVG2/struct.html#UseElement
Specification:
If the referenced element is a (shadow-including) ancestor
of the ‘use’ element, then this is an invalid circular reference
and the ‘use’ element is in error.
related issue: https://github.com/thorvg/thorvg/issues/2078
SVG_FILE_65171.svg
SVG_FILE_65172.svg