Commit graph

35 commits

Author SHA1 Message Date
Hermet Park
4746b2cf7b gl_engine: hotfix for the main surface drawing issue.
GL might need to generate a default target FBO
when the given target ID indicates the main surface.

However, users may want to draw visuals directly onto the main surface.

This policy must be reviewed thoroughly.
2024-04-07 15:15:59 +09:00
RuiwenTang
cde17a4fc6 gl_engine: change all shader output premultiplied alpha color 2024-04-07 15:15:59 +09:00
RuiwenTang
ed146ed162 gl_engine: make stencil task support other advance logical
* Support rendering Gradient in path Stroke mode
* Fix GlStencilCoverTask not support even-odd fill rule
* Make GlStencilCoverTask can discard overlapped area during stroke
  rendering
2024-04-06 12:08:22 +09:00
Hermet Park
5d10e514d7 renderer/gl_engine: Refine GlCanvas Interface
Refactor the GlCanvas::target() interface to allow
passing the drawing target ID from the user side.

Previously, it performed the drawing on the currently set FBO target.

Beta API change:

Result GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
-> Result GlCanvas::target(int32_t id, uint32_t w, uint32_t h)
2024-04-06 12:08:21 +09:00
RuiwenTang
faff16e7d4 gl_engine: enable msaa resolve in GLRenderPass
* use GLRenderBuffer in color and stencil attachment, also use x4 sample
  count by default.
* add msaa resolve logical at the end of a ComposeTask, so the normal
  color texture can get the final rendering result.
2024-04-06 12:08:21 +09:00
RuiwenTang
5bf82bf142 gl_engine: remove unused alpha attribute
Since we choose MSAA, no need to calculate edge alpha during fragment
stage. So this commit removed the alpha attribute and related code:

* Remove the alpha attribute in vertex data.
* Change position type from `vec3` to `vec2` in all shader code.
* Remove alhpa multiplication in all fragment shaders
2024-04-06 12:08:21 +09:00
RuiwenTang
4459d23f28 gl_engine: use stencil and cover tessellator by default
Since we choose multisample antialiasing, use stencil then cover to
render polygon can get better performance.
Also the code is much easier to understand.
2024-04-06 12:08:21 +09:00
Hermet Park
2087db7ebf gl_engine: fix a compile warnings, errors.
../src/renderer/gl_engine/tvgGlRenderPass.cpp:35:34: warning: macro expands to multiple statements [-Wmultistatement-macros]
   35 |     if (mColorTex != 0) GL_CHECK(glDeleteTextures(1, &mColorTex));
      |                                  ^~~~~~~~~~~~~~~~
../src/renderer/gl_engine/tvgGlCommon.h:33:9: note: in definition of macro ‘GL_CHECK’
   33 |         x; \
      |         ^
2024-04-06 12:08:21 +09:00
RuiwenTang
2855b9b339 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-04-06 12:08:21 +09:00
RuiwenTang
9255c48bf5 gl_engine: enhance the tessellation algorithm
* merge vertices that are close enough before tessellation
* append return branch in tessellation to prevent dead loop caused by floating point precision
2024-04-05 18:01:28 +09:00
Hermet Park
6df111bc23 renderer: code refactoring.
removed unnused return value.
2024-04-05 17:46:54 +09:00
RuiwenTang
fc7ba88585 gl_engine: append stencil attachment in GLRenderTarget
Plans to use stencil to test support for path clipping and complex path rendering
When the tessellation algorithm cannot handle it.
2024-04-05 17:34:59 +09:00
RuiwenTang
78b2435596 gl_engine: fix radial gradient not render correctly
root cause: the gradient shader not taking into account FillSpread property
2024-04-05 17:28:08 +09:00
Hermet Park
38c625d070 renderer: enhanced shared surface handling with mutex implementation
Introduced a dedicated mutex for each surface instance
to ensure safe sharing between the loader, renderer, and engine.

This enhancement allows for secure modification and access to bitmap data,
addressing potential concurrency issues.

Multiple Picture instances can now safely share a single loader instance,
optimizing performance.

This change builds upon the previous Loader Cache improvements:
ff6ea4b6c4
2024-01-02 20:34:12 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Hermet Park
2ae8613a25 gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderer.cpp:450:24: warning: comparison of integer expressions of different signedness: ‘int’ and ‘uint32_t’ {aka ‘unsigned int’} [-Wsign-compare]
  450 |     for (auto i = 0; i < mComposePool.count; i++) {
      |
2024-01-02 20:34:12 +09:00
RuiwenTang
2db45c7ba0 gl_engine: fix svg gradient position not correct
* change the color and stop size to 16 in shader and buffer block
* calculate transform when upload gradient info to gpu pipeline
2024-01-02 20:34:11 +09:00
RuiwenTang
d3169ea8fe gl_engine: fix wrong scissor value cause content not fully rendered 2024-01-02 20:34:11 +09:00
RuiwenTang
c8833e970d gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2024-01-02 20:34:11 +09:00
Hermet Park
bbf3cec2cc common/array: code refactoring.
Use a default constructor with reservation.
2024-01-02 20:34:10 +09:00
RuiwenTang
269537a411 gl_engine: support advance compose method 2024-01-02 20:34:10 +09:00
Hermet Park
8cc8cf3b02 common: Move the list to the gl_engine side.
Unfortunately, the usage of this list is not intuitive,
so can be confusing. Placed it only for gl.
2024-01-02 20:34:10 +09:00
Hermet Park
f58895a04a gl_engine/renderer: skip sync if nothing should be done.
update by 66305f3e6d
2023-12-26 18:33:33 +09:00
RuiwenTang
f3a155bce8 gl_engine: fix memory out of bounds error in GlGpuBuffer
If buffer data is larger than memory alignment, need to make sure there
is enough memory in current stage buffer
2023-12-26 18:17:41 +09:00
RuiwenTang
2038818e16 gl_engine: use raw pointer to pass and hold GlRenderTask 2023-12-26 17:51:46 +09:00
Hermet Park
6caf864064 gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderPass.cpp:37:29: warning: macro expands to multiple statements [-Wmultistatement-macros]
   37 |     if (mColorTex) GL_CHECK(glDeleteTextures(1, &mColorTex));
2023-12-26 17:50:58 +09:00
RuiwenTang
a46af19ccb gl_engine: support basic alpha composite
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-12-26 17:50:50 +09:00
RuiwenTang
49b7ea4679 gl_engine: support clip by using scissor and stencil 2023-12-26 17:48:41 +09:00
RuiwenTang
d257835507 gl_engine: support render image 2023-12-26 17:45:18 +09:00
RuiwenTang
453cba7ddd gl_engine: make GlRenderTask generic with uniform block
* Use uniform block to pack all color informations
* Move the actual gl draw call into GlRenderer::sync function, so all
  data is been uploaded into GPU
* Make GlRenderTask simple and generic for direct gl draw
2023-09-21 22:24:07 +09:00
RuiwenTang
5298f338de gl_engine: fix compilation erros due to redundant header inclusion 2023-09-14 19:49:35 +09:00
Hermet Park
64a444aeb6 loader/lottie: support focal property in the radial gradient 2023-09-05 10:29:12 +09:00
RuiwenTang
b6e168b315 gl_engine: pack all data into one gpu buffer
Pack all data into one gpu buffer to avoid memory fragmentation
2023-09-05 00:38:27 +09:00
Hermet Park
5a73bcaa8f common/array: code refactoring
easy access to a specific data with a operator.
2023-08-29 12:28:38 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00