../src/lib/sw_engine/tvgSwShape.cpp:232:28: warning: comparison of integer expressions of different signedness: ‘int’ and ‘uint32_t’ {aka ‘unsigned int’} [-Wsign-compare]
232 | for (auto i = 0; i < dash.cnt; ++i) patternLength += pattern[i];
| ~~^~~~~~~~~~
../src/lib/sw_engine/tvgSwShape.cpp:239:28: warning: comparison of integer expressions of different signedness: ‘int’ and ‘uint32_t’ {aka ‘unsigned int’} [-Wsign-compare]
239 | for (auto i = 0; i < dash.cnt * (1 + isOdd); ++i, ++offIdx) {
re-design the shape data structure so that render backends
are able to access them directly.
This also let us remove tvgShape member data from the Shape::Impl.
To achieve this, migrate shape/stroke/path
from the canvas interface to the render interface.
strokeOutline returned strokeExportOutline() is the address of mpool->strokeOutline[idx].
Assuming this value is null, mpoolRetStrokeOutline on line 617 will access mpool->strokeOutline[idx].
Logically, the logic of the mpool* functions does not occur in this case.
After 362d2df the fastTrack cases were applied even for shapes with clips.
These changes fixed this - the check whether a shape is a rect should be done
only if it has no clips.
Since no antialiasing is applied for the fastTracking cases,
the shape's rasterization region needs to be edited. To establish
the rastered bbox, the rounding is performed before the bbox corners
are casted to the SwCoords.
if the last contour dispatching is dealt with closed command but actual command
is not the closed, the close tag is written with the opened
In this case, stroking rendering is buggy.
We have encountered that multi-threading usage that user creates,
multiple canvases owned by multiple user threads.
Current sw_engine memory pool has been considered only for multi-threads,
spawned by tvg task scheduler.
In this case it's safe but when user threads introduced, it can occur race-condition.
Thus, Here is a renewal policy that non-threading tvg(initialized threads with zero),
takes care of multiple user threads bu changing its policy,
each of canvases should have individual memory pool to guarantee mutual-exclusion.
@API additions
enum MempoolPolicy
{
Default = 0, ///< Default behavior that ThorVG is designed to.
Shareable, ///< Memory Pool is shared among the SwCanvases.
Individual ///< Allocate designated memory pool that is only used by current instance.
};
Result SwCanvas::mempool(MempoolPolicy policy) noexcept;
All in all, if user calls multiple threads, set memory pool policy to Individual.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.
Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,
All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.
In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)
Note that, this won't be applied if the Paint has affine or rotation transform.
@Issues: 294
This reverts commit 74b27c74af.
This patch breaks Stroke example. 1 line drawings...
There is a possibility that less 1 (i.e: 0.5) width axis-aligned line drawings...
So logically "&&" is correct.
* sw_engine: adding a gradient as a stroke feature
Similarly as a shape may have a gradient fill so can the stroke.
* Capi: adding APIs for a gradient stroke
Co-authored-by: Hermet Park <hermetpark@gmail.com>
Introduce RendererMethod::renderRegion() to return acutal drawing region info.
That is used by scene composition to composite actual partial drawing region
for better performance.
@Issues: 173
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.
New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
we introduced shared memory pool for avoiding reallocate memory
while it process the stroke outlines, It experimentally increase
the outline data if we use the allocated memory for multiples shape strokes,
we don't need to alloc/free memory during the process.
This shared outline memory is allocated for threads count
so that we don't interrupt memory access during the tasks.
@Issues: 75
The algorithm erroneously treated some shapes (like isosceles trapezoids
and specifically arranged zero width parallelograms) as rectangles,
which causes the whole bbox to be filled.
It missed to update shape data if visilibity is changed from false to true by alpha.
Also, it needs to update engine shape data for every requests.
There scenario can be allowed,
1. update shape
2. change shape property
3. update shape
4. draw
previously engine could skip step 3, its result was not properly expected.
@fix #84
common sw_engine: Implement ClipPath feature
Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.
Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);
Add enum
enum CompMethod { None = 0, ClipPath };
Add APIs
Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;
* Example: Added testClipPath
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.