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22 commits

Author SHA1 Message Date
Hermet Park
dc8c5bce50 sw_engine: code refactoring
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just renamed internal variables (region -> bbox)
for the sake of a shorter name, no logical changes.
2025-05-28 11:41:52 +09:00
Hermet Park
cc72eda465 sw_engine: unify RenderRegion and SwBBox
refactored for smoother data flow through the rendering pipeline.
2025-05-28 11:41:52 +09:00
Hermet Park
8a35f02105 renderer/engines: redesigned RenderRegion property layout
redefiend properties so that min/max are prioritized,
as they are accessed more frequently than pos/size
during rendering calculations.

also introduced miscellaneous functions to improve usability.
2025-05-28 11:41:52 +09:00
Hermet Park
53e5e783b7 api: revise engine initialization and termination
Simplified parameters and ensured proper backend engine
initialization by using reference checking through canvas
instances.

C++ API Modification:
- Result Initializer::init(uint32_t threads, CanvasEngine engine)
 -> Result Initializer::init(uint32_t threads)
- Result Initializer::term(CanvasEngine engine)
 -> Result Initializer::term()

C API Modification:
- Tvg_Result tvg_engine_init(Tvg_Engine engine_method, unsigned threads)
 -> Tvg_Result tvg_engine_init(unsigned threads);
- Tvg_Result tvg_engine_term(Tvg_Engine engine_method)
 ->  Tvg_Result tvg_engine_term()

issue: https://github.com/thorvg/thorvg/issues/3116
2025-04-23 15:46:49 +09:00
Hermet Park
b77f3ca024 common: introduced designated memory allocators
Support the bindings to be more integrable with a system's coherent memory management.

Pleaes note that thorvg now only allow the desinated memory allocators here:
malloc -> tvg::malloc
calloc -> tvg::calloc
realloc -> tvg::realloc
free -> tvg::free

issue: https://github.com/thorvg/thorvg/issues/2652
2025-02-18 17:20:31 +09:00
Hermet Park
ab950b6321 sw_engine: fixed a broken dropshadow
corrected a mismatched stride value of the
direct drawing target buffer.

issue: https://github.com/thorvg/thorvg/issues/3146
2025-02-07 23:46:40 +09:00
Hermet Park
b8f2e3815a sw_engine: ++reference info 2025-01-23 12:32:31 +09:00
Hermet Park
44075aa0f0 sw_engine: Improved the blur performance by 12%
Applied the compromised approach for the gaussian blur
since the effect is a bit burdensome for cpu processing
as animatable effects.

- Optimized performance and quality with negligible observable differences.
- Disabled the border option until specific use cases are identified.
2025-01-20 17:46:53 +09:00
Hermet Park
df0658e2da renderer: improved engine for scalable effects
RenderMethod effects methods would have changes:
 + update()               //update the effects if any
 - prepare() -> region()  //update the effect drawing region
 - effect() -> render()   //draw the effect
2025-01-17 16:11:29 +09:00
Hermet Park
a12accbc93 updated copyright 2025-01-03 14:32:31 +09:00
Hermet Park
285d1427ad common: refactored the scene effect tint
Pre-convert the data type from float to uint8_t
2024-12-20 12:10:11 +09:00
Hermet Park
e9fb478471 renderer: support Trintone SceneEffect
The Tritone effect maps the scene's shadows, midtones, and highlights
to three specific colors, allowing for more complex and artistic color grading.

Applied Tritone Formula:
if (L < 0.5) Result = (1 - 2L) * Shadow + 2L * Midtone
else Result = (1 - 2(L - 0.5)) * Midtone + (2(L - 0.5)) * Highlight
Where the L is Luminance.

issue: https://github.com/thorvg/thorvg/issues/2718
2024-12-17 17:54:57 +09:00
Hermet Park
b778f98206 common: support Tint SceneEffect
The Tint effect in ThorVG is used to modify the overall color tone of a scene.
It works by blending a specified tint color with the existing colors of the scene.
This effect is useful for color grading, mood changes, or applying thematic filters
to vector graphics and animations.

Applied the equation is:
Result = (1 - L) * Black + L * White, where the L is Luminance.

issue: https://github.com/thorvg/thorvg/issues/2718
2024-12-17 12:16:40 +09:00
Hermet Park
70fe8f2f95 sw_engine: --compiler warnings on MSYS2
comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'long int' [-Wsign-compare]
2024-12-13 00:45:24 +09:00
Hermet Park
d6c80f538c renderer: add a new scene effect type - Fill
Fill is used for overriding the scene content color
with a given fill information. It's yet an Experimental API.

issue: https://github.com/thorvg/thorvg/issues/2718
2024-12-12 18:50:33 +09:00
Hermet Park
877c524e5e renderer/sw_engine: fix omitted alpha multiplication in the dropshadow effect
When a scene has a valid opacity, it must be multiplied with the
direct dropshadow image to ensure correct rendering.
2024-11-23 01:03:39 +09:00
Hermet Park
9b9a0308c8 sw_engine: hotfix range broken
hotfix for release. need to review the logic again
2024-11-08 00:47:46 +09:00
Hermet Park
e0365142a7 renderer: support SceneEffect DropShadow
Apply a drop shadow effect with a Gaussian Blur filter.

API Addition:
 - enum class SceneEffect::DropShadow

Parameters:
 - color_R(int)[0 - 255]
 - color_G(int)[0 - 255]
 - color_B(int)[0 - 255]
 - opacity(int)[0 - 255]
 - angle(float)[0 - 360]
 - distance(float)
 - blur_sigma(float)[> 0]
 - quality(int)[0 - 100]

issue: https://github.com/thorvg/thorvg/issues/2718
2024-11-06 00:56:11 +09:00
Hermet Park
41c1171197 sw_engine: corrected the blur feathering region.
issue: https://github.com/thorvg/thorvg/issues/2892
2024-10-22 13:49:14 +09:00
Hermet Park
8cdc0da1e2 lottie: Fine-tune for post-processing effect.
reduce quality for the post-processing effect to
improve general performance, while fine-tuning the quality
for lower resolutions.
2024-10-09 20:41:52 +09:00
Hermet Park
27f173faa3 sw_engine: applied OpenMP to improve post-processing performance.
- OpenMp threads will be allocated alongside the TaskSculeduler::threads()
- Performance improved by 2x in a specific animation.
- Disable the thread feature in the Android build test due to system issues with OpenMP compilation.
2024-09-29 15:04:22 +09:00
Hermet Park
2558e5dc10 renderer: introduced SceneEffect feature
Scene effects are typically applied to modify
the final appearance of a rendered scene,
such as adding a blur effect.

Each effect would have a different number of parameters
to control its visual properties. The Scene::push() interface
 uses variadic arguments to accommodate various cases.

Users should refer to the SceneEffect API documentation
and pass the parameters exactly as required for the specific
effect type. For instance, GaussianBlur expects 3 parameters
which are:

- sigma(float)[greater than 0]
- direction(int)[both: 0 / horizontal: 1 / vertical: 2]
- border(int)[extend: 0 / wrap: 1]
- quality(int)[0 ~ 100]

and, scene->push(SceneEffect::GaussianBlur, 5.0f, 0, 0, 100);

New Experimental APIs:
- SceneEffect::ClearAll
- SceneEffect::GaussianBlur
- Result Scene::push(SceneEffect effect, ...);

Example:
- examples/SceneEffect

issue: https://github.com/thorvg/thorvg/issues/374
2024-09-29 15:04:22 +09:00