Commit graph

11 commits

Author SHA1 Message Date
Hermet Park
26e04611e6 infra: move the examples folder outside of the source directory.
examples are not considered a feature of ThorVG;
hence, they are excluded from the src directory.

This change allows developers to concentrate more effectively
on the core ThorVG sources for practical usages.
2024-04-06 12:48:27 +09:00
Hermet Park
3dbe535f38 examples: refactored the examples directory
reorganized the resources folder,
distributing contents into categorized subfolders:
SVG, Lottie, Image, Font, and TVG.
2024-04-06 12:08:22 +09:00
Hermet Park
5d10e514d7 renderer/gl_engine: Refine GlCanvas Interface
Refactor the GlCanvas::target() interface to allow
passing the drawing target ID from the user side.

Previously, it performed the drawing on the currently set FBO target.

Beta API change:

Result GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
-> Result GlCanvas::target(int32_t id, uint32_t w, uint32_t h)
2024-04-06 12:08:21 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Hermet Park
1ae92daa9d api: enhance Shape::fill() method usage.
Designate a default value for alpha which is mostly optional.
2023-06-07 12:10:31 +09:00
Hermet Park
f2fdc380b4 fix compiler warnings on MacOS
warning: unqualified call to 'std::move' [-Wunqualified-std-cast-call]
2023-05-19 10:56:59 +09:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
JunsuChoi
3ba0b8adff common Accessor: Add access API using std::function 2022-11-25 15:25:49 +09:00
Rémi Verschelde
46c3fc1f94 Format code files with dos2unix, ensure newline at EOF 2022-07-10 23:21:05 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
100d98d82e common: Introduced Accessor for traversing the scene-tree.
Basically, this Accessor is a utility to debug the Scene structure,
by traversing the scene-tree by users.

You can search specific nodes to read the property information,
figure out the structure of the scene tree and its size.

We actually don't recommend you to touch the property unless you really
know the each paint's position and role because it's not visible, difficult to
understand its anatomy.

Also, You must underatnd that modifying the nodes of the scene will be going
well with both the art-design structure and the prorgram logic.

In this first version, Accessor only supports for the Picture class.

@example:

auto picture = tvg::Picture::gen();
picture->load("test.svg");

//The callback function from lambda expression.
//This function will be called for every paint nodes of the tree.
auto f = [](const tvg::Paint* paint) -> bool
{
    if (paint->identifier() == Shape::identifier()) {
        //override properties?
        uint8_t r, g, b, a;
        paint->fillColor(&r, &g, &b, &a);
        paint->fill(r / 2, g / 2, b / 2, a);
    }

    //You can return false, to stop traversing immediately.
    return true;
};

auto accessor = tvg::Accessor::gen();

picture = accessor->access(move(picture), f);

...

@Issue: https://github.com/Samsung/thorvg/issues/693
2021-12-23 11:54:44 +09:00