For gradients with fill spread set as repeat,
the lack of anti-aliasing between the last and
the first color caused noticeable jagged edges.
Interpolation was introduced between them,
visually improving the gradient quality.
A minor syntactic adjustment to two instances of operator== and one instance of operator!=, both to the end of ensuring these locally-scoped functions are properly identified as const. In the majority of cases, this shouldn't have any impact; however, this change makes these operators play nice in c++20 contexts.
Shapes were incorrectly closed in certain cases -
the decision to close a shape or not should be based on
path commands rather than the number of points and
their distances from each other.
This introduces a managed condition to precisely control the
canvas updates. This prevents a crash when the target is
changed and drawn without any update calls.
issue: https://github.com/thorvg/thorvg/issues/2484
In case of a problem with loading font data, there
is no paint inside a text that can be rendered,
but this should not interrupt the rendering process
of other paints. Now fixed.
@Issue: https://github.com/thorvg/thorvg/issues/2468
Serialization of the "order" attribute caused
the bytes counter to be overwritten, resulting
in the created TVG file being corrupted.
Correctly created tag.tvg file has been included
as a test resource..
If target() is called again after update() is called and the size of the buffer changes, a crash may occur.
Therefore, check the refresh variable and perform drawing after update().
The ThorVG OpenGL/ES engine has been stabilized and improved
significantly. Now, as a graphics engine, its drawing features
are quite functional. It is time to officially release the
engine and maintain it in the release process.
Thanks @Ruiwen for going above and beyond!
issue: https://github.com/thorvg/thorvg/issues/2435
Assigning numbers 1 or 2 to a bool always
resulted in true. Now fixed and repeated
shapes are drawn in the proper order.
If the repeater had no elements, iterating
shapes from the end would result in a segf.
This issue is now fixed.
Skip shapes rendering, if opacity is 0 and if fill color for shape and strokes also equal to 0
This behavior is used in sw renderer and fix visual artifacts in referenced animations.
Also this rule fix composition results in case of AlphaMask and InvAlphaMask methods
Providing an incorrect mimetype or not specifying one
was not handled and resulted in data not being loaded
when loading the font from memory.
Now, the use of the TTF loader is enforced regardless
of the provided mimetype.