we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.
When path ends with 'z' or 'Z' command, if 'm' comes as next command,
the current point is incorrectly referenced.
Since 'Z', 'z' means to close the path,
so, Save point and reuse it when 'M' or 'm' is called.
When both <defs> and <svg> gradients are declared,
the update of gradient declared in <svg> is omitted.
Therefore, this patch fixes any missing gradient updates.
When there is a matrix of linear gradient, the applied formula is this.
= T(x - cx, y - cy) x g->transform x T(cx, cy)
This patch has modified this formula to work properly.
In relation to the declaration of rx and ry attribute of rect, the following three cases occur.
rx="10" (or ry="10"
rx="10" ry = "0" (or rx="0" ry = "10")
rx="10" ry = "10"
To cover these case, we check the rx and ry declarations.
Mask and clippath TAG are not supported yet.
If this TAG is used, the Child TAG declared with this TAG may cause problems.
To prevent that, declare them as Unknown types until they are supported. (display=none)
Reverted incorrectly modified code in 3b9bb51321.
The newly created node becomes a child of the parent parameter
and is deleted together when parsing ends.
If there is an empty (unused) <defs /> inside the svg file, this can cause problems.
<defs> node is managed separately in loader->def.
So it doesn't have to be added to loader's list.
vector is designed for c++ syntaxes,
it works properly when c++ memory allocator is applied,
Here svg_loader uses c style structures which allocated using malloc()/calloc().
That brings the memory broken of stl vectors.
So, we replaced it with our customized SvgVector to easily fix it.
remove unnecessary condition.
implementation won't be included multiple times not like headers.
Thus this condition is unnecessary.
Change-Id: Id37e675c40ce7213a06c950da8e5ca17ff7245c9
picture now affords the memory data as input source so that
user can pass svg data memory directly.
Change-Id: I246c09b682a2d60e53ad556ce0c90337142ee4f1
we can't control any threads count that could drop the performance.
remove async() and will come back with fine-tuned threading-pool.
Change-Id: I17c39792234acfce6db334abc0ce12da23978a9a
-- warning: moving a local object in a return statement prevents copy elision [-Wpessimizing-move]
Change-Id: I7dec55fe117d27217b7a29d5983b23cedadacb71
This patch is solving following build error.
error: ‘offsetof’ was not declared in this scope
Depending on build environment, this error could happen.
Change-Id: I3512bb205f79a4d893cf33266db0a9109c0df886
If display is none, scene does not create a child shape,
and shape does not draw fills and strokes.
Change-Id: I8af72c904be00107dff115429e27df7ba4cb83b6
Only <svg> tag is parsed first before data get in file open function.
If the <svg> tag is found, the loaded file is valid and stores viewbox information.
After that, the remaining content data is parsed in order with async.
Change-Id: Idb934fbd5e190c7c523abe601a80745ccc767af1
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)
You can turn on this with configuration something like this:
$meson . build -Dvectors=avx
Current patch supports only for raster solid color
Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39