This commit has two purposes:
- refactoring to introduce y indexing method for the upcoming partial rendering.
- replaces the RLE-specific memory allocation with a shared array structure,
eliminating potential memory overflows during RLE clipping.
Until now, only stroke trimming was possible,
but the Lottie standard requires support for
trimming both (if present), stroke and fill.
This commit changes the API behavior.
@Issue: https://github.com/thorvg/thorvg/issues/3118
The trim handling from sw_engine has been removed.
Instead the common logic from the TrimPath structure
is used.
On the sw_engine side, the dashed outline is now
used for both: dashed and/or trimmed strokes.
@Issue: https://github.com/thorvg/thorvg/issues/2854
Dodge d / (1 - s):
- handle d = 0 first to avoid 0/0 when s = 1
- for d != 0 and s = 1, the formula results in d/0 (infinity),
which maps to 1 in the 0-1 range (or 255 in the 0-255 range)
Burn 1 - (1 - d) / s:
- handle d = 1 first to avoid 0/0 when s = 0
- for d != 1 and s = 0, the formula results in 1 - 0/0 -> 1 - inf = -inf
Negative infinity in the 0-1 range corresponds to the minimum possible
value, which is 0 (255 if we operate in 0-255 range).
RenderMethod effects methods would have changes:
+ update() //update the effects if any
- prepare() -> region() //update the effect drawing region
- effect() -> render() //draw the effect
The Tritone effect maps the scene's shadows, midtones, and highlights
to three specific colors, allowing for more complex and artistic color grading.
Applied Tritone Formula:
if (L < 0.5) Result = (1 - 2L) * Shadow + 2L * Midtone
else Result = (1 - 2(L - 0.5)) * Midtone + (2(L - 0.5)) * Highlight
Where the L is Luminance.
issue: https://github.com/thorvg/thorvg/issues/2718
The Tint effect in ThorVG is used to modify the overall color tone of a scene.
It works by blending a specified tint color with the existing colors of the scene.
This effect is useful for color grading, mood changes, or applying thematic filters
to vector graphics and animations.
Applied the equation is:
Result = (1 - L) * Black + L * White, where the L is Luminance.
issue: https://github.com/thorvg/thorvg/issues/2718
Shapes with boundaries outside the rendering area are ignored as non-visible.
The issue arises when such a shape serves as a clipper.
The expected behavior is for the entire clipee to be cut out,
but previously, the clipee remained fully visible as if no clip was applied.
The fix identifies these clippers and skips rendering clipees.
Please note that we can skip rendering at the Paint update stage
if the clipper's viewport is outside the canvas.
This optimization can improve performance, but only for this specific case.
The downside of the approach is that it disrupts multi-processing for clipper updates.
As a result, that approach was discarded.
issue: https://github.com/thorvg/thorvg/issues/3003
issue: https://github.com/thorvg/thorvg/issues/2684
Co-Authored-By: Mira Grudzinska <mira@lottiefiles.com>
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.
API Modification:
- enum class CompositeMethod -> enum class MaskMethod
- Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
- CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const
issue: https://github.com/thorvg/thorvg/issues/1372
During the stroke's outline calculation, the function
handling small cubics set all angles to zero. When
the cubic was small but not zero, this resulted in
incorrect outlines. Now such curves are ignored.
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
Issue: https://github.com/thorvg/thorvg/issues/2776
Issue: https://github.com/thorvg/thorvg/issues/2712
Scene effects are typically applied to modify
the final appearance of a rendered scene,
such as adding a blur effect.
Each effect would have a different number of parameters
to control its visual properties. The Scene::push() interface
uses variadic arguments to accommodate various cases.
Users should refer to the SceneEffect API documentation
and pass the parameters exactly as required for the specific
effect type. For instance, GaussianBlur expects 3 parameters
which are:
- sigma(float)[greater than 0]
- direction(int)[both: 0 / horizontal: 1 / vertical: 2]
- border(int)[extend: 0 / wrap: 1]
- quality(int)[0 ~ 100]
and, scene->push(SceneEffect::GaussianBlur, 5.0f, 0, 0, 100);
New Experimental APIs:
- SceneEffect::ClearAll
- SceneEffect::GaussianBlur
- Result Scene::push(SceneEffect effect, ...);
Example:
- examples/SceneEffect
issue: https://github.com/thorvg/thorvg/issues/374
Separate clip function from the Composite()
clipping and composition can be used together.
This helps avoid the introduction of nested scenes
when composition and clipping overlap.
Deprecated:
- enum class CompositeMethod::ClipPath
- enum Tvg_Composite_Method::TVG_COMPOSITE_METHOD_CLIP_PATH
Experimental API:
- Result Paint::clip(std::unique_ptr<Paint> clipper)
- Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper)
Issue: https://github.com/thorvg/thorvg/issues/1496
Corrected the alpha interpolation order during blending.
This also corrected the hard mix blending result in the guitar sample.
issue: https://github.com/thorvg/thorvg/issues/2704
The anti-aliased outline color was incorrectly blended
at the multiply option.
The fix can be observed in the example:
'examples/lottie/resourcesguitar.json'
in order to do this, RenderMehthod::blend() method introduced
`bool direct` for figuring out the intermediate composition.
Spec out this incomplete experimental feature,
this is a still promising one, we will reintroduce
this officially after 1.0 release
size: -2kb
issue: https://github.com/thorvg/thorvg/issues/1372
For a linear gradient defined by identical start and end
points, and for a radial gradient with a radius of 0,
the rendered shape should have the color of the last
specified color stop.
The documentation has been updated accordingly.
@Issue: https://github.com/thorvg/thorvg/issues/2582
The restriction of the 'length' of a linear gradient
to values greater than FLT_EPSILON was causing rendering
issues in cases where it was a valid gradient with well
defined dx and dy values.
@Issue: https://github.com/thorvg/thorvg/issues/2582
deprecate the `identifier()` APIs by replacing them with `type()`.
ThorVG is going to introduce an instance `id()`,
and this could be confused with the `identifier()` methods.
with this new type() method can reduce the memory size
by removing unncessary type data.
New Experimental C APIs:
- enum Tvg_Type
- Tvg_Result tvg_paint_get_type(const Tvg_Paint* paint, Tvg_Type* type)
- Tvg_Result tvg_gradient_get_type(const Tvg_Gradient* grad, Tvg_Type* type)
New Experimental C++ APIs:
- Type Paint::type() const
- Type Fill::type() const
- Type LinearGradient::type() const
- Type RadialGradient::type() const
- Type Shape::type() const
- Type Scene::type() const
- Type Picture::type() const
- Type Text::type() const
Deprecated C APIs:
- enum Tvg_Identifier
- Tvg_Result tvg_paint_get_identifier(const Tvg_Paint* paint, Tvg_Identifier* identifier)
- Tvg_Result tvg_gradient_get_identifier(const Tvg_Gradient* grad, Tvg_Identifier* identifier)
Deprecated C++ APIs:
- enum class Type
- uint32_t Paint::identifier() const
- uint32_t Fill::identifier() const
- static uint32_t Picture::identifier()
- static uint32_t Scene::identifier()
- static uint32_t Shape::identifier()
- static uint32_t LinearGradient:identifier()
- static uint32_T RadialGradient::identfier()
Removed Experimental APIs:
- static uint32_t Text::identifier()
issue: https://github.com/thorvg/thorvg/issues/1372
Introduced a dedicated mutex for each surface instance
to ensure safe sharing between the loader, renderer, and engine.
This enhancement allows for secure modification and access to bitmap data,
addressing potential concurrency issues.
Multiple Picture instances can now safely share a single loader instance,
optimizing performance.
This change builds upon the previous Loader Cache improvements:
ff6ea4b6c4
Streamlining computations with floating-point operations in rotation
thereby improving 'thorvg' speed.
Also use the well-optimized posix math functions instead of
custom math.
Test on my local machine.
Lottie: -0.008s (0.073 -> 0.065)
Performance: -0.0013s (0.0154 -> 0.0141)
Binary: -323
Previously, the engine didn't properly cover the dash line corner styles
because it considered a new line to start at the corner.
This update modifies the logic to recognize curved lines
as a single line, including the corners.
There may still be some quality issues,
but it's an improvement over the previous version.
@Issue: https://github.com/thorvg/thorvg/issues/121