Commit graph

57 commits

Author SHA1 Message Date
Hermet Park
682bc25298 common shape: revise scale/rotate approach.
Come to think of it, this optimized method is not so useful,
it could just bring the user misunderstanding and
not to efficient as I expected in the most cases.

So, changed policy for transformation behaviors.
it keeps the properties as others but leaves it to the backend implementation.

Plus, this change contains the correct RenderUpdateFlag.
You can refer the flag in the backend to figure out which kinds of properites has been updated

Change-Id: Ibe0494712598a8161950b9ae2e22ac45bed1c47b
2020-05-03 15:03:29 +09:00
Hermet Park
42c56757df common: redesigned interfaces
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene

We can keep clean and neat shorter names.

Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
2020-05-02 18:20:50 +09:00
Hermet Park
0be7e0cf53 canvas: migrate render target clear call into draw();
Obivously, we need to clear target before drawing.

Thus canvas request to renderers to clear buffer.

the implementation is upto backend engines.

Change-Id: Ib80da7f2260b021bcfed9fa13fb91c20218f9da0
2020-05-02 17:33:41 +09:00
Hermet Park
a8864390e2 canvas: code refactoring
accept an extra argument in the clear() to clear paints node

and clear buffer selectively.

Change-Id: I83721e74358f546f325bb03fd1f36c7565174dd7
2020-05-02 11:25:07 +09:00
Hermet Park
37d34eeb19 sw_engine: concrete shape rendering sequence.
Succeed first sw backend screen up!

Change-Id: I882fb1726ed1f45e92e73fbc36170e93645dfbd2
2020-04-19 18:28:01 +09:00
Hermet Park
7097940c22 code refactoring.
revise internal class & variable names for better code readibility.

Change-Id: I7f1b4474f3129c3be04444350496485f000afd15
2020-04-18 23:07:15 +09:00
Hermet Park
9b7337622d rename class names.
RasterMethod -> RenderMethod
SwEngine -> SwRenderer
GlEngine -> GlRenderer

Change-Id: Ic2ded698e49c4373fe21fe31fa34baca01bf43a2
2020-04-18 23:00:44 +09:00
Renamed from src/lib/gl_engine/tvgGlEngine.cpp (Browse further)