if the last contour dispatching is dealt with closed command but actual command
is not the closed, the close tag is written with the opened
In this case, stroking rendering is buggy.
This change protects against negative value in unsigned int of
RenderRegion.x/y. This fixes a problem of invisible paint if ClipPath
bounds was negative.
@issue: #704
This optimizes binary size by skipping the scene if it has the only child.
though the reduced size is too trivial size (avg 0.4% as far as I checked our example svgs),
we can reduce the loading job & runtime memory as well.
Separate simd implementation by files to maintain them easier.
Now we have avx, c, neon version implementation base,
we can add implementations to them.
Changes:
- Prepare neon verison of ALPHA_BLEND API.
- Use ALPHA_BLEND_NEON in _translucentRle
Notes:
- _translucentRle with neon support reduces execution time of this
function ~ 300 % (measured on uint32_t 400 x 400 buffer).
- API was tested on ARMv7l device with GCC 9.2 based toolchain. Results
on other devices could be different.
tvg file stores the version info of thorvg when it's generated,
in order to compare it with the runtime thorvg version when it's loaded.
For this, thorvg builds up the current version of symbol on the initilaization step,
that can be referred by the tvg loader.
* Apply bilinear interpolation to images
Apply bilinear interpolation when drawing images with transformation
If the mapped coordinate value is a floating point value,
bilinear interpolation is performed using adjacent pixel values.
Interpolation is not performed in cases when the color values to beinterpolated
are the same or scale down case.
Pixel-based image picture doesn't work at size() method.
Obvisouly, we missed to implement it properly.
This patch corrects it.
@Issue: https://github.com/Samsung/thorvg/issues/656
Changes:
- Added 'neon' vector option in build system
- Introduced neon version of rasterRGBA32 API, which improves
speed of the funciton on ARM cpu's around ~35%
if many canvas instances own private memory pool,
the memory usage can be increased linearly.
To prevent memory usage, flush out memory pool from the clear()
if the canvas uses private memory pool.
Bitmap based pictures doesn't need the viewbox,
LoaderModule should delegate the viewbox to the derived classes which
having vector-based image loaders such as svg, tvg.
In that case, paint resizing can be performed by the loaders by own
policy.
replace from Scene to Paint at the internal interface.
Picture doesn't need to know the returned Node type.
base class, Paint is enough to in the data passing.
We can replace the system logger method by changing single line print source in common,
This also helps to remove the THORVG_LOG_ENABLED macro from each use-cases.
TVGLOG(): To print the hint & tip messages for users.
TVGERR(): To print the error message for debugging.
@Issues: https://github.com/Samsung/thorvg/issues/36
tvg saver is a new module to export tvg files.
In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.
To save the tvg file from a paint, you can use the Saver feature, for example:
auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();
Later, you can read the "sample.tvg" using Picture.
auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...
The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.
Otherwise, you can call sync() immediately.
Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)
@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;
@Examples: tvgSaver
@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
replace from ofstream to FILE
We know both have the same purpose, we always prefer the less binary size.
So... this brings the binary size reduction.
1918496 => 1913528
The Saver class enables to save any Paint object (Scene, Shape, Picture)
in a binary file. To read the file the tvg loader should be used.
To save a paint a new API was introduced - tvg::Saver::save.