Commit graph

5 commits

Author SHA1 Message Date
Hermet Park
b636590bf4 lottie: remove useless condition check.
lottie is always animatable.
2024-08-01 12:57:35 +09:00
Hermet Park
4d8f617af6 lottie: code refactoring.
keep the coding style.
2024-04-15 00:23:37 +09:00
Lucas Niu
3af9faf116 lottie: Support the Animation Segment(Marker)
A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0  (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers.

usage:
- `animation->segment("sectionA") // Named segment(Marker)`
- `auto cnt = animation->markerCnt()`
- `auto name = animation->markers(index)`
- `animation->segment(0, 0.5) // Segment`
- `animation->segment(&begin, &end)`

Co-authored-by: Jinny You <jinny@lottiefiles.com>
2024-04-14 23:54:26 +09:00
Jinny You
449cee7cf0 lottie/api: specify clear result for override API
In case the given JSON is invalid, it's more closed to `Result::InvalidArguments`.
2024-03-06 17:32:02 +09:00
Jinny You
53878919b5 lottie: Introduce the LottieAnimation class
This class extends the Animation and serves advanced Lottie features.
It's designed to separately have Lottie Animation's unique specs.

For now, this will have Slot overriding feature,
you can include <thorvg_lottie.h> for its extensive features.

@APIs:
- Result LottieAnimation::override(const char* slotJson) noexcept;
- static std::unique_ptr<LottieAnimation> LottieAnimation::gen() noexcept;

@Issue: https://github.com/thorvg/thorvg/issues/1808
2024-02-23 15:05:15 +09:00