I've added new parameter, const string& resourcePath, to load external image on lottie.
Result load(const char* data, uint32_t size, const string& mimeType, bool copy, const string& resourcePath)
Note: tvgLoadModule will have new overrided method `open`, not to effect to other changes except animation.
Issue: #1793
Currently, it assumes "ty":"gr" for the related shapes children,
which can be skipped since the children will be in the "it" scope.
Some Lottie data is missing the "ty":"gr" field,
and ThorVG couldn't display the content properly.
It can ignore it with the context understanding.
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.
That case, we can cache the layer scene in order to reuse it.
Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.
This notificably improve the animation smoothness in Lottie
Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
Lottie ColorStop RGB / Alpha can be dealt with individually.
Since thorvg handles this one unified set,
lottie model need to merge the data into one structure.
Rounded corners should now be applied not only to rectangles
but also to path strokes. This enhancement changes the stroke join style
to round when a rounded corner is present.
Indeed, rounded corners ensure the accurate calculation of roundness based on the join style.
However, this patch has not yet been designed to handle it.
- add an execeptional hanlding at parsing the assets.
- The precomp layer failed to prepare its instance in the parsing stage. This corrects the mistake.