Commit graph

35 commits

Author SHA1 Message Date
Sergii Liebodkin
ed93570756 wg_engine: remove unnecessary mesh pools
remove unnecessary mesh pools
2025-06-13 11:37:34 +09:00
Sergii Liebodkin
92e3c243ec wg_engine: uniform stage buffers implementation
Introduced stage buffer for uniforms to reduce number of memory shafles from cpu to gpu memory

https://github.com/thorvg/thorvg/issues/3505
2025-06-12 21:57:24 +09:00
Sergii Liebodkin
24509b0e41 wg_engine: geometry stage buffers implementation
Some checks are pending
Android / build_x86_64 (push) Waiting to run
Android / build_aarch64 (push) Waiting to run
iOS / build_x86_64 (push) Waiting to run
iOS / build_arm64 (push) Waiting to run
macOS / build (push) Waiting to run
macOS / compact_test (push) Waiting to run
macOS / unit_test (push) Waiting to run
Ubuntu / build (push) Waiting to run
Ubuntu / compact_test (push) Waiting to run
Ubuntu / unit_test (push) Waiting to run
Windows / build (push) Waiting to run
Windows / compact_test (push) Waiting to run
Windows / unit_test (push) Waiting to run
Implemented task-based rendering and geometry stage buffers:
1. Get information about current frame objects
2. Accumulate geometry data into a stage buffer during frame rendering
3. Flush it to the GPU in single call
4. Run rendering process in post render stage

https://github.com/thorvg/thorvg/issues/3489
https://github.com/thorvg/thorvg/issues/3455
2025-05-30 02:21:31 +09:00
Hermet Park
8a35f02105 renderer/engines: redesigned RenderRegion property layout
redefiend properties so that min/max are prioritized,
as they are accessed more frequently than pos/size
during rendering calculations.

also introduced miscellaneous functions to improve usability.
2025-05-28 11:41:52 +09:00
Sergii Liebodkin
c77b6ec8db wg_engine: sync up to update the engine work to webgpu_native v22
Only minor changes required
Keeped compatibility with emsdk

issue: https://github.com/thorvg/thorvg/issues/2909
2025-04-23 21:20:47 +09:00
Hermet Park
afd780bfa9 wg_engine: set default file permissions 644 for consistency 2025-03-27 22:19:36 +09:00
Hermet Park
c854a7207f wg_engine: hotfix of memory sanitizer
../src/renderer/wg_engine/tvgWgRenderer.cpp:623:78: runtime error: downcast of address 0x5040005b7010 which does not point to an object of type 'RenderEffectFill'
0x5040005b7010: note: object is of type 'tvg::RenderEffectTint'
 00 00 00 00  80 07 5d 35 c9 7f 00 00  20 60 23 00 30 50 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'tvg::RenderEffectTint'
../src/renderer/wg_engine/tvgWgRenderer.cpp:624:85: runtime error: downcast of address 0x5040005b7050 which does not point to an object of type 'RenderEffectFill'
0x5040005b7050: note: object is of type 'tvg::RenderEffectTritone'
 00 00 00 00  a0 07 5d 35 c9 7f 00 00  40 5e 23 00 30 50 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
2025-03-07 00:04:48 +09:00
Sergii Liebodkin
259dbc9840 wg_engine: stroke clipping issue
Issue: https://github.com/thorvg/thorvg/issues/3298
2025-03-05 14:10:43 +09:00
Sergii Liebodkin
889710ecee wg_engine: Introduce the stroke clipper
Issue: https://github.com/thorvg/thorvg/issues/3063
2025-02-28 11:34:01 +09:00
Sergii Liebodkin
1f204ffb8d wg_engine: Introduce triton effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-27 20:11:21 +09:00
Sergii Liebodkin
f024c54b87 wg_engine: Introduce tiny effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-27 20:11:21 +09:00
Sergii Liebodkin
9a2d1136de wg_engine: Introduce fill effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-27 12:15:42 +09:00
Sergii Liebodkin
64ed756c2c wg_engine: Introduce drop shadow effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
Supported color, angle, distance, sigma, quality params
2025-02-25 11:54:04 +09:00
Sergii Liebodkin
37992b52c9 webgpu_gaussian_optimization
wg_engine: optimize gaussian blur effect for webgpu renderer

Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-13 12:52:40 +09:00
Sergii Liebodkin
857f1404e1 wg_engine: gaussian blur basic implementation
Introduce blur effect for webgpu renderer
Issue: https://github.com/thorvg/thorvg/issues/3054
2025-02-06 14:44:08 +09:00
Mira Grudzinska
5752e75ff9 wg_engine: fix bug introduced in 07e73a9
Fixed loop condition.
2025-01-20 21:25:22 +09:00
Hermet Park
07e73a9e6f common: code refactoring
use ARRAY_FOREACH() for neat code and
accessing the memory efficiently than normal indexing.
2025-01-15 18:03:46 +09:00
Hermet Park
a12accbc93 updated copyright 2025-01-03 14:32:31 +09:00
Hermet Park
0e9bc74603 api: renamed FillRule::Winding to NonZero
aligned the name with the web standard.
2024-12-27 21:16:27 +09:00
Sergii Liebodkin
482bd50157 wg_engine: Improve resizing mechanics
In case of resizing recreate only render targets, but not all compositor handles
2024-12-11 12:08:47 +09:00
Sergii Liebodkin
13b976ee80 wg_engine: support resizing
Added abillity to resize target (surface)
In case of resizing only render targets handles recreated
Issue: https://github.com/thorvg/thorvg/issues/2985
2024-11-29 18:48:01 +09:00
Sergii Liebodkin
77201546dd wg_engine: separate pipelines ans bind group layouts (refactoring)
The main reason of refactoring is to separate bind group sets and pipelines, and change owning of pipelines to compositor
2024-11-27 11:31:35 +02:00
Sergii Liebodkin
52356b023d wg_engine: fix scene blending
In a case of scenes without masking white clear color used, instead of black color

Issue https://github.com/thorvg/thorvg/issues/2592
Issue https://github.com/thorvg/thorvg/issues/2921
2024-11-06 01:11:15 +09:00
Sergii Liebodkin
c57e2e6c9f wg_engine: multisampling support
Used native hardware MSAA x4

Full multisampling support including custom blend and compositions.
Must be verified on web and 4K resolution for performance issues
2024-10-25 00:14:04 +09:00
Sergii Liebodkin
0815366763 wg_engine: clippath optimization
Full review of clipping workflow.

Before we are used separate render target for each clip path and compute shader to find clip path intersections with AND logic.
Now we are using depth buffer and transactions from depth to stencil and back to get AND logic intersections,
Compute shaders, layouts and pipelines was removed
2024-10-24 17:49:17 +09:00
Sergii Liebodkin
81cb7da9f3 wg_engine: MSAA support, part 1 - move blending to fragment shaders
Apply custom blending using fragment shaders instead of compute shaders.
2024-10-17 18:00:15 +09:00
Sergii Liebodkin
adebbcd4e2 wg_engine: fix miter qdge cases math 2024-10-16 00:52:07 +09:00
Sergii Liebodkin
40cff2d6f5 wg_engine: fix long path support
created a singe shared instance of stoke generator in heap, instead of stack. No performace impact
2024-10-16 00:52:07 +09:00
Sergii Liebodkin
08c333acd9 CompositeMethod::ClipPath will be replaced with the Scene::clip()
wg_engine needs to refactor to remove the enum value usage before proceeding with its removal
2024-09-30 17:44:42 +09:00
Sergii Liebodkin
ee6a7214d4 wg_engine: geometry generating optimization
Streaming model for massive vertex and index creations: minimize memory allocations, range checks and other conditions
Reduce number of segments length calculations (sqrt) and bbox (min and max).
Update distances and bboxes on a whole buffer and only if necessary. For shapes without strokes compute distances not necessary at all. bbox can be updated only on the final stage of geometry workflow, but not on the each stage.
Using stack memory instead of heap. its more cache friendly and did not fragment memory, faster memory allocations (weak place of realization)
Using cache for points distances and whole path length. Updates only if necessary
Validation of geometry consistency executes only on the final stage of path life cicle. It more friendly for data streaming: no any conditions and branches.
Using binary search for strokes trimming
Pre-cached circles geometry for caps and joints
Refactored strokes elements generation functions. Code is more readable and modifiable in general. Can be easily fixed if some geometry issues will be finded
2024-09-25 17:09:29 +09:00
Hermet Park
a746e1fcd6 renderer: blending refactoring++
- reordered the blending types to align with lottie spec.
- removed source over.
2024-09-09 21:18:13 +09:00
Sergii Liebodkin
732a2be7e8 wg_engine: scene blending optimization
- used hardware blending stage for scene blending
- used AABB for scene blending
- reduced number of offfscreen buffers coping
- reduced number of render pass switching
- used render pipelines abilities to convert offscreen pixel format to screen pixel format
- removed unused shaders
2024-08-28 18:33:07 +09:00
Sergii Liebodkin
0787e46635 wg_engine: aabb based masking optimization
* used fragment shaders for mask applience instead of compute shaders
* less render targets swithing
* shape aabb based on transformed shape bbox
2024-08-20 16:23:31 +09:00
Sergii Liebodkin
88b4f75e4f webgpu: shaders refactoring
Deep shader refactoring for the following purposes:
* used pre-calculated gradient texture instead of per-pixel gradient map computation
* used HW wrap samples for fill spread setting
* unified gradient shader types
* used single shader module for composition instead of signle module per composition type
* used single shader module for blending for each of fill type (solid, gradient, image) instaed of signle module per blend type
* much easier add new composition and blend equations
* get rided std::string uasge
* shaders code is more readable
2024-08-13 11:52:45 +03:00
Sergii Liebodkin
a4bbf14371 wg_engine: composition and blend optimization
* bind groups creation in real time removed - performance boost
* blend and composition shaders decomposed - performance boost
* shader modules and pipeline layouts generalized - less memory usage
* shared single stencil buffer used - less memory usage
* bind groups usage simplified
* general context API simplified and generalized
* all rendering logic moved into new composition class
* ready for hardware MSAA (in next steps)
* ready for direct mask applience (in next steps)
2024-08-09 14:30:17 +09:00