Commit graph

16 commits

Author SHA1 Message Date
Hermet Park
4f58124754 common/math: code refactoring
- migrate tvgLine to tvgMath
- associate line functions with classes.
2024-09-30 15:22:46 +09:00
Hermet Park
c9d1df3957 common/math: code refactoring
Replaced the prefix "math" with "tvg" namespace.
2024-09-30 15:22:38 +09:00
Hermet Park
d3a900701f common/math: introduced custom atan2()
the custom atan2 algorithm by Remez.
see: https://en.wikipedia.org/wiki/Remez_algorithm

This improved the Lottie example by ~2ms.
Total atan2 performance time was reduced by 43%
2024-09-30 15:21:27 +09:00
Josh Soref
e3c66db301 common: fix 178+ spelling errors 2024-09-30 12:41:38 +09:00
RuiwenTang
063474ba05 gl_engine: fix clip path and bounds not correct
* Optimize clip logical, change to use GL_GRATER and keep incrace depth
  value, so no need to do depth clear after every clip draw.
* Correct geometry bounding box calculation, and make sure the bounds is
  larger than all vertices
* Limit drawing area for off-screen RenderPass with correct scissor box
2024-06-24 14:47:33 +09:00
RuiwenTang
25dbf4aacf gl_engine: Support StrokeCap in GlTessellator
Add new function `strokeSquare` and `strokeRound` to handle StrokeCap
during Path tessellation
2024-06-24 14:34:20 +09:00
Hermet Park
407fcf69e3 common: code refactoring
Replace the math functions with operator overloading.
This should potentially reduce the code size.
2024-06-24 14:33:49 +09:00
RuiwenTang
3414a45039 gl_engine: optimize tessellation performance
* restrict the scissor box of composite task
* do not tessellate stroke or fill geometry if there is no Fill or
  Stroke color
* use actually transformed curve to calculate polyline count when doing
  curve flatten
2024-06-24 12:31:32 +09:00
RuiwenTang
56de3bb3ca gl_engine: fix gradient rendering error
* Fix error when handle GradientTransform calculation. And move the inv
calculation into gradient vertex shader.
* Fix cubic tessellation not close the last point
2024-06-24 12:23:38 +09:00
RuiwenTang
5bf82bf142 gl_engine: remove unused alpha attribute
Since we choose MSAA, no need to calculate edge alpha during fragment
stage. So this commit removed the alpha attribute and related code:

* Remove the alpha attribute in vertex data.
* Change position type from `vec3` to `vec2` in all shader code.
* Remove alhpa multiplication in all fragment shaders
2024-04-06 12:08:21 +09:00
RuiwenTang
2855b9b339 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-04-06 12:08:21 +09:00
RuiwenTang
9255c48bf5 gl_engine: enhance the tessellation algorithm
* merge vertices that are close enough before tessellation
* append return branch in tessellation to prevent dead loop caused by floating point precision
2024-04-05 18:01:28 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Hermet Park
8cc8cf3b02 common: Move the list to the gl_engine side.
Unfortunately, the usage of this list is not intuitive,
so can be confusing. Placed it only for gl.
2024-01-02 20:34:10 +09:00
Hermet Park
5a73bcaa8f common/array: code refactoring
easy access to a specific data with a operator.
2023-08-29 12:28:38 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/gl_engine/tvgGlTessellator.cpp (Browse further)