Introduce Slot APIs for efficient slot data reuse
New APIs:
- uint32_t LottieAnimation::gen(const char* slots)
- Result LottieAnimation::apply(uint32_t id)
- Result LottieAnimation::del(uint32_t id)
Removed API:
- Result override(const char* slot)
- clear resources on the main thread to safely remove resources associated with dirty regions.
- skip redundant condition checks for unsafe disabled add calls.
This function sets the value of a specified expression variable within a particular layer.
It is useful for dynamically changing the properties of a layer at runtime.
Experimental API
- Result LottieAnimation::assign(const char* layer, uint32_t ix, const char* variable, float value)
- Tvg_Result tvg_lottie_animation_assign(Tvg_Animation* animation, const char* layer, uint32_t ix, const char* var, float val)
Support the bindings to be more integrable with a system's coherent memory management.
Pleaes note that thorvg now only allow the desinated memory allocators here:
malloc -> tvg::malloc
calloc -> tvg::calloc
realloc -> tvg::realloc
free -> tvg::free
issue: https://github.com/thorvg/thorvg/issues/2652
frame tweening allows user to interpolate two frames
over a speicified duration. This Tweening functionality
can be particularly powerful when combined with state-based
(a.k.a. Marker) animation playback in Lottie.
For example, apps support state machine based animations,
where the transition sequences between states are not linear
and can occur in highly irregular directions.
Experimental APIs:
- Result LottieAnimation::tween(float from, float to, float progress)
- Tvg_Result tvg_lottie_animation_tween(Tvg_Animation* animation, float from, float to, float progress)
Changed the unit of the segment from a normalized value to frame numbers,
ensuring alignment with other frame control interfaces.
Note that This change may break backward compatibility.
issue: https://github.com/thorvg/thorvg/issues/3116
After resizing an animation, the base clipper for the viewport of the root scene did not update accordingly. This caused the animation to always be clipped by its initial size.
Additionally, this issue introduced a regression in v1 when the `Result Picture::size(float w, float h)` function was called.
issue: https://github.com/thorvg/thorvg/issues/3039
Resolved an issue where parsing failed due to mismatch
between file size obtained via `ftell` and the actual
bytes read by `fread`. This occurred because newline
translation (`\r\n` to `\n`) in text mode altered the byte
count, leading to incorrect assumptions about the data size.
certain systems, may not support file I/O operations.
ThorVG should provide users with an option to configure
builds according to their requirements.
This ensures that file I/O calls are avoided,
preventing potential crashes.
Please use the meson '-Dfile=true/false' option for this.
Please note that "THORVG_FILE_IO_SUPPORT" might be expected
for your thorvg manual build.
issue: https://github.com/thorvg/thorvg/issues/3008
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.
API Modification:
- enum class CompositeMethod -> enum class MaskMethod
- Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
- CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const
issue: https://github.com/thorvg/thorvg/issues/1372
In certain cases, the user might want to set mapped memory directly.
This update ensures that a null terminator is appended to the string data.
Co-Authored-By: Mira Grudzinska <mira@lottiefiles.com>
Issue: https://github.com/thorvg/thorvg/issues/2642
comp pointer is used for checking if the header is ready.
It can be written in a worker thread and needs a critical
section on the reader side.
This also potentally improve the thread efficiency
from the segment() / marker() function calls.
Rather than aiming for extremely high accuracy,
a compromise can achieve with better performance.
This modification helps prevent unnecessary image rotation.
issue: https://github.com/thorvg/thorvg/issues/2265
A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0 (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers.
usage:
- `animation->segment("sectionA") // Named segment(Marker)`
- `auto cnt = animation->markerCnt()`
- `auto name = animation->markers(index)`
- `animation->segment(0, 0.5) // Segment`
- `animation->segment(&begin, &end)`
Co-authored-by: Jinny You <jinny@lottiefiles.com>
Currently, tvg ignores the frame value if the difference
is less than 0.001. In most cases, updating the frames
when the change is less than 1ms is just an unnecessary
burden on the system.
Instead, this ensures that the perfect last frame is reached.
issue: https://github.com/thorvg/thorvg/issues/2147
Implemented the ability to revert Lottie slots by calling override with nullptr.
This functionality allows for the complete reversal of applied slots.
usage:
- `animation->override(nullptr)`
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
Internal model and parser modifications have been made
to parse "sid" and retrieve their data into the LottieComposition.
This will enable dynamic changes to the following Lottie objects:
The slot feature will encompass these properties:
- LottieSolidStroke
- LottieSolidFill
- LottieGradientStroke
- LottieGradientFill
- LottieTextDoc"
Issue: https://github.com/thorvg/thorvg/issues/1808
Co-authored-by: Hermet Park <hermet@lottiefiles.com>