Commit graph

10 commits

Author SHA1 Message Date
RuiwenTang
5bf82bf142 gl_engine: remove unused alpha attribute
Since we choose MSAA, no need to calculate edge alpha during fragment
stage. So this commit removed the alpha attribute and related code:

* Remove the alpha attribute in vertex data.
* Change position type from `vec3` to `vec2` in all shader code.
* Remove alhpa multiplication in all fragment shaders
2024-04-06 12:08:21 +09:00
RuiwenTang
4459d23f28 gl_engine: use stencil and cover tessellator by default
Since we choose multisample antialiasing, use stencil then cover to
render polygon can get better performance.
Also the code is much easier to understand.
2024-04-06 12:08:21 +09:00
RuiwenTang
2855b9b339 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-04-06 12:08:21 +09:00
RuiwenTang
9255c48bf5 gl_engine: enhance the tessellation algorithm
* merge vertices that are close enough before tessellation
* append return branch in tessellation to prevent dead loop caused by floating point precision
2024-04-05 18:01:28 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
RuiwenTang
49b7ea4679 gl_engine: support clip by using scissor and stencil 2023-12-26 17:48:41 +09:00
RuiwenTang
d257835507 gl_engine: support render image 2023-12-26 17:45:18 +09:00
RuiwenTang
453cba7ddd gl_engine: make GlRenderTask generic with uniform block
* Use uniform block to pack all color informations
* Move the actual gl draw call into GlRenderer::sync function, so all
  data is been uploaded into GPU
* Make GlRenderTask simple and generic for direct gl draw
2023-09-21 22:24:07 +09:00
RuiwenTang
b6e168b315 gl_engine: pack all data into one gpu buffer
Pack all data into one gpu buffer to avoid memory fragmentation
2023-09-05 00:38:27 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/gl_engine/tvgGlGeometry.cpp (Browse further)