Commit graph

15 commits

Author SHA1 Message Date
Mira Grudzinska
66048b31b5 wg_engine: fix shapes closing
Shapes were incorrectly closed in certain cases -
the decision to close a shape or not should be based on
path commands rather than the number of points and
their distances from each other.
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
58705281cd wg_engine: fix stroke mitter limit
Change the appliense of stroke mitter limit as in SVG spec

Before/After
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
f40586bd3d wg_engine: fix incorrect geomatry
Fix computation of segments count for cubic curves.
Using screen coordinates of base points, instead of world coordinates
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
5cf7c756db wg_engine: fix strokes failers and visual atrifacts
Ignoring rezo-width strokes, single point strokes.
Fix visual artifacts in case of mitter joints.
2024-06-24 14:52:09 +09:00
Sergii Liebodkin
642fd77a3a wg_engine: update mesh generations and render mechanics
[issues 1479: lottie](#1479)

- optimaze stroking algorithm by prevent vector normalizations
- using render meshes heaps to reduce webgpu instances re-creations
- using single instance of pilylines for standard operations such as trim and split
- "on-the-fly" strokes generations with dash pattern
- "on-the-fly" mesh objects generation in a process of path decoding
- merge strokes into single mesh by each shape
2024-06-24 12:21:10 +09:00
Sergii Liebodkin
cebf723076 wg_engine: added math and polyline structures for geometry generating optimizations
[issues 1479: lottie](#1479)
2024-06-24 12:21:10 +09:00
Sergii Liebodkin
fafec9fa46 wg_engine: render buffers usage refactorings
[issues 1479: strokes](#1479)

- update buffers via memory mapping
- refactoring of winding fill rule computation
2024-04-06 12:08:23 +09:00
Sergii Liebodkin
98b30c72ef wg_engine: stroke trim
[issues 1479: strokes](#1479)

Introduced stroke trim setting

left: (0, 0.95)
middle: (0.15, 1)
right: (0.15, 0.95)
2024-04-06 12:08:23 +09:00
vtorri
3640724b99 [common] code clean up
use MATH_PI and MATH_PI2 instead of M_PI and M_PI_2
2024-04-06 12:08:23 +09:00
Sergii Liebodkin
203cd4cd60 wg_engine: winding fill rule
[issues 1479: FillRule](#1479)

Introduced fill rule winding
This rule makes sense only if path have some self intersections.
In all other cases shapes are filled by even-odd behavor.
2024-04-06 12:08:21 +09:00
Sergii Liebodkin
af6969e15e wg_engine: introduced composition ability
[issues 1479: Masking](#1479)

Supported composition methods:

    AlphaMask
    InvAlphaMask
    LumaMask
    InvLumaMask
    AddMask
    SubtractMask
    IntersectMask
    DifferenceMask

Usage example:

    //Solid Rectangle
    auto shape = tvg::Shape::gen();
    shape->appendRect(0, 0, 400, 400);
    shape->fill(0, 0, 255);

    //Mask
    auto mask = tvg::Shape::gen();
    mask->appendCircle(200, 200, 125, 125);
    mask->fill(255, 255, 255);        //AlphaMask RGB channels are unused.

    //Nested Mask
    auto nMask = tvg::Shape::gen();
    nMask->appendCircle(220, 220, 125, 125);
    nMask->fill(255, 255, 255);       //AlphaMask RGB channels are unused.

    mask->composite(std::move(nMask), tvg::CompositeMethod::AlphaMask);
    shape->composite(std::move(mask), tvg::CompositeMethod::AlphaMask);
    canvas->push(std::move(shape));

    //Star
    auto star = tvg::Shape::gen();
    star->fill(80, 80, 80);
    star->moveTo(599, 34);
    star->lineTo(653, 143);
    star->lineTo(774, 160);
    star->lineTo(687, 244);
    star->lineTo(707, 365);
    star->lineTo(599, 309);
    star->lineTo(497, 365);
    star->lineTo(512, 245);
    star->lineTo(426, 161);
    star->lineTo(546, 143);
    star->close();
    star->strokeWidth(30);
    star->strokeJoin(tvg::StrokeJoin::Miter);
    star->strokeFill(255, 255, 255);

    //Mask3
    auto mask3 = tvg::Shape::gen();
    mask3->appendCircle(600, 200, 125, 125);
    mask3->fill(255, 255, 255);       //AlphaMask RGB channels are unused.
    mask3->opacity(200);
    star->composite(std::move(mask3), tvg::CompositeMethod::AlphaMask);
    if (canvas->push(std::move(star)) != tvg::Result::Success) return;
2024-04-05 17:28:08 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Sergii Liebodkin
5ba19a8a7f wg_engine: shape bbox based rendering (optimization)
Before the current changes, all surfaces were painted using a full-screen overlay, no matter how large the object was rendered. This approach is redundant and required reorganization. At the moment, all objects are rendered using an overlay equal to the box of the object itself, which reduces the cost of filling the surface.
Also surfaces and images were divided into different entities, which reduces the pressure on memory.
Also geometry data for rendering and geometry data for calculations in system memory were logically separated.
2024-01-02 20:34:11 +09:00
Hermet Park
a6378fc673 wg_engine: apply tvg coding style. 2024-01-02 20:34:11 +09:00
Sergii Liebodkin
41ea198a5e Added ability to draw solid strokes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    //Test for Stroke Dash for Arc, Circle, Rect
    auto shape = tvg::Shape::gen();
    shape->appendArc(70, 600, 160, 10, 30, true);
    shape->appendCircle(70, 700, 20, 60);
    shape->appendRect(130, 710, 100, 40);
    shape->strokeFill(255, 0, 0);
    shape->strokeWidth(5);
    shape->strokeJoin(tvg::StrokeJoin::Round);
    shape->strokeCap(tvg::StrokeCap::Round);
    if (canvas_wg->push(std::move(shape)) != tvg::Result::Success) return;

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 18:18:42 +09:00