Mira Grudzinska
66048b31b5
wg_engine: fix shapes closing
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Shapes were incorrectly closed in certain cases -
the decision to close a shape or not should be based on
path commands rather than the number of points and
their distances from each other.
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
58705281cd
wg_engine: fix stroke mitter limit
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Change the appliense of stroke mitter limit as in SVG spec
Before/After
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
f40586bd3d
wg_engine: fix incorrect geomatry
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Fix computation of segments count for cubic curves.
Using screen coordinates of base points, instead of world coordinates
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
5cf7c756db
wg_engine: fix strokes failers and visual atrifacts
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Ignoring rezo-width strokes, single point strokes.
Fix visual artifacts in case of mitter joints.
2024-06-24 14:52:09 +09:00
Sergii Liebodkin
642fd77a3a
wg_engine: update mesh generations and render mechanics
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[issues 1479: lottie](#1479 )
- optimaze stroking algorithm by prevent vector normalizations
- using render meshes heaps to reduce webgpu instances re-creations
- using single instance of pilylines for standard operations such as trim and split
- "on-the-fly" strokes generations with dash pattern
- "on-the-fly" mesh objects generation in a process of path decoding
- merge strokes into single mesh by each shape
2024-06-24 12:21:10 +09:00
Sergii Liebodkin
cebf723076
wg_engine: added math and polyline structures for geometry generating optimizations
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[issues 1479: lottie](#1479 )
2024-06-24 12:21:10 +09:00
Sergii Liebodkin
fafec9fa46
wg_engine: render buffers usage refactorings
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[issues 1479: strokes](#1479 )
- update buffers via memory mapping
- refactoring of winding fill rule computation
2024-04-06 12:08:23 +09:00
Sergii Liebodkin
98b30c72ef
wg_engine: stroke trim
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[issues 1479: strokes](#1479 )
Introduced stroke trim setting
left: (0, 0.95)
middle: (0.15, 1)
right: (0.15, 0.95)
2024-04-06 12:08:23 +09:00
vtorri
3640724b99
[common] code clean up
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use MATH_PI and MATH_PI2 instead of M_PI and M_PI_2
2024-04-06 12:08:23 +09:00
Sergii Liebodkin
203cd4cd60
wg_engine: winding fill rule
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[issues 1479: FillRule](#1479 )
Introduced fill rule winding
This rule makes sense only if path have some self intersections.
In all other cases shapes are filled by even-odd behavor.
2024-04-06 12:08:21 +09:00
Sergii Liebodkin
af6969e15e
wg_engine: introduced composition ability
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[issues 1479: Masking](#1479 )
Supported composition methods:
AlphaMask
InvAlphaMask
LumaMask
InvLumaMask
AddMask
SubtractMask
IntersectMask
DifferenceMask
Usage example:
//Solid Rectangle
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, 400, 400);
shape->fill(0, 0, 255);
//Mask
auto mask = tvg::Shape::gen();
mask->appendCircle(200, 200, 125, 125);
mask->fill(255, 255, 255); //AlphaMask RGB channels are unused.
//Nested Mask
auto nMask = tvg::Shape::gen();
nMask->appendCircle(220, 220, 125, 125);
nMask->fill(255, 255, 255); //AlphaMask RGB channels are unused.
mask->composite(std::move(nMask), tvg::CompositeMethod::AlphaMask);
shape->composite(std::move(mask), tvg::CompositeMethod::AlphaMask);
canvas->push(std::move(shape));
//Star
auto star = tvg::Shape::gen();
star->fill(80, 80, 80);
star->moveTo(599, 34);
star->lineTo(653, 143);
star->lineTo(774, 160);
star->lineTo(687, 244);
star->lineTo(707, 365);
star->lineTo(599, 309);
star->lineTo(497, 365);
star->lineTo(512, 245);
star->lineTo(426, 161);
star->lineTo(546, 143);
star->close();
star->strokeWidth(30);
star->strokeJoin(tvg::StrokeJoin::Miter);
star->strokeFill(255, 255, 255);
//Mask3
auto mask3 = tvg::Shape::gen();
mask3->appendCircle(600, 200, 125, 125);
mask3->fill(255, 255, 255); //AlphaMask RGB channels are unused.
mask3->opacity(200);
star->composite(std::move(mask3), tvg::CompositeMethod::AlphaMask);
if (canvas->push(std::move(star)) != tvg::Result::Success) return;
2024-04-05 17:28:08 +09:00
Jinny You
92288c8291
updated copyright date ( #1866 )
2024-01-02 20:34:12 +09:00
Sergii Liebodkin
5ba19a8a7f
wg_engine: shape bbox based rendering (optimization)
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Before the current changes, all surfaces were painted using a full-screen overlay, no matter how large the object was rendered. This approach is redundant and required reorganization. At the moment, all objects are rendered using an overlay equal to the box of the object itself, which reduces the cost of filling the surface.
Also surfaces and images were divided into different entities, which reduces the pressure on memory.
Also geometry data for rendering and geometry data for calculations in system memory were logically separated.
2024-01-02 20:34:11 +09:00
Hermet Park
a6378fc673
wg_engine: apply tvg coding style.
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
41ea198a5e
Added ability to draw solid strokes
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[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479 )
In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html )
Usage example:
// init glfw
glfwInit();
// create a windowed mode window and its opengl context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);
// get window size
int width{}, height{};
glfwGetWindowSize(window, &width, &height);
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
//Test for Stroke Dash for Arc, Circle, Rect
auto shape = tvg::Shape::gen();
shape->appendArc(70, 600, 160, 10, 30, true);
shape->appendCircle(70, 700, 20, 60);
shape->appendRect(130, 710, 100, 40);
shape->strokeFill(255, 0, 0);
shape->strokeWidth(5);
shape->strokeJoin(tvg::StrokeJoin::Round);
shape->strokeCap(tvg::StrokeCap::Round);
if (canvas_wg->push(std::move(shape)) != tvg::Result::Success) return;
while (!glfwWindowShouldClose(window)) {
// webgpu
canvas_wg->draw();
canvas_wg->sync();
// pull events
glfwPollEvents();
}
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
glfwDestroyWindow(window);
glfwTerminate();
2023-12-26 18:18:42 +09:00