Handle correctly duplicated spans from the multiple y span data.
Previous logic only expected the one single y span data from the rle.
However rle might have multiple y span data if the anti-aliasing is applied.
This patch also removed the bad design of the common engine
which handles the anti-alising option to ignore the anti-aliasing rle generation.
Just realized, it's difficult to control that condition due to scene-composition.
replace the transformed rle rgba image with the texmap raster.
this patch removes the several scattered transformed image rasterizer,
reuse the unified one texmap method instead.
yay, it's much clean and optimal.