Change in the algorithm for selecting characters included
in the range selector. This is the first step towards adding
support for maxAmount, smoothness, and easing.
@Issue: https://github.com/thorvg/thorvg/issues/2178
When populating the gradient, the color/alpha should
be assigned the first possible value from the provided
ones, rather than the default value of 255.
on each parse, if the `randomize` is enabled,
the start and end of the Text Range are redefined
with the same gap as the original range.
issue: https://github.com/thorvg/thorvg/issues/2178
According to the definition of trim path elements,
the begin and end values are specified as percentages
in the range of 0-100% (this is also confirmed by AE,
where it's not possible to exceed this range).
Added clamping to align with spec.
To avoid editing the trim path values provided
by the user, the logic for their interpretation
was moved from the API to the renderer (7c87d8e).
This caused an issue in the lottie animations when
the trim path is applied more than once. Now fixed.
@issue: https://github.com/thorvg/thorvg/issues/2670
- revised the transformation building logic.
- rectified to properly search "this" composition layers.
- rectified the linear interpolation implementation.
- added "pingpong" looping attributes.
More precisely, culling the render objects by
determining if the group has no renderable objects.
Additionally, check opacity to quickly return
in the rendering process.
LottieRenderPooler is designed to manages rendering
instances(paints) efficiently through a simple pooling
mechanism to resuse among the animations
This replaces the previous individusal paints implemenations
among solidfill, precomp vierport and pictures,
also fix a potential paints corruption problems.
Previously, the Lottie builder didn't account for image asset sharing
among multiple layers. This update rectifies the situation.
issue: https://github.com/thorvg/thorvg/issues/2428
New api sets/gets the trim of the stroke
along the defined path segment, allowing
control over which part of the stroke is
visible.
@issue: https://github.com/thorvg/thorvg/issues/2190
So far it hasn't been possible to specify
a matte layer - by default, it was the layer
above the calling layer. The 'tp' tag support
has been introduced, enabling referencing any
layer by its index.
In cases where the layer referencing the matte
was the first one, a segmentation fault was
observed. This issue has now been resolved.
@Issue: https://github.com/thorvg/thorvg/issues/2325
The current development of the expression engine is experimental.
It does not support multi-threading.
Therefore, when tvg::Initializer::init() is configured
with more than one thread, expressions will be automatically disabled.
issue: https://github.com/thorvg/thorvg/issues/1640
A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0 (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers.
usage:
- `animation->segment("sectionA") // Named segment(Marker)`
- `auto cnt = animation->markerCnt()`
- `auto name = animation->markers(index)`
- `animation->segment(0, 0.5) // Segment`
- `animation->segment(&begin, &end)`
Co-authored-by: Jinny You <jinny@lottiefiles.com>
This correction addresses the drawing order of
objects when a group contains a TrimPath and
is merging shapes.
Additionally, the TrimPath method is can applied
to the engine to control the drawing behavior by
7f3dc541d6b7abcdc03facd884489f37c327fd98
issue: https://github.com/thorvg/thorvg/issues/2047
removed unused static condition.
static was prepared for optimization,
but not used at all.
we will revisit this later when time permits.
binary size: -6kb
When json file is invalid in the parser,
the LottieComposition object is not released and the parse() returns false.
To prevent memory leaks, free the memory before returning false.
related issue : https://github.com/thorvg/thorvg/issues/2070
Internal model and parser modifications have been made
to parse "sid" and retrieve their data into the LottieComposition.
This will enable dynamic changes to the following Lottie objects:
The slot feature will encompass these properties:
- LottieSolidStroke
- LottieSolidFill
- LottieGradientStroke
- LottieGradientFill
- LottieTextDoc"
Issue: https://github.com/thorvg/thorvg/issues/1808
Co-authored-by: Hermet Park <hermet@lottiefiles.com>
Previously, multiple gradients within a single group
couldn't be accounted for during rendering.
This fix addresses the scenario by fragmenting the rendering context.
Each group must determine the stroking rendering contexts
and assess whether context switching has occurred.
Migrate the sequence from the root layer to all groups.
There are some matting masking bugs observed,
Reverted the commit. We will revisit it later.
commit d37c500262
Author: Hermet Park <hermet@lottiefiles.com>
Date: Wed Oct 25 18:55:05 2023 +0900
lottie: introduced static layer cache.
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.
That case, we can cache the layer scene in order to reuse it.
Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204