Fixed a build error that occurred when the WebGPU feature was disabled due to a missing feature check condition. The issue affected building with the software and OpenGL only backends.
issue: #3356
This function sets the value of a specified expression variable within a particular layer.
It is useful for dynamically changing the properties of a layer at runtime.
Experimental API
- Result LottieAnimation::assign(const char* layer, uint32_t ix, const char* variable, float value)
- Tvg_Result tvg_lottie_animation_assign(Tvg_Animation* animation, const char* layer, uint32_t ix, const char* var, float val)
- modify the concept of AABB to apply only to transformed shapes.
- transform points before computing the bounding box min/max
to obtain a more compact shape region.
- trimmming memory by removing the cached matrix, about 36kb
of memory has been reduced per paint instance.
added 2 more APIs for user convenience to allow backtracking tree traversal.
API Additions:
- const Paint* Paint::scene() const
- const Tvg_Paint* tvg_paint_get_scene(const Tvg_Paint* paint)
Enable default font compression to reduce WASM size.
The LZSS algorithm is a simple compression method with advantages in decompression performance.
Font data is optimized without external compression dependencies, reducing the embedded font size to 9KB (-40%).
Load default font data during initialization. This enables the web system to load when the system font cannot be used.
Added a binary-embeddable font file resource. This file has quite small size while containing essential glyphs.
- DM Sans: https://github.com/googlefonts/dm-fonts
We have improved the functionality to manage the memory pool safely,
by figuring out the current working threads. Users no longer need to
manually configure memory pool management, and the related APIs
have been removed.
API Removals:
- Result SwCanvas::mempool(MempoolPolicy policy)
- enum SwCanvas::MempoolPolicy
- Tvg_Result tvg_swcanvas_set_mempool(Tvg_Canvas* canvas, Tvg_Mempool_Policy policy)
- enum Tvg_Mempool_Policy
issue: https://github.com/thorvg/thorvg/issues/3116
frame tweening allows user to interpolate two frames
over a speicified duration. This Tweening functionality
can be particularly powerful when combined with state-based
(a.k.a. Marker) animation playback in Lottie.
For example, apps support state machine based animations,
where the transition sequences between states are not linear
and can occur in highly irregular directions.
Experimental APIs:
- Result LottieAnimation::tween(float from, float to, float progress)
- Tvg_Result tvg_lottie_animation_tween(Tvg_Animation* animation, float from, float to, float progress)
Changed the unit of the segment from a normalized value to frame numbers,
ensuring alignment with other frame control interfaces.
Note that This change may break backward compatibility.
issue: https://github.com/thorvg/thorvg/issues/3116
The binary size recently increased due to the ASYNCIFY option, which was required for WebGPU initialization.
To prevent unnecessary binary size growth, ThorVG will no longer depend on asynchronous processes such as `emscripten_sleep` (ASYNCIFY or JSPI).
As a result, the combined WASM binary size has been significantly reduced to less than 1MB.
Size comparison: 1559KB → 998KB (-36%)
Following ThorVG API changes (#1372), updated the canvas handling:
- Replaced Canvas::clear() calls with Canvas::remove()
- Updated Canvas::draw() usage to handle buffer clearing
Added a `clear` parameter to Canvas::draw(), allowing users to decide
whether to clear the target buffer before drawing.
To remove the paints from a canvas, please use Canvas::remove()
C++ API Removals:
- Result Canvas::clear(bool paints, bool buffer)
C++ API Modifications:
- Result Canvas::draw()
-> Result Canvas::draw(bool clear)
C API Removals:
- Tvg_Result tvg_canvas_clear(bool paints, bool buffer)
C API Modifications:
- Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas)
-> Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas, bool clear)
issue: https://github.com/thorvg/thorvg/issues/1372
- Enhanced Scene management to provide users with more control.
- Scenes now support adding specific scenes at defined positions and removing them as needed.
- Ensure safe access to Canvas, Scene paints() by adding const specifiers.
- Removed virtual specifier for the canvas primitive apis.
- Introduced a nested scene in the canvas to remove logic duplication.
C++ API Modification:
- Result Scene::push(Paint* paint)
-> Result Scene::push(Paint* target, Paint* at = nullptr)
- Result Scene::clear(bool free = true)
-> Result Scene::remove(Paint* paint = nullptr)
- Result Canvas::push(Paint* paint)
-> Result Canvas::push(Paint* target, Paint* at = nullptr)
- list<Paint*>& Scene::paints()
-> const list<Paint*>& Scene::paints() const
- list<Paint*>& Canvas::paints()
-> const list<Paint*>& Canvas::paints() const
C++ API Addition:
- Result Canvas::remove(Paint* paint = nullptr);
C API Modifications:
- Tvg_Result tvg_scene_clear(Tvg_Paint* scene, bool free)
-> Tvg_Result tvg_scene_remove(Tvg_Paint* scene, Tvg_Paint* paint)
C API Addition:
- Tvg_Result tvg_scene_push_at(Tvg_Paint* scene, Tvg_Paint* target, Tvg_Paint* at)
- Tvg_Result tvg_canvas_push_at(Tvg_Canvas* canvas, Tvg_Paint* target, Tvg_Paint* at)
- Tvg_Result tvg_canvas_remove(Tvg_Canvas* canvas, Tvg_Paint* paint)
issue: https://github.com/thorvg/thorvg/issues/2957
issue: https://github.com/thorvg/thorvg/issues/1372
Support cross compile the GL backend code into WASM.
The code needs WebGL 2.0 API so, the compile flags contains `MAX_WEBGL_VERSION` and `FULL_ES3`
Also add binding code to initialize the WebGL context and GLCanvas.
Remove the requirement for unique_ptr in the function prototypes.
This change will simplify the API usage, making it more streamlined
and user-friendly. However, memory management will now be the
responsibility of the user.
C++ API Modification:
- Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method)
- Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper)
- virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint)
- std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen()
- std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen()
- Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f)
- Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f)
- std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen()
- std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint)
- std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen()
- Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f)
- std::unique_ptr<Text> Text::gen() -> Text* Text::gen()
- std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen()
- std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen()
- std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen()
- Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint)
- Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100)
- std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen()
- std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen()
C++ API removal:
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
issue: https://github.com/thorvg/thorvg/issues