Commit graph

702 commits

Author SHA1 Message Date
Martin Liska
0c987470af Fix building with GCC 13.
Fixes the following error:
../src/lib/tvgLzw.h:27:5: error: ‘uint8_t’ does not name a type
2022-05-23 22:39:24 +09:00
Hermet Park
0e8cd1e525 fix FreeBSD compile issue.
alloca is defined in stdlib.h on [freeBSD](https://www.freebsd.org/cgi/man.cgi?alloca)

additional fix to 75c1314ab0
2022-05-17 22:05:10 +09:00
mgrudzinska
0925aa84a5 sw_engine: fixing oveflow
An overflow occurred for big shapes with a dashed stroke,
since a contour end points were stored as the uint16 type
(instead of the uint32 type).
2022-03-23 16:14:51 +09:00
mgrudzinska
59399e8597 common: viewport values improperly rounded
For a very specific scaling factors shapes were to much clipped
because of wrong rounding of the viewport.
2022-03-07 11:30:20 +09:00
Mira Grudzinska
cc173c1fb2 common: styling++ (tabs -> spaces) 2022-02-01 13:58:41 +01:00
Mira Grudzinska
18bf321d2c portability: fixing windows warnings
atan2->atan2f
2022-01-21 17:32:03 -08:00
Mira Grudzinska
c44d667f10 sw_engine: float casted on the unsigned int type
uint32_t -> int32_t
2022-01-21 15:21:35 +09:00
Hermet Park
a00b68ba40 sw_engine renderer: code refactoring
remove unnecessary header inclusion.
2022-01-20 11:27:28 +09:00
Rémi Verschelde
4d58dae59f sw_engine: Replace non-portable min/max with tvgMath.h macros
This would fail building with Visual Studio 2017, at least downstream in Godot
where we undefine old Windows compilers' non-standard `min`/`max` macros (see
`minmax.h`/`NOMINMAX`).
2022-01-20 11:18:40 +09:00
JunsuChoi
a5f5cd6d98 gl_engine GlRenderer: Fix build error
Change id() to identifier().

error log
```
../src/lib/gl_engine/tvgGlRenderer.cpp:333:19: error: ‘const class tvg::Fill’ has no member named ‘id’
  333 |     switch (fill->id()) {
```
2022-01-19 16:35:07 +09:00
Michal Maciola
9212c0d158 sw_engine: fix comparison of integer expressions of different signedness
Some gcc versions and configurations was giving an error:
error: "comparison of integer expressions of different signedness: 'const SwCoord'
{aka 'const long int'} and 'uint32_t' {aka 'unsigned int'} [-Werror=sign-compare]"
This patch should fix the error
2022-01-17 12:02:51 +09:00
Michal Maciola
a0895cc91b sw_engine: fixed declaration of 'i' shadows a previous local
Some gcc versions and configurations was giving an error: error:
"declaration of 'i' shadows a previous local"
This patch should fix these errors
2022-01-17 12:01:58 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
440cc81b4d sw_engine raster: fix a regression bug.
Picture example were broken by 90fa26b7bb

the correct condition must be like this change.
2022-01-06 12:40:22 +09:00
JunsuChoi
90fa26b7bb sw_engine SwRaster: Initialize uninitialized transform value 2022-01-05 17:08:59 +09:00
Michal Maciola
4cbeb5e3df compositeMethod: introduced LumaMask
Introduced CompositeMethod::LumaMask that converts the source pixels to the
grayscale (luma value) before alpha blending. Thanks to it, mask works more like
typical mask in graphics editor software.
Grayscale is calculated with  weighted method:
(0.0721*B + 0.7154*G + 0.2125*R) * A
Introduced surface->blender.lumaValue function
2021-12-30 21:27:32 +09:00
Hermet Park
100d98d82e common: Introduced Accessor for traversing the scene-tree.
Basically, this Accessor is a utility to debug the Scene structure,
by traversing the scene-tree by users.

You can search specific nodes to read the property information,
figure out the structure of the scene tree and its size.

We actually don't recommend you to touch the property unless you really
know the each paint's position and role because it's not visible, difficult to
understand its anatomy.

Also, You must underatnd that modifying the nodes of the scene will be going
well with both the art-design structure and the prorgram logic.

In this first version, Accessor only supports for the Picture class.

@example:

auto picture = tvg::Picture::gen();
picture->load("test.svg");

//The callback function from lambda expression.
//This function will be called for every paint nodes of the tree.
auto f = [](const tvg::Paint* paint) -> bool
{
    if (paint->identifier() == Shape::identifier()) {
        //override properties?
        uint8_t r, g, b, a;
        paint->fillColor(&r, &g, &b, &a);
        paint->fill(r / 2, g / 2, b / 2, a);
    }

    //You can return false, to stop traversing immediately.
    return true;
};

auto accessor = tvg::Accessor::gen();

picture = accessor->access(move(picture), f);

...

@Issue: https://github.com/Samsung/thorvg/issues/693
2021-12-23 11:54:44 +09:00
Hermet Park
9915d41164 Revert "common: introduce iterator"
This reverts commit e947fef9a4.

Bad... This patch was wrongly applied...
2021-12-23 11:29:58 +09:00
Hermet Park
77d33b2d9f sw_engine texmap: fix trivial compiler warnings.
warning: suggest braces around initialization of subobject [-Wmissing-braces]
2021-12-23 10:40:09 +09:00
Hermet Park
6a2aaa2064 sw_engine texmap: ++safety
Prevent range over just in case.
2021-12-22 16:40:27 +09:00
K. S. Ernest (iFire) Lee
33018aa123 Hide the thorvg LZW implementation. 2021-12-19 10:43:24 +09:00
Hermet Park
df64a7b0dc sw_engine raster: fix a crash at the texmap clipping.
Handle correctly duplicated spans from the multiple y span data.

Previous logic only expected the one single y span data from the rle.
However rle might have multiple y span data if the anti-aliasing is applied.

This patch also removed the bad design of the common engine
which handles the anti-alising option to ignore the anti-aliasing rle generation.

Just realized, it's difficult to control that condition due to scene-composition.
2021-12-17 19:15:27 +09:00
Hermet Park
05fefcf61f sw_engine raster: ++safety of the scaled image rasterization
Prevent out of buffer boundary access.

@Issues: https://github.com/Samsung/thorvg/pull/1119
2021-12-17 16:46:37 +09:00
Hermet Park
e947fef9a4 common: introduce iterator
+++

auto picture = tvg::Picture::gen();

auto func = [](const tvg::Paint* paint, const tvg::Paint* parent, bool hasChildren) -> int
{
    if (paint->identifier() == Shape::identifier())
        //TODO: override properties.

    //return true to continue, return false to stop.
    return true;
};

picture = tvg::Iteratorv::iterate(move(picture), func);
2021-12-17 12:16:14 +09:00
Hermet Park
e258a2a662 sw_engine texmap: implemented fast span-edge anti-aliasing
This Anti-Aliasing mechanism is originated from Hermet Park's idea.
To understand this AA logic, you can refer this page:
www.hermet.pe.kr/122 (hermetpark@gmail.com)

@Issue: https://github.com/Samsung/thorvg/issues/161
2021-12-16 15:56:20 +09:00
JunsuChoi
791275c30a sw_engine SwShape: Fix coding style 2021-12-15 15:19:19 +09:00
JunsuChoi
c326b6ac3e sw_engine SwShape: Prevent null access
strokeOutline returned strokeExportOutline() is the address of mpool->strokeOutline[idx].
Assuming this value is null, mpoolRetStrokeOutline on line 617 will access mpool->strokeOutline[idx].
Logically, the logic of the mpool* functions does not occur in this case.
2021-12-15 15:19:19 +09:00
Hermet Park
45132a7051 sw_engine raster: improve the transformed rle image rasterizer.
replace the transformed rle rgba image with the texmap raster.

this patch removes the several scattered transformed image rasterizer,
reuse the unified one texmap method instead.

yay, it's much clean and optimal.
2021-12-14 19:04:16 +09:00
Hermet Park
62c9feb80a common paint: code refactoring
Grouping the composite data to add source paint necessarily.

this refactoring is a prerequisite job for the texmap anti-aliasing.
2021-12-13 20:44:07 +09:00
Hermet Park
d3f3a50309 common picture: remove unused variable. 2021-12-13 19:46:09 +09:00
Hermet Park
1d4db59a25 common: revise the identifier() implementation
Migrate the id property to the base class internals
so that pimpl classes could access the data easier.

This is a sort of prerequisite change for the coming texmap anti-aliasing.
2021-12-13 19:10:31 +09:00
Hermet Park
4cdf648e14 sw_engine image: support non-premultiplied alpha images.
Previously, translucent png images are not displayed properly
due to alpha channels premultiplication.

This patch implements that missing part to support it properly
by introducing the Surface data between canvas engine & rasterizer

@Issue: https://github.com/Samsung/thorvg/issues/655
2021-12-02 17:10:12 +09:00
Hermet Park
e7b7705875 sw_engine raster: remove unnecessary functions.
These alpha/inverse alpha blender table is not useful so far,
we remove them since it just decrease the performance by by-pass addressing.
2021-12-01 18:36:12 +09:00
JunsuChoi
d8797092b5 sw_engine SwCommon: Change spans's x,y value type
The x and y of spans cannot be negative
because they are specified as coordinates inside the buffer.
Change the type to fix warnings and potential problems
that occur in conversion between int16_t and uint32_t.
2021-12-01 16:55:22 +09:00
JunsuChoi
e36c2029ce sw_engine SWRaster: Explicitly declare type cast to uint32_t 2021-11-30 15:46:26 +09:00
JunsuChoi
5715270dfb sw_engine SWRaster: Initialize uninitialized local variable 2021-11-30 14:54:55 +09:00
Hermet Park
c0cd645bb5 sw_engine raster: fix the regression bug of the image simple scaling rendering.
Gave up the optimization this logic.

It brings too many digressed code, not good for maintenance...
2021-11-30 12:03:10 +09:00
Hermet Park
46bdc8f1dc sw_engine texmap: remove unnecessary conditions.
remove exceptional handling for the performance.
2021-11-26 20:16:00 +09:00
Hermet Park
19aa102749 sw_engine raster: fix the texmap regression bug.
Wrong inline function with C-preprocessing doesn't work at all...
Correct them with including the separate files instead.
2021-11-26 17:41:33 +09:00
Hermet Park
d2640c6313 Revert "sw_engine raster: code refactoring."
This reverts commit 860068301a.

found a regression bug. this macro doesn't work actually.
2021-11-26 17:21:27 +09:00
Hermet Park
860068301a sw_engine raster: code refactoring.
+ blending stages using macro magics.

I know this is a bit bad for code readibility but good for the maintanence
2021-11-25 20:07:39 +09:00
Hermet Park
eddaf615c3 sw_engine: code refactoring
unified the two color interpolate methods.
2021-11-25 20:04:37 +09:00
Hermet Park
2ca6f76d91 sw_engine texmap: code refactoring.
Unrolled the blending stages by applying macro magics.

I know this is a bit bad for code readibility
but good for the performance and the optimal LOC.
2021-11-25 18:51:04 +09:00
Hermet Park
aff755aeb5 sw_engine texmap: introduced texture mapping polygon drawing.
Introduced the texture-mapping algorithm for the image-scaler.
With this approach, we can support any arbitrary forms of the transformed shapes
while appling the scale factors - x/y separately.

Also this is more efficient when the transformed image is far from the rectangular form
because our current normal image rasterizer based on the given drawing region whereas
our new approach is span-based.

Thus, we applied this mechanism only for the transformed images.
2021-11-25 17:07:24 +09:00
Hermet Park
72ee1c4343 sw_engien renderer: ++safety
+exceptional handling for the drawing region.
2021-11-25 15:04:56 +09:00
Hermet Park
b5e134399d sw_engine raster: fix a regression bug.
mistaken by 8ef31f6cd0
2021-11-25 14:49:14 +09:00
Hermet Park
cc96535778 sw_engine raster: fix compiler warnings.
popped up unused-functions when simd enabled.
2021-11-25 11:48:53 +09:00
Hermet Park
8ef31f6cd0 sw_engine raster: fix a mistake by the previous hot refactoring. 2021-11-24 20:51:05 +09:00
Hermet Park
e76091a283 sw_engine raster: code refactoring
+neat and clean code
2021-11-24 20:43:18 +09:00
Hermet Park
f7e52e93ed sw_engine image: improvement sequeqnce of the transformed rle rgba image drawing.
implement composition by translucent / opaque.

yet this transformed rle rgba image drawing is on the enhancement stage.
2021-11-24 19:32:42 +09:00