Deep shader refactoring for the following purposes:
* used pre-calculated gradient texture instead of per-pixel gradient map computation
* used HW wrap samples for fill spread setting
* unified gradient shader types
* used single shader module for composition instead of signle module per composition type
* used single shader module for blending for each of fill type (solid, gradient, image) instaed of signle module per blend type
* much easier add new composition and blend equations
* get rided std::string uasge
* shaders code is more readable
* bind groups creation in real time removed - performance boost
* blend and composition shaders decomposed - performance boost
* shader modules and pipeline layouts generalized - less memory usage
* shared single stencil buffer used - less memory usage
* bind groups usage simplified
* general context API simplified and generalized
* all rendering logic moved into new composition class
* ready for hardware MSAA (in next steps)
* ready for direct mask applience (in next steps)
The current Paint::bounds(transform=true) returns the coordinates
of the paint in its local coordinates after transformation.
However, it did not convert the origin to the world coordinate.
This is problematic when the user wants to determine
the paint's position and size with the origin being the canvas.
Specifically, this matters that when the paint is belonged
to a certain scene.
Now, the bounds() method returns the coordinates
of the paint's bounding box with the corrected world space.
User can figure out the actual boundary within the painted result.
Remark that, this may break the functional behavior compatibility.
This utility method allows access to a specific paint instance
by its unique identifier.
Experimental API:
- const Paint* Picture::paint(uint32_t id)
- const Tvg_Paint* tvg_picture_get_paint(Tvg_Paint* paint, uint32_t id)
This function computes a unique identifier value based on the provided string.
You can use this to assign a unique ID to the Paint object.
Experimental APIs:
- uint32_t Accessorr::id(const char* name)
- uint32_t tvg_accessor_id(const char* name)
Lighten is applied, where multiple masks intersect,
the highest transparency value is used.
Darken is applied, where multiple masks intersect,
the lowest transparency value is used.
Experimental API:
- CompositeMethod::LightenMask
- CompositeMethod::DarkenMask
issue: https://github.com/thorvg/thorvg/issues/2608
For a linear gradient defined by identical start and end
points, and for a radial gradient with a radius of 0,
the rendered shape should have the color of the last
specified color stop.
The documentation has been updated accordingly.
@Issue: https://github.com/thorvg/thorvg/issues/2582
The logic of interpretation of trimming start and
end values has been moved to the sw_engine,
so the values provided by the user are not modified.
No logical changes in the interpretation alg.
For pairs of trim's start/end values where the distance
between begin and end is >= 1, the entire stroke should
be drawn, but instead, nothing or only part is drawn. Fixed.
Stroke trim docs fixed.
The restriction of the 'length' of a linear gradient
to values greater than FLT_EPSILON was causing rendering
issues in cases where it was a valid gradient with well
defined dx and dy values.
@Issue: https://github.com/thorvg/thorvg/issues/2582
[issues 1479: ClipPath](#1479)
Supports ClipPath composition.
Clip path composition is an only composition type who doesn't ignore blend method.
Clip path is a combination of composition approach and blend approach using compute shader
This corrects the return value to Result::InsufficientCondition
when a custom transform is applied.
Additionally, unnecessary x and y member fields have been removed.
deprecate the `identifier()` APIs by replacing them with `type()`.
ThorVG is going to introduce an instance `id()`,
and this could be confused with the `identifier()` methods.
with this new type() method can reduce the memory size
by removing unncessary type data.
New Experimental C APIs:
- enum Tvg_Type
- Tvg_Result tvg_paint_get_type(const Tvg_Paint* paint, Tvg_Type* type)
- Tvg_Result tvg_gradient_get_type(const Tvg_Gradient* grad, Tvg_Type* type)
New Experimental C++ APIs:
- Type Paint::type() const
- Type Fill::type() const
- Type LinearGradient::type() const
- Type RadialGradient::type() const
- Type Shape::type() const
- Type Scene::type() const
- Type Picture::type() const
- Type Text::type() const
Deprecated C APIs:
- enum Tvg_Identifier
- Tvg_Result tvg_paint_get_identifier(const Tvg_Paint* paint, Tvg_Identifier* identifier)
- Tvg_Result tvg_gradient_get_identifier(const Tvg_Gradient* grad, Tvg_Identifier* identifier)
Deprecated C++ APIs:
- enum class Type
- uint32_t Paint::identifier() const
- uint32_t Fill::identifier() const
- static uint32_t Picture::identifier()
- static uint32_t Scene::identifier()
- static uint32_t Shape::identifier()
- static uint32_t LinearGradient:identifier()
- static uint32_T RadialGradient::identfier()
Removed Experimental APIs:
- static uint32_t Text::identifier()
issue: https://github.com/thorvg/thorvg/issues/1372