According to tests in AE, the offset direction should
not depend on the direction of the shape. A positive
offset value expands the shape, while a negative value
contracts it. Fixed.
The color input will contain at least colorStops.count * 4
elements (not including alpha). Since the alpha offset values
don't have to much colorStops, estimation is used.
For long Bezier curves compared to the offset value,
the offsetting algorithm caused deformation. The problem
became evident after adding mask extension, as the simple
shapes defined there are based on Bezier curves rather
than as shapes like a circle/rect/etc, which is the case
for the offset. Now fixed.
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.
API Modification:
- enum class CompositeMethod -> enum class MaskMethod
- Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
- CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const
issue: https://github.com/thorvg/thorvg/issues/1372
- refactored the Fill matrix to hold internal data statically.
- refactored for clean & neat the raster engine / svg loader logic.
API Modification:
- Matrix Fill::transform() const -> Matrix& Fill::transform() const
issue: https://github.com/thorvg/thorvg/issues/1372
When populating the gradient, the color/alpha should
be assigned the first possible value from the provided
ones, rather than the default value of 255.
Use a clipper instead of masking when the condition is satisfied.
Generally, clipping is cheaper than masking in fps & memory usage.
issue: https://github.com/thorvg/thorvg/issues/2647
../src/loaders/jpg/tvgJpgd.cpp:867:36: warning: ‘*&P.DCT_Upsample::Matrix44::v[0][0]’ may be used uninitialized [-Wmaybe-uninitialized]
https://github.com/thorvg/thorvg/issues/2639
Improving text render compatibility by fixing wrong Text Range.
When lottie doesn't have `end` prop in the range, system must ignore condition regarding to `end`.
The original logic unintentionally swaps `start` and `end` prop, because `end` is the zero in this case. Then the text range animation behaves the opposite.
Separate clip function from the Composite()
clipping and composition can be used together.
This helps avoid the introduction of nested scenes
when composition and clipping overlap.
Deprecated:
- enum class CompositeMethod::ClipPath
- enum Tvg_Composite_Method::TVG_COMPOSITE_METHOD_CLIP_PATH
Experimental API:
- Result Paint::clip(std::unique_ptr<Paint> clipper)
- Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper)
Issue: https://github.com/thorvg/thorvg/issues/1496
on each parse, if the `randomize` is enabled,
the start and end of the Text Range are redefined
with the same gap as the original range.
issue: https://github.com/thorvg/thorvg/issues/2178
Text can be added in parts due to the presence
of the <tspan> tag. This requires that each
subsequent piece of text is appended rather than
overwriting the previous one.
Added support for Text Based of Text Range Selector, by processing further properties:
2. Character Excluding Spaces
3. Words
4. Lines
see: https://github.com/thorvg/thorvg/issues/2178
Since the text node wasn't pushed onto the loader's stack,
closing the text node incorrectly caused an element to be
popped from the stack (if one was present).
This could result in elements that were supposed to have
that element as a parent being rendered incorrectly or not
being rendered at all.
Now, the text node is correctly pushed onto the stack.
@Issue: https://github.com/thorvg/thorvg/issues/2706
If for any reason an invalid glyph is found in text,
it will now be skipped when rendering
(instead of increasing offset by last valid glyph advance).
Issue: #2687
According to the definition of trim path elements,
the begin and end values are specified as percentages
in the range of 0-100% (this is also confirmed by AE,
where it's not possible to exceed this range).
Added clamping to align with spec.
The range of saturation and brightness values is 0 ~ 100% and range of hue is 0 ~ 360.
If a value greater than 100% is loaded, it will be modified to be 100%.
issue: https://github.com/thorvg/thorvg/issues/2678