Commit graph

2459 commits

Author SHA1 Message Date
Hermet Park
aa4c186cd2 lottie: introduced static layer cache.
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.

That case, we can cache the layer scene in order to reuse it.

Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204
2023-12-26 18:01:30 +09:00
Hermet Park
37fdfaf3d9 renderer/shape: enable returning count values only 2023-12-26 17:53:37 +09:00
Hermet Park
fce2e404d3 lottie: clean up code
no logical changes, only code clean-up
2023-12-26 17:53:31 +09:00
Hermet Park
240d540091 canvas/paint: ++exception handling
enhanced reference count verification
to prevent unintentional deletion of used composition targets.
2023-12-26 17:53:25 +09:00
SergeyLebedkin
4f0fbc459c wg_engine: Added a feature to draw multiple radial gradient filled shapes 2023-12-26 17:51:59 +09:00
Hermet Park
0832a188fe animation/lottie: updated the frame count unit.
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.

This notificably improve the animation smoothness in Lottie

Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
2023-12-26 17:51:53 +09:00
RuiwenTang
2038818e16 gl_engine: use raw pointer to pass and hold GlRenderTask 2023-12-26 17:51:46 +09:00
Sergii Liebodkin
db1f171d2a wg_engine: Added ability to draw multiple linear gradient filled shapes
[issues 1479: LinearGradient](thorvg#1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // gradient color stops
    tvg::Fill::ColorStop colorStops[2];
    colorStops[0] = {0, 0, 0, 0, 255};
    colorStops[1] = {1, 255, 255, 255, 255};
    // linear gradient
    auto fill = tvg::LinearGradient::gen();
    fill->linear(0, 0, 400, 400);
    fill->colorStops(colorStops, 2);
    // prepare rectangle
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 400, 400); //x, y, w, h
    shape1->fill(std::move(fill));
    canvas_wg->push(std::move(shape1));

    // gradient color stops
    tvg::Fill::ColorStop colorStops2[3];
    colorStops2[0] = { 0, 255, 0, 0, 255 };
    colorStops2[1] = { 0.5, 255, 255, 0, 255 };
    colorStops2[2] = { 1, 255, 255, 255, 255 };
    // linear gradient
    auto fill2 = tvg::LinearGradient::gen();
    fill2->linear(400, 200, 400, 600);
    fill2->colorStops(colorStops2, 3);
    // prepare circle
    auto shape2 = tvg::Shape::gen();
    shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
    shape2->fill(std::move(fill2));
    canvas_wg->push(std::move(shape2));

    // gradient color stops
    tvg::Fill::ColorStop colorStops3[4];
    colorStops3[0] = { 0, 0, 127, 0, 127 };
    colorStops3[1] = { 0.25, 0, 170, 170, 170 };
    colorStops3[2] = { 0.5, 200, 0, 200, 200 };
    colorStops3[3] = { 1, 255, 255, 255, 255 };
    // linear gradient
    auto fill3 = tvg::LinearGradient::gen();
    fill3->linear(450, 600, 750, 600);
    fill3->colorStops(colorStops3, 4);
    // prepare ellipse
    auto shape3 = tvg::Shape::gen();
    shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
    shape3->fill(std::move(fill3));
    canvas_wg->push(std::move(shape3));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 17:51:39 +09:00
Hermet Park
854ae10011 examples/lottie: added more show cases 2023-12-26 17:51:31 +09:00
Hermet Park
97ac3194b4 sw_engine/raster: optimized the scaled image rasterization
Unified common logic for scaled image raster operations,
Avoid on-spot pixel computation as possible.

Tested on local machine (single thread)

Lottie: 0.057s -> 0.053s (-0.004s)
2023-12-26 17:51:23 +09:00
Sergii Liebodkin
938b69688d wg_engine: Added ability to draw multiple solid color filled shapes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // prepare a shape (Rectangle + Rectangle + Circle + Circle)
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b

    canvas_wg->push(std::move(shape1));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 17:51:17 +09:00
Hermet Park
9cbf300b8e sw_engine raster: fixed a default alpha blending bug.
alpha value has been missed by a mistake,
a regression by c50d2fd

Issue: https://github.com/thorvg/thorvg/issues/1716
2023-12-26 17:51:11 +09:00
Hermet Park
43f45ebd65 sw_engine/math: fine-tuning optimization
Try to minimize the use of sqrt() and arctan() calls
when possible. These calls can be relatively expensive
when accumulated within a single frame.

Also repalce the division with shift operation.
since split cubic function is one of the significant hot-spots
in the data processing, we could earn a noticable enhancement.

Tested on single thread local machine:

Lottie: 0.080 -> 0.052s (-0.028s)
Performance: 0.023 -> 0.022 (-0.001s)
Binary: +34
2023-12-26 17:51:04 +09:00
Hermet Park
6caf864064 gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderPass.cpp:37:29: warning: macro expands to multiple statements [-Wmultistatement-macros]
   37 |     if (mColorTex) GL_CHECK(glDeleteTextures(1, &mColorTex));
2023-12-26 17:50:58 +09:00
RuiwenTang
a46af19ccb gl_engine: support basic alpha composite
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-12-26 17:50:50 +09:00
Hermet Park
81e3025ad9 sw_engine/math: Enhance trigonometric functions.
Streamlining computations with floating-point operations in rotation
thereby improving 'thorvg' speed.

Also use the well-optimized posix math functions instead of
custom math.

Test on my local machine.

Lottie: -0.008s (0.073 -> 0.065)
Performance: -0.0013s (0.0154 -> 0.0141)
Binary: -323
2023-12-26 17:50:43 +09:00
Hermet Park
1b15233aeb api: enhance the API usage.
Allow users to omit the default type casting for added convenience.
2023-12-26 17:50:36 +09:00
Sergii Liebodkin
da72a57f8a capi: introduce missing blend functions in capi bindings 2023-12-26 17:50:22 +09:00
Hermet Park
059c6c5d85 Delete .gitmodules
no more used
2023-12-26 17:50:14 +09:00
Hermet Park
8af77ba5b1 lottie: Fixed trimpath to support simultaneous trimpath
The previous version omitted support for simultaneous trimpath,
but it is now working as intended.
2023-12-26 17:50:08 +09:00
Hermet Park
244e984df8 lottie/builder: Fix overlapped stroking outlines.
Previously, the builder accumulated the outlines and fills
in one paint to reduce the rendering context.

However, this approach won't work for Lottie
if the resource contains multiple strokes with branched groups.

We should apply the optimization
only when the specified condition is satisfied.
2023-12-26 17:50:02 +09:00
JunsuChoi
17fa8a7412 renderer/initializer: Support for initializing SW and GL engines together
Initialize both renderers to allow init(SW | GL);
2023-12-26 17:49:51 +09:00
Martin Capitanio
2c7120ac3d loader/jpg: Fix a regression bug.
Fixes #1705
2023-12-26 17:49:29 +09:00
Hermet Park
960481f503 Update AUTHORS 2023-12-26 17:49:22 +09:00
SergeyLebedkin
35b03c826e wg_engine: introduce a webgpu canvas(engine)
WebGPU is a Render Hardware Interface built on top of the various APIs 
provided by the driver/OS depending on your platform. 

WebGPU exposes an API for performing operations, 
such as rendering and computation, on a Graphics Processing Unit.

WebGPU official documentation: https://www.w3.org/TR/webgpu/

The new engine type introduced: tvg::CanvasEngine::Wg

The new canvas type introduced: tvg::WgCanvas

Example:
$meson setup build -Dengines=wg_beta

`
    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // ...

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
`
Still this feature is under the beta

Issue: https://github.com/thorvg/thorvg/issues/1479
2023-12-26 17:49:16 +09:00
Nattu Adnan
f22c7bdaea Enhance README image responsiveness 2023-12-26 17:49:09 +09:00
Hermet Park
8a6b5626fc lottie/builder: fix a regression bug.
currently thorvg doesn't support full 3d transformation.
orthogonal projection is mandatory.

Issue: https://github.com/thorvg/thorvg/issues/1698
2023-12-26 17:49:03 +09:00
Hermet Park
f37bbce2f5 examples: add svg samples. 2023-12-26 17:48:56 +09:00
Hermet Park
84a19ece7e examples: allow gl test 2023-12-26 17:48:50 +09:00
RuiwenTang
49b7ea4679 gl_engine: support clip by using scissor and stencil 2023-12-26 17:48:41 +09:00
Martin Capitanio
7444e5bd25 loader/svg: Fix maskContentUnits userSpaceOnUse/objectBoundingBox
Fixes #1694
2023-12-26 17:48:33 +09:00
Hermet Park
311163bdd3 Update README.md 2023-12-26 17:48:26 +09:00
Hermet Park
58a0dba514 infra: add android CI build test with necessary cross build config. 2023-12-26 17:48:20 +09:00
Hermet Park
a646844142 Update CONTRIBUTING.md 2023-12-26 17:48:15 +09:00
Hermet Park
e31902d5b1 infra/gitaction: fix a broken macos/ios CI build. 2023-12-26 17:48:07 +09:00
Hermet Park
01dd93be11 infra: migrate cross files into one folder. 2023-12-26 17:48:01 +09:00
Hermet Park
e1f1b9656b lottie/builder: revise the render context for saving memory.
Allocate repeater context only when it's valid.
2023-12-26 17:47:53 +09:00
Hermet Park
820547562c Lottie: Fixed handling of multiple strokes in one layer.
Revised the rendering logic of Lottie by creating a new rendering context
using a queue when multiple strokes are requested.

Issue: https://github.com/thorvg/thorvg/issues/1642
2023-12-26 17:47:47 +09:00
Hermet Park
19b1e4fdf2 Update CONTRIBUTING.md 2023-12-26 17:47:39 +09:00
Hermet Park
0a9d98ccfd sw_engine/stroke: enhanced the quality of the dash line corners.
Previously, the engine didn't properly cover the dash line corner styles
because it considered a new line to start at the corner.

This update modifies the logic to recognize curved lines
as a single line, including the corners.

There may still be some quality issues,
but it's an improvement over the previous version.

@Issue: https://github.com/thorvg/thorvg/issues/121
2023-12-26 17:47:32 +09:00
Hermet Park
ba97607840 Update CONTRIBUTING.md 2023-12-26 17:47:12 +09:00
Hermet Park
c48258d98f Update CODEOWNERS 2023-12-26 17:45:38 +09:00
Hermet Park
ed68090e29 Update CODEOWNERS 2023-12-26 17:45:30 +09:00
Hermet Park
943b72c17c Update CODEOWNERS 2023-12-26 17:45:25 +09:00
RuiwenTang
d257835507 gl_engine: support render image 2023-12-26 17:45:18 +09:00
Hermet Park
8149194c61 Update README.md 2023-12-26 17:45:12 +09:00
Hermet Park
926f3f37db infra/gitaction: corrected meson build commands
meson "setup" is a mandatory command. skipping has been deprecated.
2023-12-26 17:44:49 +09:00
Hermet Park
8b74bc2bc8 infra/ios: added basic CI git action workflow. 2023-12-26 17:44:39 +09:00
Hermet Park
d95283384f infra: added ios cross compile scripts.
meson setup builddir --cross-file ./ios_x86_64_cross.txt ...
2023-12-26 17:44:33 +09:00
Hermet Park
4bdc0d69d6 infra: changed to dev mode 2023-12-26 17:44:24 +09:00