Some systems such as micro-processor might not support
the thread feature on the system.
Enhance the portability by compiling the thorvg with toggling the
threading depepdency through the build option.
For this, thorvg newly introduced the internal Key/ScopedLock abstraction
for transparent thread-locking dependnecy.
To turn off the thread feature, please use the next build option:
$meson setup build -Dthreads=false ...
Note that, the thread feature is enabled in default.
Turning off the thread feature could reduce the binary size by 7kb.
issue: https://github.com/thorvg/thorvg/issues/1900
ttf is an industry standard format that is the most widely used
in the products. Now thorvg supports the basic features of
the font to supplement the text drawing.
The implementation is followed the ttf spec,
the covered features are:
- horizontal layouting with kerning.
- utf8 -> utf32 converted glyph drawing.
To use the feature, please enable ttf loader:
$meson -Dloaders="ttf_beta, ..."
@Issue: https://github.com/thorvg/thorvg/issues/969
Add save() API that takes tvg::Animation as a parameter.
This API uses gif.h to create each animation frame as a gif frame.
Gif creation do not support threads because they must be added sequentially.
Please see example/GifSaver.cpp
ex)
auto animation = tvg::Animation::gen();
auto picture = animation->picture();
picture->load(EXAMPLE_DIR"/walker.json");
auto saver = tvg::Saver::gen();
saver->save(std::move(animation), EXAMPLE_DIR"/test.gif");
saver->sync();
New API:
Result Saver::save(std::unique_ptr<Animation> animation, const std::string& path, uint32_t quality = 100, uint32_t fps = 0);
Issue: https://github.com/thorvg/thorvg/issues/1712
WebGPU is a Render Hardware Interface built on top of the various APIs
provided by the driver/OS depending on your platform.
WebGPU exposes an API for performing operations,
such as rendering and computation, on a Graphics Processing Unit.
WebGPU official documentation: https://www.w3.org/TR/webgpu/
The new engine type introduced: tvg::CanvasEngine::Wg
The new canvas type introduced: tvg::WgCanvas
Example:
$meson setup build -Dengines=wg_beta
`
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// ...
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
`
Still this feature is under the beta
Issue: https://github.com/thorvg/thorvg/issues/1479
According to the svg standard, in a case when 'x1==x2 and y1==y2'
for a linear gradient or when 'r==0' for a radial gradient, the area
should be painted as a single color - the last gradient stop color.
tvg file stores the version info of thorvg when it's generated,
in order to compare it with the runtime thorvg version when it's loaded.
For this, thorvg builds up the current version of symbol on the initilaization step,
that can be referred by the tvg loader.