Commit graph

80 commits

Author SHA1 Message Date
Hermet Park
c710af2560 loaders: Remove the color space conversion on the loader side.
Now, the job is completely delegated to the backend engine.
2023-04-28 15:27:53 +09:00
Hermet Park
b733030357 sw_engine: supports the color space conversion.
Currently implements only the necessary functions for converting
between ARGB and ABGR.

Now conversion can be accelerated by the backend engines.
2023-04-28 15:27:53 +09:00
Hermet Park
cf4484c1ad engine/loaders: develop the ColorSpace feature infrastructure
Replace the existing fragile usage of the colorspace data type
with a new and robust concrete ColorSpace type.
2023-04-28 15:27:53 +09:00
Hermet Park
84012651cc common engine: code refactoring
Introduce the RenderMesh structure to reduce the number of required parameters.
2023-04-27 10:16:12 +09:00
Hermet Park
6d08586883 common engine: code refactoring
Unify renderImage and renderImageMesh and hide their routines in backends.
2023-04-27 10:16:12 +09:00
Hermet Park
b018c83e93 common picture: reset data properly.
either way the render data should be reset.
2023-04-14 20:06:46 +09:00
Hermet Park
033a65b560 common: code refactoring
trivial changes to utilize RenderData type.
2023-04-14 20:06:39 +09:00
Mira Grudzinska
7b90d61e71 picture: remove unnecessary reloads
After #1338 is applied there is no need to reload
the pictures while aksing about its viewbox or its size.
2023-04-02 01:04:28 +09:00
Mira Grudzinska
9e8980a1f7 svg_loader: handling svgs without viewBox/viewPort
Additionally:
- cases of inforrect viewBox values are handled
- cases of zero width/height of a viewBox and/or viewPort

@Issue: https://github.com/Samsung/thorvg/issues/1239
2023-03-21 11:11:45 +09:00
JunsuChoi
507b11829c loader: Support ABGR colorspace
Since the color space is set at the time of specifying the target buffer of the canvas,
there is no way to know the color space when the picture is loaded.
So, check the color space applied to SwCanvas at the time of reload()
and change the color space.

There is an issue of BGR color space support for each loader.
The external_jpg loader resets the TJPF color space and calls read() to get a new buffer.
In the case of external_png, we need to change the color value directly
because it have to start over from begin_read_*.

This solution can affect performance as much as it access again image buffer
that have already been `read()` done. However, this only happens once.
2023-02-08 17:54:33 -08:00
Hermet Park
d701f6dae4 common: enhance clipping behavior.
If a paint is used as a clipper, it must be determined in the paint behavior.
Propagate its decision to the immediate derived classes so that
not only shapes but also scenes must be dealt as a clipper properly.

This revised this change 0de3872be3
for better a solution.
2023-02-04 16:25:50 +09:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
Mira Grudzinska
1980d9d0e3 all: Trailing spaces removed 2023-01-07 10:53:51 +09:00
Hermet Park
7c269a9f20 common picture: +exception handling.
invalid arguments won't be allowed.
2022-12-09 12:09:59 +09:00
Hermet Park
ddb9bbdf0e common picture: code refactoring.
keep api parameter naming consistency.

ptsCnt, cmdCnt, triangleCnt ...
2022-08-20 15:21:31 +09:00
Hermet Park
240bf6259a common picture: code refactoring.
++ neat & clean
2022-08-20 14:44:20 +09:00
projectitis
3dd65dfed0 common picture: support image mesh feature
Tvg Picture newly provides mesh() api to support texture mapping.
These apis allows to have a coarse triangle list which have polygon coordinates
and texture uvs those are used for traditional polygon texture mapping.

Note that these apis are beta version.

@API Additions:

Result mesh(const Polygon* triangles, const uint32_t triangleCount) noexcept
uint32_t mesh(const Polygon** triangles) const noexcept

@Examples:

//Mapping with two polygons
Polygon polygon[2];

//First polygon
polygon[0].vertex[0].pt = {0, 0};
polygon[0].vertex[1].pt = {100, 0};
polygon[0].vertex[2].pt = {0, 100};
polygon[0].vertex[0].uv = {0, 0};
polygon[0].vertex[1].uv = {1, 0};
polygon[0].vertex[2].uv = {0, 1};

//Second polygon
polygon[1].vertex[0].pt = {100, 0};
polygon[1].vertex[1].pt = {100, 100};
polygon[1].vertex[2].pt = {0, 100};
polygon[1].vertex[0].uv = {1, 0};
polygon[1].vertex[1].uv = {1, 1};
polygon[1].vertex[2].uv = {0, 1};

//Apply polygons to the picture
picture->mesh(polygon, 2);

@Issues: https://github.com/Samsung/thorvg/issues/1218
2022-08-20 11:58:55 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
62c9feb80a common paint: code refactoring
Grouping the composite data to add source paint necessarily.

this refactoring is a prerequisite job for the texmap anti-aliasing.
2021-12-13 20:44:07 +09:00
Hermet Park
d3f3a50309 common picture: remove unused variable. 2021-12-13 19:46:09 +09:00
Hermet Park
4cdf648e14 sw_engine image: support non-premultiplied alpha images.
Previously, translucent png images are not displayed properly
due to alpha channels premultiplication.

This patch implements that missing part to support it properly
by introducing the Surface data between canvas engine & rasterizer

@Issue: https://github.com/Samsung/thorvg/issues/655
2021-12-02 17:10:12 +09:00
Hermet Park
3b2e1f4291 Revert "loaders: Consider colorspaces (#838)"
This reverts commit cd5116b053.

Ah this breaks the Stress example due to Picture::duplicate() is not available...

Need to consider and come back again.
2021-11-01 16:53:25 +09:00
Michal Maciola
cd5116b053
loaders: Consider colorspaces (#838)
* common: added colorSpace() function

This patch introduces colorSpace() function for SW and GL engine.

* infra: change LoadModule:read() into LoadModule:read(uint32_t colorspace)

This patch changes LoadModule:read() into LoadModule:read(uint32_t colorspace)

* picture: implement passing colorspace into loader

This patch implements passing colorspace into loaders.
Loader->read is now called on the first update.

* external_jpg_loader: support colorspaces

* external_png_loader: support colorspaces
2021-11-01 16:10:22 +09:00
Hermet Park
74954db56d common paint: refine the bounds() api to return the values after applying transformation.
Current paint::bounds() returns the coordinates under the raw status,
the values are not quite useful if the paint object has the transformed children.

Thus, we extends the feature and give an additional parameter "transformed"
to return the coordinates values after transformation by user demands.

This is also necessary for tvg format, since we need the exact view size of the scene information.

The previous api is deprecated and we introduce a new api to replace it.

@APIs:
+ Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept;
- Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept;

@Issues: https://github.com/Samsung/thorvg/issues/746
2021-09-24 11:25:49 +09:00
Mira Grudzinska
90fa4fbe6d common: change args type in the internal size() implementation
The API expected floats, whereas the called impl function expected
ints. The values were saved as floats, so the float->int->float conversion
is not needed.
2021-09-22 12:40:13 +09:00
Hermet Park
2fcc06b553 tvg_format: fix broken clippath region.
there some multiple wrong calculation about size during tvg optimiation.
this patch fixes them.

1. picture needs to return the current desired size because
it will save the transformed the geometry. the final size should be
recorvered as the base size from the loader.

2. clippath missed to multiply parents transform, it's fixed.

@Issue: https://github.com/Samsung/thorvg/issues/752
2021-08-28 23:13:07 +09:00
Hermet Park
3d80f0a9e9 common picture: quick fix the broken bounds() interface.
picture must return the boundary info - 0, 0, w, h
We assume that it has a designated picture size.

Aside from this issue,
bounds() api must be reviewed, its behavior is quite in a trouble...
unless the result is not transformed, its information is useless...

@Issue: https://github.com/Samsung/thorvg/issues/741
2021-08-25 19:32:26 +09:00
Michal Maciola
399caaaff9 picture: fix reloading images
Calling picture->load after it was already once called resulted in
segmentation fault or memory leak (depending on whether the vector (svg, tvg)
or raster (jpg, png, raw) file was loaded).
This patch checks the image has already been loaded. If so, the load()
returns InsufficientCondition.

@issue: fixes #719
2021-08-18 19:17:14 +09:00
Michal Maciola
e6ebb5379b common: RenderRegion x, y protect against negative value in unsigned int
This change protects against negative value in unsigned int of
RenderRegion.x/y. This fixes a problem of invisible paint if ClipPath
bounds was negative.

@issue: #704
2021-08-11 21:46:59 +09:00
Hermet Park
abebdbe545 tvg_saver: optimize saving data.
This optimizes binary size by skipping the scene if it has the only child.

though the reduced size is too trivial size (avg 0.4% as far as I checked our example svgs),
we can reduce the loading job & runtime memory as well.
2021-08-11 12:19:31 +09:00
Hermet Park
2337ea2b01 common interator: add count() interface. 2021-08-10 11:58:48 +09:00
Hermet Park
a4ccf4d812 common picture: recover viewbox() api.
though picture has size() api, we have a regression issue in tizen,
we can't remove this api until we resolve any regression conditions.
2021-08-09 12:39:21 +09:00
Hermet Park
8844bdd1e9 common picture: return bounding box size with the current image size.
if the picture has a bitmap-based image,
it can return the bounding box size with the current image size.
2021-08-05 16:10:45 +09:00
Michal Maciola
cff8815404
loaders: Pass mimetype to picture::load
* loaders: Pass mimetype to picture::load

Added mimetype attribute to enfaster loading using a proper loader.

@Changed api: Picture::load(const char* data, uint32_t size, const std::string& mimeType, bool copy = false)
@issue: #571
2021-08-05 11:02:26 +09:00
Hermet Park
02081d8cdc common picture: correct non-working size() behavior.
Pixel-based image picture doesn't work at size() method.
Obvisouly, we missed to implement it properly.

This patch corrects it.

@Issue: https://github.com/Samsung/thorvg/issues/656
2021-07-29 11:44:18 +09:00
Hermet Park
d213a67180 common loader: code refactoring
Bitmap based pictures doesn't need the viewbox,
LoaderModule should delegate the viewbox to the derived classes which
having vector-based image loaders such as svg, tvg.

In that case, paint resizing can be performed by the loaders by own
policy.
2021-07-28 14:16:18 +09:00
Hermet Park
3cb0caf2c4 common loader: code refactoring.
replace from Scene to Paint at the internal interface.

Picture doesn't need to know the returned Node type.
base class, Paint is enough to in the data passing.
2021-07-28 13:45:34 +09:00
Hermet Park
f7f241cff5 common picture: remove viewbox() api.
picture provides size() interface to return the image size,
viewbox() is conceptually not correct with the Picture.

Remove it under the beta api.
2021-07-28 13:07:43 +09:00
Hermet Park
e56476b7bd common: code refactoring.
renamed loader classes same to Saver classes

tvgLoaderMgr -> tvgLoader (tvgSaver)
tvgLoader -> tvgLoadModule (tvgSaveModule)
2021-07-22 17:30:02 +09:00
Hermet Park
fe00e54257 tvg_saver: introduce a new module tvg saver
tvg saver is a new module to export tvg files.

In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.

To save the tvg file from a paint, you can use the Saver feature, for example:

auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();

Later, you can read the "sample.tvg" using Picture.

auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...

The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.

Otherwise, you can call sync() immediately.

Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)

@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;

@Examples: tvgSaver

@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
2021-07-21 19:30:15 +09:00
Hermet Park
e0667ca7f1 tvg format: code refactoring #8
Hide iterator APIs, simplify it as much as it's necessary.
2021-07-20 20:06:55 +09:00
Mira Grudzinska
0150391f03
tvg_saver: implementation of the Saver class
The Saver class enables to save any Paint object (Scene, Shape, Picture)
in a binary file. To read the file the tvg loader should be used.
To save a paint a new API was introduced - tvg::Saver::save.
2021-07-19 17:31:36 +09:00
Mira Grudzinska
f23cba89f3
common: introducing basic iterators functionality
The introduced Iterator class enables to access the children nodes
of a given Paint.
2021-07-19 17:28:14 +09:00
Hermet Park
8e2765be39 common picture: fix invalid size returns from raw image.
picture/raw should update the size if the raw image
with size values are entered.
2021-07-03 16:15:57 +09:00
Hermet Park
8aa941c4ab common picture: ++exception case.
Fixed load() to return InvalidArgument if the file path is invalid.
2021-07-02 14:01:52 +09:00
Michal Maciola
cce4b443b3 loaders: added copy param for Picture::load
@API Changed:
Result Picture::load(const char* data, uint32_t size, bool copy /*=false*/) noexcept
TVG_EXPORT Tvg_Result tvg_picture_load_data(Tvg_Paint* paint, const char *data, uint32_t size, bool copy);
2021-06-21 19:52:38 +09:00
Hermet Park
0394fa5ef5 common: fix a potential memory leak after clear()
Paints must clear canvas engine data if they were dismissed from the canvas,

1. Canvas::clear(free = false) must retain all the paints from the paints hierarchy
so that user keeps the all dangled paints lifecycle.
In this scenario, it could leak the engine data of paints, this patch fixes it.

2. Previously, t just keeps the immediate paints lives of canvas, but not them of children of scene nor picture.
This patch changes a policy which was not considered seriously,
Now it keeps the all paints lives through the tree-hieararchy.

3. Also changed the Scene::clear() behavior identical to Canvas::clear() for consistency.

@API Modification:

From: Result Scene::clear() noexcept;
To: Result Scene::clear(bool free = true) noexcept;
2021-05-28 16:19:01 +09:00
Hermet Park
1a7d41ce71 updated copyright 2021-03-23 14:31:58 +09:00
Hermet Park
e5381da223
common engines: code refactoring
Introduce RenderRegion structure for region data
to simplify the methods paratemers.

also depends on the NRVO for the return data.
2021-03-23 14:18:17 +09:00
Hermet Park
53d23e9862
common picture: fix crash at picture duplication.
A duplicated picture needs to access internal picture loader data
to get its properties while rasterizing.

But it missed the loader since it's not copied from origin.

Thus, we fix this by sharing the internal loader among the duplications and origin.

@Examples: Duplicate
2021-03-19 19:41:18 +09:00