Commit graph

39 commits

Author SHA1 Message Date
Mira Grudzinska
d240044aae wg_engine: fix stroke trimming
Fix cases when begin < 0 - this require handling the stroke
in two parts: begin - 0 and 0 - end.
Improve trimming for simultaneous=true.
2024-09-30 16:44:22 +09:00
Mira Grudzinska
b3b619349d wg_engine: fix stroke trimming
Prevent crash for begin == end;
2024-09-30 16:44:22 +09:00
Sergii Liebodkin
47d3d7e7d5 wg_engine: geometry generating optimization
Streaming model for massive vertex and index creations: minimize memory allocations, range checks and other conditions
Reduce number of segments length calculations (sqrt) and bbox (min and max).
Update distances and bboxes on a whole buffer and only if necessary. For shapes without strokes compute distances not necessary at all. bbox can be updated only on the final stage of geometry workflow, but not on the each stage.
Using stack memory instead of heap. its more cache friendly and did not fragment memory, faster memory allocations (weak place of realization)
Using cache for points distances and whole path length. Updates only if necessary
Validation of geometry consistency executes only on the final stage of path life cicle. It more friendly for data streaming: no any conditions and branches.
Using binary search for strokes trimming
Pre-cached circles geometry for caps and joints
Refactored strokes elements generation functions. Code is more readable and modifiable in general. Can be easily fixed if some geometry issues will be finded
2024-09-30 16:44:22 +09:00
Hermet Park
319b3843a5 common: code refactoring
Properly renamed internal interfaces.
No logical changes.

- Compositor -> RenderCompositor
- Surface -> RenderSurface
2024-09-30 16:44:22 +09:00
Sergii Liebodkin
1daf6a010c wg_engine: fix strokes triangulation artifacts
Fixed detection of close vertices using comparison with epsilon and related artifacts in stencil buffer as extra pixels.
Fixed incorrect tessellation of curves using scaling.
2024-09-30 16:44:22 +09:00
Sergii Liebodkin
02ebfc1332 wg_engine: wrong gradient transformation fixed
issue: https://github.com/thorvg/thorvg/issues/2620
2024-09-30 16:44:22 +09:00
Sergii Liebodkin
356cae5e8a wg_engine: aabb based masking optimization
* used fragment shaders for mask applience instead of compute shaders
* less render targets swithing
* shape aabb based on transformed shape bbox
2024-09-30 16:44:21 +09:00
Hermet Park
0f17f6c69a common: spec out TexMap
Spec out this incomplete experimental feature,
this is a still promising one, we will reintroduce
this officially after 1.0 release

size: -2kb

issue: https://github.com/thorvg/thorvg/issues/1372
2024-09-30 16:44:21 +09:00
Sergii Liebodkin
9efab30b00 webgpu: shaders refactoring
Deep shader refactoring for the following purposes:
* used pre-calculated gradient texture instead of per-pixel gradient map computation
* used HW wrap samples for fill spread setting
* unified gradient shader types
* used single shader module for composition instead of signle module per composition type
* used single shader module for blending for each of fill type (solid, gradient, image) instaed of signle module per blend type
* much easier add new composition and blend equations
* get rided std::string uasge
* shaders code is more readable
2024-09-30 16:44:21 +09:00
Sergii Liebodkin
f281cc9e92 wg_engine: composition and blend optimization
* bind groups creation in real time removed - performance boost
* blend and composition shaders decomposed - performance boost
* shader modules and pipeline layouts generalized - less memory usage
* shared single stencil buffer used - less memory usage
* bind groups usage simplified
* general context API simplified and generalized
* all rendering logic moved into new composition class
* ready for hardware MSAA (in next steps)
* ready for direct mask applience (in next steps)
2024-09-30 15:52:44 +09:00
Sergii Liebodkin
0004887225 wg_engine: introduce simultaneous flag support for strokes trimming
https://github.com/thorvg/thorvg/issues/2435
2024-09-30 15:48:18 +09:00
Hermet Park
ecabdc5ebc renderer: code refactoring
Replaced the transformation with
a strong associated data field.

This helps to reduce the binary size (-1k).
2024-09-30 15:39:52 +09:00
Hermet Park
157e873e83 common: code refactoring
Trimming the transform data pass,
from RenderTransform to Matrix.

No logical changes.
2024-09-30 15:39:46 +09:00
Sergii Liebodkin
03b36cea7b wg_engine: ClipPath support
[issues 1479: ClipPath](#1479)

Supports ClipPath composition.
Clip path composition is an only composition type who doesn't ignore blend method.
Clip path is a combination of composition approach and blend approach using compute shader
2024-09-30 15:35:10 +09:00
Hermet Park
4345d6b8a5 API: revise the APIs.
deprecate the `identifier()` APIs by replacing them with `type()`.

ThorVG is going to introduce an instance `id()`,
and this could be confused with the `identifier()` methods.

with this new type() method can reduce the memory size
by removing unncessary type data.

New Experimental C APIs:
- enum Tvg_Type
- Tvg_Result tvg_paint_get_type(const Tvg_Paint* paint, Tvg_Type* type)
- Tvg_Result tvg_gradient_get_type(const Tvg_Gradient* grad, Tvg_Type* type)

New Experimental C++ APIs:
- Type Paint::type() const
- Type Fill::type() const
- Type LinearGradient::type() const
- Type RadialGradient::type() const
- Type Shape::type() const
- Type Scene::type() const
- Type Picture::type() const
- Type Text::type() const

Deprecated C APIs:
- enum Tvg_Identifier
- Tvg_Result tvg_paint_get_identifier(const Tvg_Paint* paint, Tvg_Identifier* identifier)
- Tvg_Result tvg_gradient_get_identifier(const Tvg_Gradient* grad, Tvg_Identifier* identifier)

Deprecated C++ APIs:
- enum class Type
- uint32_t Paint::identifier() const
- uint32_t Fill::identifier() const
- static uint32_t Picture::identifier()
- static uint32_t Scene::identifier()
- static uint32_t Shape::identifier()
- static uint32_t LinearGradient:identifier()
- static uint32_T RadialGradient::identfier()

Removed Experimental APIs:
- static uint32_t Text::identifier()

issue: https://github.com/thorvg/thorvg/issues/1372
2024-09-30 12:55:16 +09:00
Hermet Park
ce50165103 common: Fix a compilation failure on VS 2017
issue: https://github.com/thorvg/thorvg/issues/2512
2024-09-30 12:49:06 +09:00
Sergii Liebodkin
119ca34219 wg_engine: force texture data writing on GPU side
Texture must be fully uploaded into GPU memory before we can use or destroy it.
This change force texture data updates
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
f40586bd3d wg_engine: fix incorrect geomatry
Fix computation of segments count for cubic curves.
Using screen coordinates of base points, instead of world coordinates
2024-06-27 14:42:27 +09:00
Sergii Liebodkin
2725ccfcd7 wg_engine: skip shapes with zero opacity values
Skip shapes rendering, if opacity is 0 and if fill color for shape and strokes also equal to 0
This behavior is used in sw renderer and fix visual artifacts in referenced animations.
Also this rule fix composition results in case of AlphaMask and InvAlphaMask methods
2024-06-24 14:54:56 +09:00
Sergii Liebodkin
5cf7c756db wg_engine: fix strokes failers and visual atrifacts
Ignoring rezo-width strokes, single point strokes.
Fix visual artifacts in case of mitter joints.
2024-06-24 14:52:09 +09:00
Sergii Liebodkin
23d50fcda5 wg_engine: clear bbox mesh lists
when cleaning the geometry of an object, it is also necessary to clean the bounding boxes and store them in the pool
2024-06-24 14:50:42 +09:00
Sergii Liebodkin
eadf66e178 wg_engine: fix color buffer corruption with wgpu-opengl wrapper (linux)
In a case of usage stencil buffer only we need to turn off an color target writes. In other case color buffer fill be filled by unxepcted color if fragment shader did not return any value.
It happens in a case on OpenGL realization of webgpu, that used in linux

Befire:

After:
2024-06-24 14:37:15 +09:00
Sergii Liebodkin
09751f63cd wg_engine: Text support
[issues 1479: Text](#1479)

EvenOdd fill rule reorganized: using global bbox of whole path for fill
2024-06-24 14:19:34 +09:00
Sergii Liebodkin
642fd77a3a wg_engine: update mesh generations and render mechanics
[issues 1479: lottie](#1479)

- optimaze stroking algorithm by prevent vector normalizations
- using render meshes heaps to reduce webgpu instances re-creations
- using single instance of pilylines for standard operations such as trim and split
- "on-the-fly" strokes generations with dash pattern
- "on-the-fly" mesh objects generation in a process of path decoding
- merge strokes into single mesh by each shape
2024-06-24 12:21:10 +09:00
Sergii Liebodkin
366c1be6bd wg_engine: vertex, index and unifroms buffers, render objects caching
[issues 1479: lottie](#1479)

Vertex, Index and uniform buffers now updates instead of recreate.
Implemented pools form mesh objects and render shapes data

it increase performance in 30-40% in massive animations scenes
2024-04-07 15:15:59 +09:00
Sergii Liebodkin
fafec9fa46 wg_engine: render buffers usage refactorings
[issues 1479: strokes](#1479)

- update buffers via memory mapping
- refactoring of winding fill rule computation
2024-04-06 12:08:23 +09:00
Sergii Liebodkin
4d2440cc70 wg_engine: stroke first
[issues 1479: strokes](#1479)

Introduced order setting

    auto star = tvg::Shape::gen();
    star->fill(80, 80, 80);
    star->moveTo(599, 34);
    star->lineTo(653, 143);
    star->lineTo(774, 160);
    star->lineTo(687, 244);
    star->lineTo(707, 365);
    star->lineTo(599, 309);
    star->lineTo(497, 365);
    star->lineTo(512, 245);
    star->lineTo(426, 161);
    star->lineTo(546, 143);
    star->close();
    star->strokeWidth(10);
    star->strokeJoin(tvg::StrokeJoin::Round);
    star->strokeFill(255, 255, 255);
    star->order(true); // stroke first
    if (canvas->push(std::move(star)) != tvg::Result::Success) return;
2024-04-06 12:08:22 +09:00
Sergii Liebodkin
203cd4cd60 wg_engine: winding fill rule
[issues 1479: FillRule](#1479)

Introduced fill rule winding
This rule makes sense only if path have some self intersections.
In all other cases shapes are filled by even-odd behavor.
2024-04-06 12:08:21 +09:00
Sergii Liebodkin
081f276f21 wg_engine: animation optimizations (part 1)
[issues 1479: update](#1479)

gpu vertex buffer reallocations optimization
2024-04-06 12:08:21 +09:00
Sergii Liebodkin
9e0cc0298c wg_engine: introduced blending
[issues 1479: blending](#1479)

Supported blend settings:

    Normal
    Add
    Screen
    Multiply
    Overlay
    Difference
    Exclusion
    SrcOver
    Darken
    Lighten
    ColorDodge
    ColorBurn
    HardLight
    SoftLight
2024-04-05 17:41:44 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Sergii Liebodkin
5ba19a8a7f wg_engine: shape bbox based rendering (optimization)
Before the current changes, all surfaces were painted using a full-screen overlay, no matter how large the object was rendered. This approach is redundant and required reorganization. At the moment, all objects are rendered using an overlay equal to the box of the object itself, which reduces the cost of filling the surface.
Also surfaces and images were divided into different entities, which reduces the pressure on memory.
Also geometry data for rendering and geometry data for calculations in system memory were logically separated.
2024-01-02 20:34:11 +09:00
Hermet Park
a6378fc673 wg_engine: apply tvg coding style. 2024-01-02 20:34:11 +09:00
Sergii Liebodkin
9742cfe293 wg_engine: pipelines and bind groups refactoring
- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
c5b642e3e7 wg_engine: introduced images drawing support
[issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479)

    auto picture = tvg::Picture::gen();
    picture->load("images/test.png");
    picture->translate(0, 0);
    picture->size(100, 100);
    picture->opacity(255);
    canvas->push(std::move(picture));
2023-12-26 18:36:45 +09:00
Sergii Liebodkin
bad02c7de0 Added ability to draw solid strokes with dashes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    //Test for Stroke Dash for Arc, Circle, Rect
    auto shape = tvg::Shape::gen();
    shape->appendArc(70, 600, 160, 10, 30, true);
    shape->appendCircle(70, 700, 20, 60);
    shape->appendRect(130, 710, 100, 40);
    shape->strokeFill(255, 0, 0);
    shape->strokeWidth(5);
    shape->strokeJoin(tvg::StrokeJoin::Round);
    shape->strokeCap(tvg::StrokeCap::Round);
    float dashPattern[2] = {20, 10};
    shape->strokeDash(dashPattern, 2);
    if (canvas_wg->push(std::move(shape)) != tvg::Result::Success) return;

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 18:18:48 +09:00
Sergii Liebodkin
41ea198a5e Added ability to draw solid strokes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    //Test for Stroke Dash for Arc, Circle, Rect
    auto shape = tvg::Shape::gen();
    shape->appendArc(70, 600, 160, 10, 30, true);
    shape->appendCircle(70, 700, 20, 60);
    shape->appendRect(130, 710, 100, 40);
    shape->strokeFill(255, 0, 0);
    shape->strokeWidth(5);
    shape->strokeJoin(tvg::StrokeJoin::Round);
    shape->strokeCap(tvg::StrokeCap::Round);
    if (canvas_wg->push(std::move(shape)) != tvg::Result::Success) return;

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 18:18:42 +09:00
SergeyLebedkin
4f0fbc459c wg_engine: Added a feature to draw multiple radial gradient filled shapes 2023-12-26 17:51:59 +09:00
Sergii Liebodkin
938b69688d wg_engine: Added ability to draw multiple solid color filled shapes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // prepare a shape (Rectangle + Rectangle + Circle + Circle)
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b

    canvas_wg->push(std::move(shape1));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-12-26 17:51:17 +09:00