initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
Now, stabilizing is pretty enough.
Remove assert code so that we never abort process in any cases.
This also reduce the binary size.
Change-Id: Ia7d2d5c5a0757b12481eaebad7a86aade6a89c1e
Introduce internal PaintMethod since there more derived paint classes are coming.
This PaintMethod is a sort of Strategy Pattern method.
Change-Id: I29c49f5d4ddbfb9e429d4976636b20b39914ee20
transform interfaces are getting duplicated in derived classes.
we moved to the super for smaller apis count.
Applied strategy pattern to hide the inheritance.
Change-Id: I7b0c3ff9317e9bf3c97bb0c849bf55e79ee9a591
replace dynamic_cast to static_cast,
This can be a controversial choice between optmization and clean code.
Obviously we know the converting types,
try avoiding a bit heavier casting some cases.
Change-Id: Id763e6d1db449a229a492ab5b1a901a195936152
Scene is a group(list) of paints.
This class is designed for vector data set which is prepared before canvas.
If a set of vector data is loaded from other resources such as files,
they can construct these data set using Scene.
This then can be pushed into canvas as one completed image.
Scene is supposed to be used in svg loading and storing to tvg specific data format(tvg)
Change-Id: Ie2ffebf74e79c59d99a77880630a54b6baad7eec
it's usage may require a little handy but
The path data is very low manipulated, its usage may require a little handy,
but appedingPath() is designed for performance.
Also added testPath.
Change-Id: Ifd929d48506926e3f529198c0b40ee8f922835d4