Commit graph

122 commits

Author SHA1 Message Date
Hermet Park
754a4aeaea renderer/gl_engine: Refine GlCanvas Interface
Refactor the GlCanvas::target() interface to allow
passing the drawing target ID from the user side.

Previously, it performed the drawing on the currently set FBO target.

Beta API change:

Result GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
-> Result GlCanvas::target(int32_t id, uint32_t w, uint32_t h)
2024-03-13 10:13:02 +02:00
RuiwenTang
cc2fa23359 gl_engine: remove unused alpha attribute
Since we choose MSAA, no need to calculate edge alpha during fragment
stage. So this commit removed the alpha attribute and related code:

* Remove the alpha attribute in vertex data.
* Change position type from `vec3` to `vec2` in all shader code.
* Remove alhpa multiplication in all fragment shaders
2024-03-06 16:56:32 +09:00
RuiwenTang
be278dfc67 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-02-07 15:13:40 +09:00
Hermet Park
a1c43a9518 renderer: code refactoring.
removed unnused return value.
2024-02-02 03:02:56 +09:00
RuiwenTang
57cff56e44 gl_engine: fix radial gradient not render correctly
root cause: the gradient shader not taking into account FillSpread property
2024-01-15 10:58:03 +09:00
Jinny You
2c6c8d3b21
updated copyright date (#1866) 2023-12-28 10:43:25 +09:00
Hermet Park
ca44e46d3b gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderer.cpp:450:24: warning: comparison of integer expressions of different signedness: ‘int’ and ‘uint32_t’ {aka ‘unsigned int’} [-Wsign-compare]
  450 |     for (auto i = 0; i < mComposePool.count; i++) {
      |
2023-12-27 16:42:49 +09:00
RuiwenTang
edb118a0c7 gl_engine: fix svg gradient position not correct
* change the color and stop size to 16 in shader and buffer block
* calculate transform when upload gradient info to gpu pipeline
2023-12-26 17:58:27 +09:00
RuiwenTang
51a69880fd gl_engine: fix wrong scissor value cause content not fully rendered 2023-12-19 22:35:47 +09:00
RuiwenTang
53b0b87bb7 gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2023-12-19 01:59:16 +09:00
Hermet Park
0aa39111ad common/array: code refactoring.
Use a default constructor with reservation.
2023-12-13 09:34:44 +09:00
RuiwenTang
3e9579f92c gl_engine: support advance compose method 2023-11-24 08:07:21 +02:00
Sergii Liebodkin
548962f5f8 apis/engines: Revise the clear() buffer behavior.
ThorVG has offered an option to clear the buffer since version 1.0.
This is essential when users utilize the canvas target buffer
with the main render target. They share the buffer
and need to draw contents onto the existing contents.

API:
Result Canvas::clear(bool free = true)
-> Result Canvas::clear(bool paints = true, bool buffer = true)

Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool free);
-> Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool paints, bool buffer);

Issue: https://github.com/thorvg/thorvg/issues/1779

Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
2023-11-20 18:23:00 +09:00
Hermet Park
6e6dd8a97e gl_engine/renderer: skip sync if nothing should be done.
update by 66305f3e6d
2023-11-15 22:33:39 +09:00
Hermet Park
db55481e97 renamed stroke apis family.
float Shape::stroke(float width) -> float Shape::strokeWidth(float width)
Result Shape::stroke(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) -> Result Shape::strokeFill(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
Result Shape::stroke(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(std::unique_ptr<Fill> f)
Result Shape::stroke(const float* dashPattern, uint32_t cnt, float offset = 0.0f) ->  Result Shape::strokeDash(const float* dashPattern, uint32_t cnt, float offset = 0.0f)
Result Shape::stroke(StrokeCap cap) -> Result Shape::strokeCap(StrokeCap cap)
Result Shape::stroke(StrokeJoin join) -> Result Shape::strokeJoin(StrokeJoin join)
Result Shape::strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a = nullptr) const -> Result Shape::strokeFill(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a = nullptr) const

@Issue: https://github.com/thorvg/thorvg/issues/1372
2023-10-27 11:46:51 +09:00
RuiwenTang
fea0d1bb77 gl_engine: use raw pointer to pass and hold GlRenderTask 2023-10-23 18:08:14 +09:00
RuiwenTang
6a2b34df73 gl_engine: support basic alpha composite
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-10-20 10:51:04 +09:00
RuiwenTang
4722550e06 gl_engine: support clip by using scissor and stencil 2023-10-12 23:18:12 +09:00
RuiwenTang
6a3a03f29f gl_engine: support render image 2023-10-04 12:41:22 +09:00
RuiwenTang
453cba7ddd gl_engine: make GlRenderTask generic with uniform block
* Use uniform block to pack all color informations
* Move the actual gl draw call into GlRenderer::sync function, so all
  data is been uploaded into GPU
* Make GlRenderTask simple and generic for direct gl draw
2023-09-21 22:24:07 +09:00
RuiwenTang
b6e168b315 gl_engine: pack all data into one gpu buffer
Pack all data into one gpu buffer to avoid memory fragmentation
2023-09-05 00:38:27 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/gl_engine/tvgGlRenderer.cpp (Browse further)