Commit graph

1882 commits

Author SHA1 Message Date
Hermet Park
9bf8bb018d renderer/shape: refine the circle draw commands.
Adjusted the path's start point to 90 degrees
to align the origin consistently with other path commands.

No compatibility issue, this only could affect the trimpath effects.
2024-01-12 10:57:46 +09:00
Hermet Park
0eafcfd1b0 loader: code refactoring
Ensure scene data is freed when it's dangled in the loader.
2024-01-11 10:12:04 +09:00
Gabor Kiss-Vamosi
9958d346cf fix another type mismatch 2024-01-10 10:14:14 +02:00
Gabor Kiss-Vamosi
e207276490 fix the prototype of mpoolInit 2024-01-10 10:14:14 +02:00
Hermet Park
e95025d6d8 ttf: Fixed an invalid unicode encoding.
Ensured the data count is correctly multiplied by the data size.
2024-01-09 00:57:43 +09:00
JunsuChoi
02ae718277 loader/svg: Skip check for quotes inside quotes
Single or double quotation marks that occur before
closing the quotation mark are ignored.
2024-01-08 22:26:02 +09:00
Jinny You
1c04cab904 wasm: Add canvas clear on update
Fixed bug that canvas draws wrong frame at alpha area
2024-01-04 17:14:42 +09:00
Hermet Park
7dd709b4b8 saver/tvg: removed an unstable condition.
this optimization breaks the scene composition, remove it.

Issue: https://github.com/thorvg/thorvg/issues/1750
2024-01-03 16:45:33 +09:00
Jinny You
5f088a2357 wasm: Revise saver methods 2024-01-03 13:51:42 +09:00
Hermet Park
8375c53461 ttf: removed the beta tag.
incorporate TTF support into the CI build tests.
2024-01-03 12:57:07 +09:00
Hermet Park
139a1c5e85 ttf: fix the windows compilation errors. 2024-01-03 12:57:07 +09:00
Sergii Liebodkin
450d56face
xides compilation issue with loaders (#1885) 2024-01-02 18:15:36 +09:00
Hermet Park
a6f4b5f38c examples: ++safety.
Guarantee the resource free at the termination.
2023-12-31 11:41:02 +09:00
Hermet Park
468b132739 renderer: enhanced shared surface handling with mutex implementation
Introduced a dedicated mutex for each surface instance
to ensure safe sharing between the loader, renderer, and engine.

This enhancement allows for secure modification and access to bitmap data,
addressing potential concurrency issues.

Multiple Picture instances can now safely share a single loader instance,
optimizing performance.

This change builds upon the previous Loader Cache improvements:
ff6ea4b6c4
2023-12-31 11:37:12 +09:00
Hermet Park
fbcfb3f865 svg: ensure that all allocated memory.
observed a memory leak at a corner case.
2023-12-31 10:45:26 +09:00
Hermet Park
cf35ca3392 lottie: resolve a thread sanitizer report.
Issue: https://github.com/thorvg/thorvg/issues/1874
2023-12-29 20:06:21 +09:00
Hermet Park
217c53e823 renderer/loader: improve thread safety
activeLoaders can be accessed by loaders within the worker thread.

the issue came up with the Loader cache feature:
ff6ea4b6c4

Issue: https://github.com/thorvg/thorvg/issues/1874
2023-12-29 16:57:09 +09:00
Hermet Park
ea4662a927 sw_engine: resolve a thread sanitizer report.
Synchronize before accessing the shared bbox.

Issue: https://github.com/thorvg/thorvg/issues/1874
2023-12-29 16:57:09 +09:00
Hermet Park
83042aa0a2 renderer/taskscheduler: Resolve a thread sanitizer report.
Since each thread worker accesses the 'threads.count' variable,
delay the thread starting until initialization is completed.
2023-12-29 16:57:09 +09:00
Hermet Park
8d3449a90d renderer/loader: code refactoring.
Removed internal unique_ptr usage for a more compact size.
2023-12-29 16:19:37 +09:00
Hermet Park
415276ae1c Revert "svg: removed an unnecessary nested scene."
A regression bug is occured.
clipper is also required to be transformed with loader->resize()...

This reverts commit e62a8668e7.
2023-12-28 18:46:42 +09:00
Hermet Park
97f41b4ad5 text/ttf: fixed all memory violations. 2023-12-28 18:37:05 +09:00
Hermet Park
e62a8668e7 svg: removed an unnecessary nested scene. 2023-12-28 18:06:33 +09:00
Jinny You
2c6c8d3b21
updated copyright date (#1866) 2023-12-28 10:43:25 +09:00
Hermet Park
ca44e46d3b gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderer.cpp:450:24: warning: comparison of integer expressions of different signedness: ‘int’ and ‘uint32_t’ {aka ‘unsigned int’} [-Wsign-compare]
  450 |     for (auto i = 0; i < mComposePool.count; i++) {
      |
2023-12-27 16:42:49 +09:00
RuiwenTang
edb118a0c7 gl_engine: fix svg gradient position not correct
* change the color and stop size to 16 in shader and buffer block
* calculate transform when upload gradient info to gpu pipeline
2023-12-26 17:58:27 +09:00
Hermet Park
5bdfd03294 examples/text: Added Text example. 2023-12-25 12:40:12 +09:00
Hermet Park
0f69eef8ed renderer: introduce a ThorVG Text interface.
Introduced New APIs under the experimental tags.

- Result Text::font(const char* name, float size, const char* style = nullptr);
- Result Text::text(const char* text);
- Result Text::fill(uint8_t r, uint8_t g, uint8_t b);
- static Result Text::load(const std::string& path);
- static Result Text::unload(const std::string& path);
- static Text::std::unique_ptr<Text> gen();
- static Text::uint32_t identifier()

@Issue: https://github.com/thorvg/thorvg/issues/969
2023-12-25 12:40:12 +09:00
Hermet Park
061222bb59 renderer/loader: support ttf loader.
Applied 2 more internal LoaderMgr interfaces for
gobally manage the font data resources.

The next function is introduced for lookup the existing loader
with the font name (key)
- static LoaderMgr::LoadModule* loader(const char* key);

The next function is introduced to free the existing loader
with the loader source(file path)
- static bool retrieve(const string& path);

Additionally implements the base loader to bind the ttf loader.
2023-12-25 12:40:12 +09:00
Hermet Park
3c4e434b39 loader/ttf: introduce a new sfnt(scalable font) loader.
ttf is an industry standard format that is the most widely used
in the products. Now thorvg supports the basic features of
the font to supplement the text drawing.

The implementation is followed the ttf spec,
the covered features are:

- horizontal layouting with kerning.
- utf8 -> utf32 converted glyph drawing.

To use the feature, please enable ttf loader:
$meson -Dloaders="ttf_beta, ..."

@Issue: https://github.com/thorvg/thorvg/issues/969
2023-12-25 12:40:12 +09:00
Hermet Park
bd37e8ba37 common: Revise internal loader interfaces.
We are introducing the FontLoader, which slightly differs
from the ImageLoader in terms of features. To adequately
support both, we have separated the loader functionalities
into FontLoader and ImageLoader. This allows us to optimally
adapt the LoadModule for each case.
2023-12-25 12:40:12 +09:00
Hermet Park
58961f84d5 sw_engine/fill: fix a linear filling scaling issue.
The condition is not valid,
Let it draw the fill as it's requested.

Issue: https://github.com/thorvg/thorvg/issues/1834
2023-12-25 12:34:18 +09:00
Sergii Liebodkin
8553044875 wg_engine: shape bbox based rendering (optimization)
Before the current changes, all surfaces were painted using a full-screen overlay, no matter how large the object was rendered. This approach is redundant and required reorganization. At the moment, all objects are rendered using an overlay equal to the box of the object itself, which reduces the cost of filling the surface.
Also surfaces and images were divided into different entities, which reduces the pressure on memory.
Also geometry data for rendering and geometry data for calculations in system memory were logically separated.
2023-12-23 13:37:56 +09:00
Sergii Liebodkin
323b615f0d wg_engine: Added shape opacity value usage
[issues 1479: Opacity](#1479)

Usage example:

    // prepare a shape (Rectangle + Rectangle + Circle + Circle) with opacity
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b
    shape1->opacity(128)                               //opacity
    canvas->push(std::move(shape1));
2023-12-21 09:43:33 +09:00
Hermet Park
40d46e9f8a loader/svg: optimize the path conversion.
Push the path data into a given shape directly.
This will skip unnecessary memory copies.

Issue: https://github.com/thorvg/thorvg/issues/1848
2023-12-20 20:34:58 +09:00
JunsuChoi
6d9d051acf
loader/svg: Do not draw shapes with invalid path information
If appendPath() returns InvalidArguments(not Success)
,do not create a tvg::Shape.
2023-12-20 16:18:18 +09:00
Jinny You
99a841b404 wasm: Revise the wasm binding for lottie-player
- removed and replaced `tvgWasm`
2023-12-20 15:45:14 +09:00
Sergii Liebodkin
93f0e493ac wg_engine: refactor context handles
New approach provide:
- instance, adaptor, device and default queue
- device capabilitieas
- command buffer executor
- error handling
2023-12-20 10:43:18 +09:00
Sergii Liebodkin
1a6571f596 wg_engine: refactor render targets handling
For further development of features, we need to create off-screen buffers that will allow us to implement functionality related to composition and blending, as well as for loading data to system memory from the framebuffer. Separating the framebuffer into a separate entity allows you to create several instances of them, switch between them, and blend them according to given rules.

For current time we have only a single render target instance, that have a handle to drawing into surface surface, like a native window.

New approach allows:
- offscreen rendering
- render pass handling
- switching between render targets
- ability to render images, strokes and shapes into independent render targets
2023-12-20 01:33:23 +09:00
RuiwenTang
51a69880fd gl_engine: fix wrong scissor value cause content not fully rendered 2023-12-19 22:35:47 +09:00
Hermet Park
0552820c87 renderer: minor optimization.
reduce the binary size.
2023-12-19 13:02:09 +09:00
RuiwenTang
53b0b87bb7 gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2023-12-19 01:59:16 +09:00
Hermet Park
9d06308207 wg_engine: apply tvg coding style. 2023-12-18 23:34:13 +09:00
Sergii Liebodkin
e2458570f8 wg_engine: pipelines and bind groups refactoring
- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2023-12-18 22:45:13 +09:00
Hermet Park
6f78d80ae6 renderer/picture: fixed a regression
reverted a wrong change from the previous code refactoring
in 5643348472
2023-12-16 00:10:42 +09:00
Hermet Park
5643348472 common: clean up the code. 2023-12-14 15:59:38 +09:00
Vincent Torri
edf1f56c67 include missing headers for strcmp(), strdup() and realloc() 2023-12-13 10:33:52 +09:00
Hermet Park
0aa39111ad common/array: code refactoring.
Use a default constructor with reservation.
2023-12-13 09:34:44 +09:00
Hermet Park
528ea0d587 renderer/scheduler: --binary size by 2.2kb
replace the stl with own lightweight data structures.
2023-12-13 09:03:17 +09:00
Hermet Park
7ab5cb90aa infra: renamed the folders, images -> resources.
these folders might have more than images.
2023-12-12 08:57:44 +09:00