tvg saver is a new module to export tvg files.
In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.
To save the tvg file from a paint, you can use the Saver feature, for example:
auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();
Later, you can read the "sample.tvg" using Picture.
auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...
The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.
Otherwise, you can call sync() immediately.
Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)
@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;
@Examples: tvgSaver
@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
This patch introduces a jpg loader.
For decoding the image, libjpeg-turbo library is used. Library was found to be
fast (SIMD instructions accelerated) and portable.
@issue: #517
FileType order was changed in tvgLoaderMgr.h to move Tvg at the beginning.
When raw data loading [LoaderMgr::loader(data, size)], loaders are tried
one by one (in order according to the FileType enum) until the correct loader
is found.
When using EFL and load edj, multiple loader(data, size) with tvg data may be
called. This change should improve performance in that case.
This patch introduces tvg loader module for loading .tvg binary files.
This allows to load and reuse pregenerated scene.
tvg file format:
.tvg is a binary file format designed for saving/restoring the scene content.
It allows to save scenes and reuse them in other apps or to restore state of
the application.
@Example:
auto picture = tvg::Picture::gen();
picture->load(EXAMPLE_DIR"/tvg_file.tvg");
canvas->push(move(picture));
@API Additions:
Result paint(std::unique_ptr<Paint> paint) noexcept;
@Issue: Issue ticket is #375.
A duplicated picture needs to access internal picture loader data
to get its properties while rasterizing.
But it missed the loader since it's not copied from origin.
Thus, we fix this by sharing the internal loader among the duplications and origin.
@Examples: Duplicate
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.
New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.
picture now affords the memory data as input source so that
user can pass svg data memory directly.
Change-Id: I246c09b682a2d60e53ad556ce0c90337142ee4f1