This function computes a unique identifier value based on the provided string.
You can use this to assign a unique ID to the Paint object.
Experimental APIs:
- uint32_t Accessorr::id(const char* name)
- uint32_t tvg_accessor_id(const char* name)
Lighten is applied, where multiple masks intersect,
the highest transparency value is used.
Darken is applied, where multiple masks intersect,
the lowest transparency value is used.
Experimental API:
- CompositeMethod::LightenMask
- CompositeMethod::DarkenMask
issue: https://github.com/thorvg/thorvg/issues/2608
For a linear gradient defined by identical start and end
points, and for a radial gradient with a radius of 0,
the rendered shape should have the color of the last
specified color stop.
The documentation has been updated accordingly.
@Issue: https://github.com/thorvg/thorvg/issues/2582
The logic of interpretation of trimming start and
end values has been moved to the sw_engine,
so the values provided by the user are not modified.
No logical changes in the interpretation alg.
For pairs of trim's start/end values where the distance
between begin and end is >= 1, the entire stroke should
be drawn, but instead, nothing or only part is drawn. Fixed.
Stroke trim docs fixed.
The restriction of the 'length' of a linear gradient
to values greater than FLT_EPSILON was causing rendering
issues in cases where it was a valid gradient with well
defined dx and dy values.
@Issue: https://github.com/thorvg/thorvg/issues/2582
This corrects the return value to Result::InsufficientCondition
when a custom transform is applied.
Additionally, unnecessary x and y member fields have been removed.
Performing a full-screen RenderPass resolve is too expensive.
Because most composite cases only require a small area to be rendered off-screen.
To improve performance, use the bounds of the Geometry for off-screen rendering whenever possible
For shapes with a stroke that has opacity, anti-aliasing
should be applied to a fill.
The use of a transparent gradient stroke will also be handled
correctly.
For gradients with fill spread set as repeat,
the lack of anti-aliasing between the last and
the first color caused noticeable jagged edges.
Interpolation was introduced between them,
visually improving the gradient quality.
A minor syntactic adjustment to two instances of operator== and one instance of operator!=, both to the end of ensuring these locally-scoped functions are properly identified as const. In the majority of cases, this shouldn't have any impact; however, this change makes these operators play nice in c++20 contexts.
Shapes were incorrectly closed in certain cases -
the decision to close a shape or not should be based on
path commands rather than the number of points and
their distances from each other.
This introduces a managed condition to precisely control the
canvas updates. This prevents a crash when the target is
changed and drawn without any update calls.
issue: https://github.com/thorvg/thorvg/issues/2484
In case of a problem with loading font data, there
is no paint inside a text that can be rendered,
but this should not interrupt the rendering process
of other paints. Now fixed.
@Issue: https://github.com/thorvg/thorvg/issues/2468