Commit graph

19 commits

Author SHA1 Message Date
RuiwenTang
eb6067f87b gl_engine: optimize tessellation performance
* restrict the scissor box of composite task
* do not tessellate stroke or fill geometry if there is no Fill or
  Stroke color
* use actually transformed curve to calculate polyline count when doing
  curve flatten
2024-05-02 13:07:59 +03:00
RuiwenTang
bb7f23da78 gl_engine: fix rendering error caused by viewport and stencil state
Fix some error:
* glViewport not controlled by framebuffer, and need to set manually when
target framebuffer is changed.
* change even-odd stencil operation, so no need to do third draw call to
  clear stencil buffer
* fix the missing `GlCanvas::update` calls in Lottoe and LottieExtension
2024-04-29 17:14:31 +09:00
RuiwenTang
da45fa6608 gl_engine: using depth buffer to support path clip
* Append depth buffer attachment in tvgGlRenderPass
* using depth test if Shape has path clip
2024-04-16 13:36:13 +09:00
RuiwenTang
d9d677acc6 gl_engine: using normal texture rendering in final color blit
Since blit msaa framebuffer to another msaa framebuffer may generate
GLError in some platforms. Use normal texture rendering to blit the final
color buffer onto target framebuffer.
2024-04-15 00:44:53 +09:00
RuiwenTang
1e93eb0f49 gl_engine: change all shader output premultiplied alpha color 2024-04-05 01:11:00 +09:00
Hermet Park
754a4aeaea renderer/gl_engine: Refine GlCanvas Interface
Refactor the GlCanvas::target() interface to allow
passing the drawing target ID from the user side.

Previously, it performed the drawing on the currently set FBO target.

Beta API change:

Result GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
-> Result GlCanvas::target(int32_t id, uint32_t w, uint32_t h)
2024-03-13 10:13:02 +02:00
RuiwenTang
be278dfc67 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-02-07 15:13:40 +09:00
Hermet Park
a1c43a9518 renderer: code refactoring.
removed unnused return value.
2024-02-02 03:02:56 +09:00
Hermet Park
468b132739 renderer: enhanced shared surface handling with mutex implementation
Introduced a dedicated mutex for each surface instance
to ensure safe sharing between the loader, renderer, and engine.

This enhancement allows for secure modification and access to bitmap data,
addressing potential concurrency issues.

Multiple Picture instances can now safely share a single loader instance,
optimizing performance.

This change builds upon the previous Loader Cache improvements:
ff6ea4b6c4
2023-12-31 11:37:12 +09:00
Jinny You
2c6c8d3b21
updated copyright date (#1866) 2023-12-28 10:43:25 +09:00
RuiwenTang
53b0b87bb7 gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2023-12-19 01:59:16 +09:00
RuiwenTang
3e9579f92c gl_engine: support advance compose method 2023-11-24 08:07:21 +02:00
Sergii Liebodkin
548962f5f8 apis/engines: Revise the clear() buffer behavior.
ThorVG has offered an option to clear the buffer since version 1.0.
This is essential when users utilize the canvas target buffer
with the main render target. They share the buffer
and need to draw contents onto the existing contents.

API:
Result Canvas::clear(bool free = true)
-> Result Canvas::clear(bool paints = true, bool buffer = true)

Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool free);
-> Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool paints, bool buffer);

Issue: https://github.com/thorvg/thorvg/issues/1779

Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
2023-11-20 18:23:00 +09:00
RuiwenTang
6a2b34df73 gl_engine: support basic alpha composite
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-10-20 10:51:04 +09:00
RuiwenTang
4722550e06 gl_engine: support clip by using scissor and stencil 2023-10-12 23:18:12 +09:00
RuiwenTang
6a3a03f29f gl_engine: support render image 2023-10-04 12:41:22 +09:00
RuiwenTang
453cba7ddd gl_engine: make GlRenderTask generic with uniform block
* Use uniform block to pack all color informations
* Move the actual gl draw call into GlRenderer::sync function, so all
  data is been uploaded into GPU
* Make GlRenderTask simple and generic for direct gl draw
2023-09-21 22:24:07 +09:00
RuiwenTang
b6e168b315 gl_engine: pack all data into one gpu buffer
Pack all data into one gpu buffer to avoid memory fragmentation
2023-09-05 00:38:27 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/gl_engine/tvgGlRenderer.h (Browse further)