In the fillFetchLinear function the offset parameter was removed.
The destination address may be shifted directly in the dst parameter,
it doesn't need to be passed separately.
previously alpha multiplying operation doesn't have perfect precision,
could loss 1 pixel since it divides 255 values by 256.
This improved operation comply with both precision & performance.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.
Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,
All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.
In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)
Note that, this won't be applied if the Paint has affine or rotation transform.
@Issues: 294
Introduced the reference counting for the backend engines so that
tvg prevents unpaired engine initialization/termination calls by user mistake.
@Issues: 296
This reverts commit 74b27c74af.
This patch breaks Stroke example. 1 line drawings...
There is a possibility that less 1 (i.e: 0.5) width axis-aligned line drawings...
So logically "&&" is correct.
The alpha value calculation pulled out outside the inner loop
to reduce the number of unnecessary operations.
Added local variables to reduce the number of costly
multiplications performed in a loop.
There transformation logic was not identical between shape & gradient
gradient transform was applied into center of gradient world,
while shape wasn't. So... we correct gradient transform metric to shape like.
@Issues: 255
Description:
Crash was observed in examples when composite object was used.
It was caused because __m256i object was used on non aligned
memory to 32bit. Algorithm in this function was changed to use
unaligned __m256i_u object. Code was also simplified.
* sw_engine: adding a gradient as a stroke feature
Similarly as a shape may have a gradient fill so can the stroke.
* Capi: adding APIs for a gradient stroke
Co-authored-by: Hermet Park <hermetpark@gmail.com>
added a routine that draw non-transformed translucent image.
composition images will use this routine to draw faster.
Also added optimization point comments in raster image.
Renamed internal interfaces.
We need both blender & compositor interfaces.
Renamed SwCompositor -> SwBlender which is for pixel joining methods.
Added (SwCompositor, Compositor) which is designed for compositing images.
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...
Also revise internal engine interfaces to be simpler.
This is a step forward to enhance masking feature.