/* * Copyright (c) 2024 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Example.h" /************************************************************************/ /* ThorVG Drawing Contents */ /************************************************************************/ struct UserExample : tvgexam::Example { tvg::Scene* scene1 = nullptr; tvg::Scene* scene2 = nullptr; tvg::Scene* scene3 = nullptr; bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override { if (!canvas) return false; //background auto bg = tvg::Shape::gen(); bg->appendRect(0, 0, w, h); bg->fill(255, 255, 255); canvas->push(bg); float pw, ph; //Prepare a scene for post effects { scene1 = tvg::Scene::gen(); auto picture = tvg::Picture::gen(); picture->load(EXAMPLE_DIR"/svg/LottieFiles_logo.svg"); picture->size(&pw, &ph); picture->size(pw * 0.5f, ph * 0.5f); picture->translate(pw * 0.175f, 0.0f); scene1->push(picture); canvas->push(scene1); } //Prepare a scene for post effects { scene2 = tvg::Scene::gen(); auto picture = tvg::Picture::gen(); picture->load(EXAMPLE_DIR"/svg/152932619-bd3d6921-72df-4f09-856b-f9743ae32a14.svg"); picture->size(&pw, &ph); picture->translate(pw * 0.45f, ph * 0.45f); picture->size(pw * 0.75f, ph * 0.75f); scene2->push(picture); canvas->push(scene2); } //Prepare a scene for post effects { scene3 = tvg::Scene::gen(); auto picture = tvg::Picture::gen(); picture->load(EXAMPLE_DIR"/svg//circles1.svg"); picture->size(&pw, &ph); picture->translate(w * 0.3f, h * 0.65f); picture->size(pw * 0.75f, ph * 0.75f); scene3->push(picture); canvas->push(scene3); } return true; } bool update(tvg::Canvas* canvas, uint32_t elapsed) override { if (!canvas) return false; auto progress = tvgexam::progress(elapsed, 2.5f, true); //2.5 seconds //Clear the previously applied effects scene1->push(tvg::SceneEffect::ClearAll); //Apply DropShadow post effect (r, g, b, a, angle, distance, sigma of blurness, quality) scene1->push(tvg::SceneEffect::DropShadow, 0, 0, 0, 125, 120.0, (double)(20.0f * progress), 3.0, 100); scene2->push(tvg::SceneEffect::ClearAll); scene2->push(tvg::SceneEffect::DropShadow, 65, 143, 222, (int)(255.0f * progress), 135.0, 10.0, 3.0, 100); scene3->push(tvg::SceneEffect::ClearAll); scene3->push(tvg::SceneEffect::DropShadow, 0, 0, 0, 125, (double)(360.0f * progress), 20.0, 3.0, 100); canvas->update(); return true; } }; /************************************************************************/ /* Entry Point */ /************************************************************************/ int main(int argc, char **argv) { return tvgexam::main(new UserExample, argc, argv, false, 800, 800, 4, true); }