/* * Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Example.h" /************************************************************************/ /* ThorVG Drawing Contents */ /************************************************************************/ struct UserExample : tvgexam::Example { bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override { if (!canvas) return false; //Create a Scene auto scene = tvg::Scene::gen(); //Prepare Round Rectangle auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry shape1->fill(0, 255, 0); //r, g, b scene->push(shape1); //Prepare Circle auto shape2 = tvg::Shape::gen(); shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH shape2->fill(255, 255, 0); //r, g, b scene->push(shape2); //Prepare Ellipse auto shape3 = tvg::Shape::gen(); shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH shape3->fill(0, 255, 255); //r, g, b scene->push(shape3); //Create another Scene auto scene2 = tvg::Scene::gen(); //Star auto shape4 = tvg::Shape::gen(); //Appends Paths shape4->moveTo(199, 34); shape4->lineTo(253, 143); shape4->lineTo(374, 160); shape4->lineTo(287, 244); shape4->lineTo(307, 365); shape4->lineTo(199, 309); shape4->lineTo(97, 365); shape4->lineTo(112, 245); shape4->lineTo(26, 161); shape4->lineTo(146, 143); shape4->close(); shape4->fill(0, 0, 255); scene2->push(shape4); //Circle auto shape5 = tvg::Shape::gen(); auto cx = 550.0f; auto cy = 550.0f; auto radius = 125.0f; auto halfRadius = radius * 0.552284f; //Append Paths shape5->moveTo(cx, cy - radius); shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy); shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius); shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy); shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius); shape5->fill(255, 0, 0); scene2->push(shape5); //Push scene2 onto the scene scene->push(scene2); //Draw the Scene onto the Canvas canvas->push(scene); return true; } }; /************************************************************************/ /* Entry Point */ /************************************************************************/ int main(int argc, char **argv) { return tvgexam::main(new UserExample, argc, argv); }