/* * Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Example.h" /************************************************************************/ /* ThorVG Drawing Contents */ /************************************************************************/ struct UserExample : tvgexam::Example { bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override { if (!canvas) return false; //BG auto bg = tvg::Shape::gen(); bg->appendRect(0, 0, w, h); bg->fill(100, 100, 100); canvas->push(bg); //Create a Scene auto scene = tvg::Scene::gen(); scene->blend(tvg::BlendMethod::Add); //Prepare Circle auto shape1 = tvg::Shape::gen(); shape1->appendCircle(400, 400, 250, 250); shape1->fill(255, 255, 0); scene->push(shape1); //Round rectangle auto shape2 = tvg::Shape::gen(); shape2->appendRect(450, 100, 200, 200, 50, 50); shape2->fill(0, 255, 0); shape2->strokeWidth(10); shape2->strokeFill(255, 255, 255); scene->push(shape2); //Draw the Scene onto the Canvas canvas->push(scene); //Create a Scene 2 auto scene2 = tvg::Scene::gen(); scene2->opacity(127); //Apply opacity to scene (0 - 255) scene2->blend(tvg::BlendMethod::Overlay); scene2->scale(1.2); //Star auto shape3 = tvg::Shape::gen(); //Appends Paths shape3->moveTo(199, 34); shape3->lineTo(253, 143); shape3->lineTo(374, 160); shape3->lineTo(287, 244); shape3->lineTo(307, 365); shape3->lineTo(199, 309); shape3->lineTo(97, 365); shape3->lineTo(112, 245); shape3->lineTo(26, 161); shape3->lineTo(146, 143); shape3->close(); shape3->fill(0, 0, 255); shape3->strokeWidth(10); shape3->strokeFill(255, 255, 255); shape3->opacity(127); scene2->push(shape3); //Circle auto shape4 = tvg::Shape::gen(); auto cx = 150.0f; auto cy = 150.0f; auto radius = 50.0f; auto halfRadius = radius * 0.552284f; //Append Paths shape4->moveTo(cx, cy - radius); shape4->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy); shape4->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius); shape4->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy); shape4->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius); shape4->close(); shape4->fill(255, 0, 0); shape4->strokeWidth(10); shape4->strokeFill(0, 0, 255); shape4->opacity(200); shape4->scale(3); scene2->push(shape4); //Draw the Scene onto the Canvas canvas->push(scene2); return true; } }; /************************************************************************/ /* Entry Point */ /************************************************************************/ int main(int argc, char **argv) { return tvgexam::main(new UserExample, argc, argv); }