/* * Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Example.h" /************************************************************************/ /* ThorVG Drawing Contents */ /************************************************************************/ struct UserExample : tvgexam::Example { bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override { return update(canvas, 0); } bool update(tvg::Canvas* canvas, uint32_t elapsed) override { if (!canvas) return false; if (!tvgexam::verify(canvas->remove())) return false; auto progress = tvgexam::progress(elapsed, 2.0f, true); //play time 2 sec. //Create a Scene1 auto scene = tvg::Scene::gen(); //Prepare Round Rectangle (Scene1) auto shape1 = tvg::Shape::gen(); shape1->appendRect(-235, -250, 400, 400, 50, 50); //x, y, w, h, rx, ry shape1->fill(0, 255, 0); //r, g, b shape1->strokeWidth(5); //width shape1->strokeFill(255, 255, 255); //r, g, b scene->push(shape1); //Prepare Circle (Scene1) auto shape2 = tvg::Shape::gen(); shape2->appendCircle(-165, -150, 200, 200); //cx, cy, radiusW, radiusH shape2->fill(255, 255, 0); //r, g, b scene->push(shape2); //Prepare Ellipse (Scene1) auto shape3 = tvg::Shape::gen(); shape3->appendCircle(265, 250, 150, 100); //cx, cy, radiusW, radiusH shape3->fill(0, 255, 255); //r, g, b scene->push(shape3); scene->translate(430, 430); scene->scale(0.7f); scene->rotate(360 * progress); //Create Scene2 auto scene2 = tvg::Scene::gen(); //Star (Scene2) auto shape4 = tvg::Shape::gen(); //Appends Paths shape4->moveTo(0, -114.5); shape4->lineTo(54, -5.5); shape4->lineTo(175, 11.5); shape4->lineTo(88, 95.5); shape4->lineTo(108, 216.5); shape4->lineTo(0, 160.5); shape4->lineTo(-102, 216.5); shape4->lineTo(-87, 96.5); shape4->lineTo(-173, 12.5); shape4->lineTo(-53, -5.5); shape4->close(); shape4->fill(0, 0, 255, 127); shape4->strokeWidth(3); //width shape4->strokeFill(0, 0, 255); //r, g, b scene2->push(shape4); //Circle (Scene2) auto shape5 = tvg::Shape::gen(); auto cx = -150.0f; auto cy = -150.0f; auto radius = 100.0f; auto halfRadius = radius * 0.552284f; //Append Paths shape5->moveTo(cx, cy - radius); shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy); shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius); shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy); shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius); shape5->close(); shape5->fill(255, 0, 0, 127); scene2->push(shape5); scene2->translate(500, 350); scene2->rotate(360 * progress); //Push scene2 onto the scene scene->push(scene2); //Draw the Scene onto the Canvas canvas->push(scene); return true; } }; /************************************************************************/ /* Entry Point */ /************************************************************************/ int main(int argc, char **argv) { return tvgexam::main(new UserExample, argc, argv, true, 960, 960); }