/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" #include /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Solid Rectangle auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, 400, 400); shape->fill(255, 0, 0); //Mask auto mask = tvg::Shape::gen(); mask->appendCircle(200, 200, 125, 125); mask->fill(255, 100, 255); //Nested Mask auto nMask = tvg::Shape::gen(); nMask->appendCircle(220, 220, 125, 125); nMask->fill(255, 200, 255); mask->composite(std::move(nMask), tvg::CompositeMethod::InvLumaMask); shape->composite(std::move(mask), tvg::CompositeMethod::InvLumaMask); canvas->push(std::move(shape)); //SVG auto svg = tvg::Picture::gen(); if (svg->load(EXAMPLE_DIR"/svg/cartman.svg") != tvg::Result::Success) return; svg->opacity(100); svg->scale(3); svg->translate(50, 400); //Mask2 auto mask2 = tvg::Shape::gen(); mask2->appendCircle(150, 500, 75, 75); mask2->appendRect(150, 500, 200, 200, 30, 30); mask2->fill(255, 255, 255); svg->composite(std::move(mask2), tvg::CompositeMethod::InvLumaMask); if (canvas->push(std::move(svg)) != tvg::Result::Success) return; //Star auto star = tvg::Shape::gen(); star->fill(80, 80, 80); star->moveTo(599, 34); star->lineTo(653, 143); star->lineTo(774, 160); star->lineTo(687, 244); star->lineTo(707, 365); star->lineTo(599, 309); star->lineTo(497, 365); star->lineTo(512, 245); star->lineTo(426, 161); star->lineTo(546, 143); star->close(); star->stroke(10); star->stroke(255, 255, 255); //Mask3 auto mask3 = tvg::Shape::gen(); mask3->appendCircle(600, 200, 125, 125); mask3->fill(0, 255, 255); star->composite(std::move(mask3), tvg::CompositeMethod::InvLumaMask); if (canvas->push(std::move(star)) != tvg::Result::Success) return; //Image ifstream file(EXAMPLE_DIR"/image/rawimage_200x300.raw", ios::binary); if (!file.is_open()) return; auto data = (uint32_t*) malloc(sizeof(uint32_t) * (200 * 300)); file.read(reinterpret_cast(data), sizeof (uint32_t) * 200 * 300); file.close(); auto image = tvg::Picture::gen(); if (image->load(data, 200, 300, true) != tvg::Result::Success) return; image->translate(500, 400); //Mask4 auto mask4 = tvg::Scene::gen(); auto mask4_rect = tvg::Shape::gen(); mask4_rect->appendRect(500, 400, 200, 300); mask4_rect->fill(255, 255, 255); auto mask4_circle = tvg::Shape::gen(); mask4_circle->appendCircle(600, 550, 125, 125); mask4_circle->fill(128, 0, 128); if (mask4->push(std::move(mask4_rect)) != tvg::Result::Success) return; if (mask4->push(std::move(mask4_circle)) != tvg::Result::Success) return; image->composite(std::move(mask4), tvg::CompositeMethod::InvLumaMask); if (canvas->push(std::move(image)) != tvg::Result::Success) return; free(data); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); if (tvgEngine == tvg::CanvasEngine::Sw) { createSwView(); } else { createGlView(); } elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }