/* * Copyright (c) 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "Common.h" #include /************************************************************************/ /* Drawing Commands */ /************************************************************************/ static unique_ptr animation; static Elm_Transit *transit; static bool updated = false; void tvgUpdateCmds(tvg::Canvas* canvas, tvg::LottieAnimation* animation, float progress) { if (updated || !canvas) return; //Update animation frame only when it's changed if (animation->frame(animation->totalFrame() * progress) == tvg::Result::Success) { canvas->update(); updated = true; } } void tvgDrawCmds(tvg::Canvas* canvas) { //Animation Controller animation = tvg::LottieAnimation::gen(); auto picture = animation->picture(); //Background auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, WIDTH, HEIGHT); shape->fill(50, 50, 50); if (canvas->push(std::move(shape)) != tvg::Result::Success) return; const char* slotJson = R"({"gradient_fill":{"p":{"a":0,"k":[0,0.1,0.1,0.2,1,1,0.1,0.2,0.1,1]}}})"; if (picture->load(EXAMPLE_DIR"/lottie/extensions/slotsample.json") != tvg::Result::Success) { cout << "Lottie is not supported. Did you enable Lottie Loader?" << endl; return; } //image scaling preserving its aspect ratio float scale; float shiftX = 0.0f, shiftY = 0.0f; float w, h; picture->size(&w, &h); if (w > h) { scale = WIDTH / w; shiftY = (HEIGHT - h * scale) * 0.5f; } else { scale = HEIGHT / h; shiftX = (WIDTH - w * scale) * 0.5f; } picture->scale(scale); picture->translate(shiftX, shiftY); canvas->push(tvg::cast(picture)); //Override slot data if (animation->override(slotJson) == tvg::Result::Success) { canvas->update(); } else { cout << "Failed to override the slot" << endl; } //Run animation loop elm_transit_duration_set(transit, animation->duration()); elm_transit_repeat_times_set(transit, -1); elm_transit_go(transit); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { //It's not necessary to clear buffer since it has a solid background //swCanvas->clear(false); if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); updated = false; } } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), animation.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { //Create a Canvas glCanvas = tvg::GlCanvas::gen(); //Get the drawing target id int32_t targetId; auto gl = elm_glview_gl_api_get(obj); gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId); glCanvas->target(targetId, WIDTH, HEIGHT); tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), animation.get(), progress); elm_glview_changed_set((Evas_Object*)effect); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { auto tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(tvg::CanvasEngine::Sw, threads) == tvg::Result::Success) { elm_init(argc, argv); transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(1024, 1024); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(1024, 1024); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_run(); elm_transit_del(transit); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); } else { cout << "engine is not supported" << endl; } return 0; }