/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgWgPipelines.h" #include "tvgWgGeometry.h" struct WgMeshData { WGPUBuffer bufferPosition{}; WGPUBuffer bufferTexCoord{}; WGPUBuffer bufferIndex{}; size_t vertexCount{}; size_t indexCount{}; void draw(WgContext& context, WGPURenderPassEncoder renderPassEncoder); void drawFan(WgContext& context, WGPURenderPassEncoder renderPassEncoder); void drawImage(WgContext& context, WGPURenderPassEncoder renderPassEncoder); void update(WgContext& context, const WgPolyline* polyline); void update(WgContext& context, const WgGeometryData* geometryData); void update(WgContext& context, const WgPoint pmin, const WgPoint pmax); void release(WgContext& context); }; class WgMeshDataPool { private: Array mPool; Array mList; public: WgMeshData* allocate(WgContext& context); void free(WgContext& context, WgMeshData* meshData); void release(WgContext& context); }; struct WgMeshDataGroup { static WgMeshDataPool* gMeshDataPool; Array meshes{}; void append(WgContext& context, const WgPolyline* polyline); void append(WgContext& context, const WgGeometryData* geometryData); void append(WgContext& context, const WgPoint pmin, const WgPoint pmax); void release(WgContext& context); }; struct WgImageData { WGPUTexture texture{}; WGPUTextureView textureView{}; void update(WgContext& context, Surface* surface); void release(WgContext& context); }; enum class WgRenderSettingsType { None = 0, Solid = 1, Linear = 2, Radial = 3 }; struct WgRenderSettings { WgBindGroupSolidColor bindGroupSolid{}; WgBindGroupLinearGradient bindGroupLinear{}; WgBindGroupRadialGradient bindGroupRadial{}; WgRenderSettingsType fillType{}; bool skip{}; void update(WgContext& context, const Fill* fill, const uint8_t* color, const RenderUpdateFlag flags); void release(WgContext& context); }; struct WgRenderDataPaint { WgBindGroupPaint bindGroupPaint{}; RenderRegion viewport{}; float opacity{}; Array clips; virtual ~WgRenderDataPaint() {}; virtual void release(WgContext& context); virtual Type type() { return Type::Undefined; }; void updateClips(tvg::Array &clips); }; struct WgRenderDataShape: public WgRenderDataPaint { WgRenderSettings renderSettingsShape{}; WgRenderSettings renderSettingsStroke{}; WgMeshDataGroup meshGroupShapes{}; WgMeshDataGroup meshGroupShapesBBox{}; WgMeshData meshDataBBox{}; WgMeshDataGroup meshGroupStrokes{}; WgMeshDataGroup meshGroupStrokesBBox{}; WgPoint pMin{}; WgPoint pMax{}; bool strokeFirst{}; FillRule fillRule{}; void updateBBox(WgPoint pmin, WgPoint pmax); void updateMeshes(WgContext& context, const RenderShape& rshape, const RenderTransform* rt); void updateMeshes(WgContext& context, const WgPolyline* polyline, const RenderStroke* rstroke); void releaseMeshes(WgContext& context); void release(WgContext& context) override; Type type() override { return Type::Shape; }; }; class WgRenderDataShapePool { private: Array mPool; Array mList; public: WgRenderDataShape* allocate(WgContext& context); void free(WgContext& context, WgRenderDataShape* dataShape); void release(WgContext& context); }; struct WgRenderDataPicture: public WgRenderDataPaint { WgBindGroupPicture bindGroupPicture{}; WgImageData imageData{}; WgMeshData meshData{}; void update(WgContext& context); void release(WgContext& context) override; Type type() override { return Type::Picture; }; };