/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_GEOMETRY_H_ #define _TVG_WG_GEOMETRY_H_ #include #include "tvgMath.h" #include "tvgRender.h" #include "tvgArray.h" class WgPoint { public: float x; float y; WgPoint() {} WgPoint(float x, float y): x(x), y(y) {} WgPoint(const Point& p): x(p.x), y(p.y) {} WgPoint operator + (const WgPoint& p) const { return { x + p.x, y + p.y }; } WgPoint operator - (const WgPoint& p) const { return { x - p.x, y - p.y }; } WgPoint operator * (const WgPoint& p) const { return { x * p.x, y * p.y }; } WgPoint operator / (const WgPoint& p) const { return { x / p.x, y / p.y }; } WgPoint operator + (const float c) const { return { x + c, y + c }; } WgPoint operator - (const float c) const { return { x - c, y - c }; } WgPoint operator * (const float c) const { return { x * c, y * c }; } WgPoint operator / (const float c) const { return { x / c, y / c }; } WgPoint negative() const { return {-x, -y}; } void negate() { x = -x; y = -y; } float length() const { return sqrt(x*x + y*y); } float dot(const WgPoint& p) const { return x * p.x + y * p.y; } float dist(const WgPoint& p) const { return sqrt( (p.x - x)*(p.x - x) + (p.y - y)*(p.y - y) ); } void normalize() { float rlen = 1.0f / length(); x *= rlen; y *= rlen; } WgPoint normal() const { float rlen = 1.0f / length(); return { x * rlen, y * rlen }; } }; struct WgGeometryData { Array positions{}; Array texCoords{}; Array indexes{}; // webgpu did not support triangle fans primitives type // so we can emulate triangle fans using indexing void computeTriFansIndexes(); void computeContour(WgGeometryData* data); void appendCubic(WgPoint p1, WgPoint p2, WgPoint p3); void appendBox(WgPoint pmin, WgPoint pmax); void appendRect(WgPoint p0, WgPoint p1, WgPoint p2, WgPoint p3); void appendCircle(WgPoint center, float radius); void appendImageBox(float w, float h); void appendBlitBox(); void appendMesh(const RenderMesh* rmesh); bool getClosestIntersection(WgPoint p1, WgPoint p2, WgPoint& pi, uint32_t& index); bool isCW(WgPoint p1, WgPoint p2, WgPoint p3); uint32_t getIndexMinX(); uint32_t getIndexMaxX(); uint32_t getIndexMinY(); uint32_t getIndexMaxY(); void close(); void clear(); }; struct WgGeometryDataGroup { Array geometries{}; virtual ~WgGeometryDataGroup() { release(); } void getBBox(WgPoint& pmin, WgPoint& pmax); void tesselate(const RenderShape& rshape); void stroke(const RenderShape& rshape); void contours(WgGeometryDataGroup& outlines); void release(); private: static void decodePath(const RenderShape& rshape, WgGeometryDataGroup* outlines); static void strokeSegments(const RenderShape& rshape, WgGeometryDataGroup* outlines, WgGeometryDataGroup* segments); static void strokeSublines(const RenderShape& rshape, WgGeometryDataGroup* outlines, WgGeometryData* strokes); }; #endif // _TVG_WG_GEOMETRY_H_