/* * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_GL_RENDER_PROPERTIES_H_ #define _TVG_GL_RENDER_PROPERTIES_H_ #include #include "tvgGlCommon.h" #include "tvgGlProgram.h" class PropertyValue { public: void setStride(uint32_t s) { stride = s; if (values.capacity() == values.size()) { values.reserve(values.size() + stride); } } uint32_t getStride() const { return stride; } uint32_t getSize() const { return values.size(); } uint32_t getCount() const { return (values.size() / stride); } void clear() { values.clear(); } const float* getData() { return values.data(); } void set(float v) { values.push_back(v); } template void set(float first, Args... args) { if (values.capacity() == values.size()) { values.reserve(values.size() + stride); } set(first); set(args...); } private: std::vector values; uint32_t stride = 0; }; struct VertexProperty { public: enum class DataType { INT = 0, FLOAT, MATRIX }; enum class PropertyType { ATTRIBUTE = 0, UNIFORM }; int32_t propertyId = -1; std::string propertyName = ""; PropertyType propType = PropertyType::UNIFORM; DataType dataType = DataType::FLOAT; PropertyValue propertyValues; }; #endif /* _TVG_GL_RENDER_PROPERTIES_H_ */