/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_COMMON_H_ #define _TVG_WG_COMMON_H_ #include #include #define WG_VERTEX_BUFFER_MIN_SIZE 2048 #define WG_INDEX_BUFFER_MIN_SIZE 2048 class WgPipelines; struct WgContext { // external webgpu handles WGPUInstance instance{}; WGPUAdapter adapter{}; WGPUDevice device{}; // common webgpu handles WGPUQueue queue{}; WGPUTextureFormat preferredFormat{}; // external handles (do not release) WgPipelines* pipelines{}; // shared webgpu assets WGPUBuffer bufferIndexFan{}; WGPUSampler samplerNearestRepeat{}; WGPUSampler samplerLinearRepeat{}; WGPUSampler samplerLinearMirror{}; WGPUSampler samplerLinearClamp{}; void initialize(WGPUInstance instance, WGPUDevice device); void release(); // create common objects WGPUSampler createSampler(WGPUFilterMode filter, WGPUMipmapFilterMode mipmapFilter, WGPUAddressMode addrMode); WGPUTexture createTexture(uint32_t width, uint32_t height, WGPUTextureFormat format); WGPUTexture createTexStorage(uint32_t width, uint32_t height, WGPUTextureFormat format, uint32_t sc = 1); WGPUTexture createTexStencil(uint32_t width, uint32_t height, WGPUTextureFormat format, uint32_t sc = 1); WGPUTextureView createTextureView(WGPUTexture texture); bool allocateTexture(WGPUTexture& texture, uint32_t width, uint32_t height, WGPUTextureFormat format, void* data); // release common objects void releaseTextureView(WGPUTextureView& textureView); void releaseTexture(WGPUTexture& texture); void releaseSampler(WGPUSampler& sampler); void releaseQueue(WGPUQueue queue); // create buffer objects (return true, if buffer handle was changed) bool allocateBufferUniform(WGPUBuffer& buffer, const void* data, uint64_t size); bool allocateBufferVertex(WGPUBuffer& buffer, const float* data, uint64_t size); bool allocateBufferIndex(WGPUBuffer& buffer, const uint32_t* data, uint64_t size); bool allocateBufferIndexFan(uint64_t vertexCount); // release buffer objects void releaseBuffer(WGPUBuffer& buffer); }; #endif // _TVG_WG_COMMON_H_