/* * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ #define NUM_PER_LINE 16 #define SIZE 50 static bool rendered = false; static int xCnt = 0; static int yCnt = 0; static int frame = 0; static std::vector pictures; static double t1, t2, t3, t4; void svgDirCallback(const char* name, const char* path, void* data) { if (yCnt > NUM_PER_LINE) return; //Load maximum to NUM_PER_LINE //ignore if not svgs. const char *ext = name + strlen(name) - 3; if (strcmp(ext, "svg")) return; auto picture = tvg::Picture::gen(); char buf[PATH_MAX]; snprintf(buf, sizeof(buf), "/%s/%s", path, name); if (picture->load(buf) != tvg::Result::Success) return; picture->size(SIZE, SIZE); picture->translate((xCnt % NUM_PER_LINE) * SIZE, SIZE * (xCnt / NUM_PER_LINE)); ++xCnt; //Duplicates for (int i = 0; i < NUM_PER_LINE - 1; i++) { tvg::Picture* dup = static_cast(picture->duplicate()); dup->translate((xCnt % NUM_PER_LINE) * SIZE, SIZE * (xCnt / NUM_PER_LINE)); pictures.push_back(dup); ++xCnt; } cout << "SVG: " << buf << endl; pictures.push_back(picture.release()); ++yCnt; } void tvgDrawCmds(tvg::Canvas* canvas) { if (!canvas) return; //Background auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry shape->fill(255, 255, 255, 255); //r, g, b, a if (canvas->push(move(shape)) != tvg::Result::Success) return; eina_file_dir_list(EXAMPLE_DIR, EINA_TRUE, svgDirCallback, canvas); /* This showcase shows you asynchrounous loading of svg. For this, pushing pictures at a certian sync time. This means it earns the time to finish loading svg resources, otherwise you can push pictures immediately. */ for (auto picture : pictures) { canvas->push(unique_ptr(picture)); } } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void drawSwView(void* data, Eo* obj) { t3 = ecore_time_get(); //Drawing task can be performed asynchronously. if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } t4 = ecore_time_get(); printf("[%5d]: total[%fs] update[%fs], render[%fs]\n", ++frame, t4 - t1, t2 - t1, t4 - t3); rendered = true; } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { if (!rendered) return; t1 = ecore_time_get(); for (auto picture : pictures) { picture->rotate(progress * 360); swCanvas->update(picture); } t2 = ecore_time_get(); //Update Efl Canvas auto img = (Eo*) effect; evas_object_image_pixels_dirty_set(img, EINA_TRUE); evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); rendered = false; } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { for (auto picture : pictures) { picture->rotate(progress * 360); glCanvas->update(picture); } } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_go(transit); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); } else { cout << "engine is not supported" << endl; } return 0; }